HwRenderPrimitive doesn't need to know about the index offset and index count, these parameters are only needed when drawing. draw() is updated consequently. This is a first step towards being able to lower the overhead of draw similar draw calls. A side effect of this is that the HwRenderPrimitiveFactory now will cache buffers regardless of their index count & offset.
684 lines
27 KiB
C++
684 lines
27 KiB
C++
/*
|
|
* Copyright (C) 2021 The Android Open Source Project
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
#include "BackendTest.h"
|
|
|
|
#include "ShaderGenerator.h"
|
|
#include "TrianglePrimitive.h"
|
|
|
|
#include <utils/Hash.h>
|
|
#include <utils/Log.h>
|
|
|
|
#include <fstream>
|
|
|
|
#ifndef IOS
|
|
#include <imageio/ImageEncoder.h>
|
|
#include <image/ColorTransform.h>
|
|
#endif
|
|
|
|
namespace test {
|
|
|
|
using namespace filament;
|
|
using namespace filament::backend;
|
|
using namespace filament::math;
|
|
using namespace utils;
|
|
|
|
static const char* const triangleVs = R"(#version 450 core
|
|
layout(location = 0) in vec4 mesh_position;
|
|
uniform Params { highp vec4 color; highp vec4 scale; } params;
|
|
void main() {
|
|
gl_Position = vec4((mesh_position.xy + 0.5) * params.scale.xy, params.scale.z, 1.0);
|
|
#if defined(TARGET_VULKAN_ENVIRONMENT)
|
|
// In Vulkan, clip space is Y-down. In OpenGL and Metal, clip space is Y-up.
|
|
gl_Position.y = -gl_Position.y;
|
|
#endif
|
|
})";
|
|
|
|
static const char* const triangleFs = R"(#version 450 core
|
|
precision mediump int; precision highp float;
|
|
layout(location = 0) out vec4 fragColor;
|
|
uniform Params { highp vec4 color; highp vec4 scale; } params;
|
|
void main() {
|
|
fragColor = params.color;
|
|
})";
|
|
|
|
struct MaterialParams {
|
|
float4 color;
|
|
float4 scale;
|
|
};
|
|
|
|
struct ScreenshotParams {
|
|
int width;
|
|
int height;
|
|
const char* filename;
|
|
uint32_t pixelHashResult;
|
|
};
|
|
|
|
#ifdef IOS
|
|
static void dumpScreenshot(DriverApi& dapi, Handle<HwRenderTarget> rt, ScreenshotParams* params) {}
|
|
#else
|
|
static void dumpScreenshot(DriverApi& dapi, Handle<HwRenderTarget> rt, ScreenshotParams* params) {
|
|
using namespace image;
|
|
const size_t size = params->width * params->height * 4;
|
|
void* buffer = calloc(1, size);
|
|
auto cb = [](void* buffer, size_t size, void* user) {
|
|
ScreenshotParams* params = (ScreenshotParams*) user;
|
|
int w = params->width, h = params->height;
|
|
const uint32_t* texels = (uint32_t*) buffer;
|
|
params->pixelHashResult = utils::hash::murmur3(texels, size / 4, 0);
|
|
LinearImage image(w, h, 4);
|
|
image = toLinearWithAlpha<uint8_t>(w, h, w * 4, (uint8_t*) buffer);
|
|
std::ofstream pngstrm(params->filename, std::ios::binary | std::ios::trunc);
|
|
ImageEncoder::encode(pngstrm, ImageEncoder::Format::PNG, image, "", params->filename);
|
|
};
|
|
PixelBufferDescriptor pb(buffer, size, PixelDataFormat::RGBA, PixelDataType::UBYTE, cb,
|
|
(void*) params);
|
|
dapi.readPixels(rt, 0, 0, params->width, params->height, std::move(pb));
|
|
}
|
|
#endif
|
|
|
|
static void uploadUniforms(DriverApi& dapi, Handle<HwBufferObject> ubh, MaterialParams params) {
|
|
MaterialParams* tmp = new MaterialParams(params);
|
|
auto cb = [](void* buffer, size_t size, void* user) {
|
|
MaterialParams* sp = (MaterialParams*) buffer;
|
|
delete sp;
|
|
};
|
|
BufferDescriptor bd(tmp, sizeof(MaterialParams), cb);
|
|
dapi.updateBufferObject(ubh, std::move(bd), 0);
|
|
}
|
|
|
|
static uint32_t toUintColor(float4 color) {
|
|
color = saturate(color);
|
|
uint32_t r = color.r * 255.0f;
|
|
uint32_t g = color.g * 255.0f;
|
|
uint32_t b = color.b * 255.0f;
|
|
uint32_t a = color.a * 255.0f;
|
|
return (r << 0) | (g << 8) | (b << 16) | (a << 24);
|
|
}
|
|
|
|
static void createBitmap(DriverApi& dapi, Handle<HwTexture> texture, int baseWidth, int baseHeight,
|
|
int level, int layer, float3 color, bool flipY) {
|
|
auto cb = [](void* buffer, size_t size, void* user) { free(buffer); };
|
|
const int width = baseWidth >> level;
|
|
const int height = baseHeight >> level;
|
|
const size_t size0 = height * width * 4;
|
|
uint8_t* buffer0 = (uint8_t*) calloc(size0, 1);
|
|
PixelBufferDescriptor pb(buffer0, size0, PixelDataFormat::RGBA, PixelDataType::UBYTE, cb);
|
|
|
|
const float3 foreground = color;
|
|
const float3 background = float3(1, 1, 0);
|
|
|
|
// Draw a triangle on a yellow background.
|
|
//
|
|
// The triangle is oriented as such:
|
|
// low addresses
|
|
// | .
|
|
// | ...
|
|
// | .....
|
|
// v ........
|
|
// high addresses
|
|
//
|
|
// If flipY is specified (e.g., for OpenGL) we flip the image:
|
|
// high addresses
|
|
// ^ .
|
|
// | ...
|
|
// | .....
|
|
// | ........
|
|
// low addresses
|
|
// This is because OpenGL automatically flips image data when uploading into the texture.
|
|
uint32_t* texels = (uint32_t*) buffer0;
|
|
for (int row = 0; row < height; row++) {
|
|
for (int col = 0; col < width; col++) {
|
|
float2 uv = { (col - width / 2.0f) / width, (row - height / 2.0f) / height };
|
|
const float d = abs(uv.x);
|
|
const float triangleWidth = uv.y >= -.3 && uv.y <= .3 ? (.4f / .6f * uv.y + .2f) : 0;
|
|
const float t = d < triangleWidth ? 1.0 : 0.0;
|
|
const float3 color = mix(foreground, background, t);
|
|
int rowFlipped = flipY ? (height - 1) - row : row;
|
|
texels[rowFlipped * width + col] = toUintColor(float4(color, 1.0f));
|
|
}
|
|
}
|
|
|
|
// Upload to the GPU.
|
|
dapi.update3DImage(texture, level, 0, 0, layer, width, height, 1, std::move(pb));
|
|
}
|
|
|
|
static void createBitmap(DriverApi& dapi, Handle<HwTexture> texture, int baseWidth, int baseHeight,
|
|
int level, float3 color, bool flipY) {
|
|
createBitmap(dapi, texture, baseWidth, baseHeight, level, 0u, color, flipY);
|
|
}
|
|
|
|
static void createFaces(DriverApi& dapi, Handle<HwTexture> texture, int baseWidth, int baseHeight,
|
|
int level, float3 color) {
|
|
auto cb = [](void* buffer, size_t size, void* user) { free(buffer); };
|
|
const int width = baseWidth >> level;
|
|
const int height = baseHeight >> level;
|
|
const size_t size0 = height * width * 4 * 6;
|
|
uint8_t* buffer0 = (uint8_t*) calloc(size0, 1);
|
|
PixelBufferDescriptor pb(buffer0, size0, PixelDataFormat::RGBA, PixelDataType::UBYTE, cb);
|
|
|
|
const float3 foreground = color;
|
|
const float3 background = float3(1, 1, 0);
|
|
const float radius = 0.25f;
|
|
|
|
// Draw a circle on a yellow background.
|
|
uint32_t* texels = (uint32_t*) buffer0;
|
|
for (int face = 0; face < 6; face++) {
|
|
for (int row = 0; row < height; row++) {
|
|
for (int col = 0; col < width; col++) {
|
|
float2 uv = { (col - width / 2.0f) / width, (row - height / 2.0f) / height };
|
|
const float d = distance(uv, float2(0));
|
|
const float t = d < radius ? 1.0 : 0.0;
|
|
const float3 color = mix(foreground, background, t);
|
|
texels[row * width + col] = toUintColor(float4(color, 1.0f));
|
|
}
|
|
}
|
|
texels += face * width * height;
|
|
}
|
|
|
|
// Upload to the GPU.
|
|
dapi.update3DImage(texture, level, 0, 0, 0, width, height, 6, std::move(pb));
|
|
}
|
|
|
|
TEST_F(BackendTest, ColorMagnify) {
|
|
auto& api = getDriverApi();
|
|
|
|
constexpr int kSrcTexWidth = 256;
|
|
constexpr int kSrcTexHeight = 256;
|
|
constexpr auto kSrcTexFormat = TextureFormat::RGBA8;
|
|
constexpr int kDstTexWidth = 384;
|
|
constexpr int kDstTexHeight = 384;
|
|
constexpr auto kDstTexFormat = TextureFormat::RGBA8;
|
|
constexpr int kNumLevels = 3;
|
|
|
|
// Create a SwapChain and make it current. We don't really use it so the res doesn't matter.
|
|
auto swapChain = api.createSwapChainHeadless(256, 256, 0);
|
|
api.makeCurrent(swapChain, swapChain);
|
|
|
|
// Create a source texture.
|
|
Handle<HwTexture> const srcTexture = api.createTexture(
|
|
SamplerType::SAMPLER_2D, kNumLevels, kSrcTexFormat, 1, kSrcTexWidth, kSrcTexHeight, 1,
|
|
TextureUsage::SAMPLEABLE | TextureUsage::UPLOADABLE | TextureUsage::COLOR_ATTACHMENT);
|
|
const bool flipY = sBackend == Backend::OPENGL;
|
|
createBitmap(api, srcTexture, kSrcTexWidth, kSrcTexHeight, 0, float3(0.5, 0, 0), flipY);
|
|
createBitmap(api, srcTexture, kSrcTexWidth, kSrcTexHeight, 1, float3(0, 0, 0.5), flipY);
|
|
|
|
// Create a destination texture.
|
|
Handle<HwTexture> const dstTexture = api.createTexture(
|
|
SamplerType::SAMPLER_2D, kNumLevels, kDstTexFormat, 1, kDstTexWidth, kDstTexHeight, 1,
|
|
TextureUsage::SAMPLEABLE | TextureUsage::COLOR_ATTACHMENT);
|
|
|
|
// Create a RenderTarget for each texture's miplevel.
|
|
Handle<HwRenderTarget> srcRenderTargets[kNumLevels];
|
|
Handle<HwRenderTarget> dstRenderTargets[kNumLevels];
|
|
for (uint8_t level = 0; level < kNumLevels; level++) {
|
|
srcRenderTargets[level] = api.createRenderTarget( TargetBufferFlags::COLOR,
|
|
kSrcTexWidth >> level, kSrcTexHeight >> level, 1, { srcTexture, level, 0 }, {}, {});
|
|
dstRenderTargets[level] = api.createRenderTarget( TargetBufferFlags::COLOR,
|
|
kDstTexWidth >> level, kDstTexHeight >> level, 1, { dstTexture, level, 0 }, {}, {});
|
|
}
|
|
|
|
// Do a "magnify" blit from level 1 of the source RT to the level 0 of the destination RT.
|
|
const int srcLevel = 1;
|
|
api.blitDEPRECATED(TargetBufferFlags::COLOR0, dstRenderTargets[0],
|
|
{0, 0, kDstTexWidth, kDstTexHeight}, srcRenderTargets[srcLevel],
|
|
{0, 0, kSrcTexWidth >> srcLevel, kSrcTexHeight >> srcLevel}, SamplerMagFilter::LINEAR);
|
|
|
|
// Push through an empty frame to allow the texture to upload and the blit to execute.
|
|
api.beginFrame(0, 0);
|
|
api.commit(swapChain);
|
|
api.endFrame(0);
|
|
|
|
// Grab a screenshot.
|
|
ScreenshotParams params { kDstTexWidth, kDstTexHeight, "ColorMagnify.png" };
|
|
api.beginFrame(0, 0);
|
|
dumpScreenshot(api, dstRenderTargets[0], ¶ms);
|
|
api.commit(swapChain);
|
|
api.endFrame(0);
|
|
|
|
// Wait for the ReadPixels result to come back.
|
|
api.finish();
|
|
executeCommands();
|
|
getDriver().purge();
|
|
|
|
// Check if the image matches perfectly to our golden run.
|
|
const uint32_t expected = 0x410bdd31;
|
|
printf("Computed hash is 0x%8.8x, Expected 0x%8.8x\n", params.pixelHashResult, expected);
|
|
EXPECT_TRUE(params.pixelHashResult == expected);
|
|
|
|
// Cleanup.
|
|
api.destroyTexture(srcTexture);
|
|
api.destroyTexture(dstTexture);
|
|
api.destroySwapChain(swapChain);
|
|
for (auto rt : srcRenderTargets) api.destroyRenderTarget(rt);
|
|
for (auto rt : dstRenderTargets) api.destroyRenderTarget(rt);
|
|
executeCommands();
|
|
}
|
|
|
|
TEST_F(BackendTest, ColorMinify) {
|
|
auto& api = getDriverApi();
|
|
|
|
constexpr int kSrcTexWidth = 1024;
|
|
constexpr int kSrcTexHeight = 1024;
|
|
constexpr auto kSrcTexFormat = TextureFormat::RGBA8;
|
|
constexpr int kDstTexWidth = 384;
|
|
constexpr int kDstTexHeight = 384;
|
|
constexpr auto kDstTexFormat = TextureFormat::RGBA8;
|
|
constexpr int kNumLevels = 3;
|
|
|
|
// Create a SwapChain and make it current. We don't really use it so the res doesn't matter.
|
|
auto swapChain = api.createSwapChainHeadless(256, 256, 0);
|
|
api.makeCurrent(swapChain, swapChain);
|
|
|
|
// Create a source texture.
|
|
Handle<HwTexture> const srcTexture = api.createTexture(
|
|
SamplerType::SAMPLER_2D, kNumLevels, kSrcTexFormat, 1, kSrcTexWidth, kSrcTexHeight, 1,
|
|
TextureUsage::SAMPLEABLE | TextureUsage::UPLOADABLE | TextureUsage::COLOR_ATTACHMENT);
|
|
const bool flipY = sBackend == Backend::OPENGL;
|
|
createBitmap(api, srcTexture, kSrcTexWidth, kSrcTexHeight, 0, float3(0.5, 0, 0), flipY);
|
|
createBitmap(api, srcTexture, kSrcTexWidth, kSrcTexHeight, 1, float3(0, 0, 0.5), flipY);
|
|
|
|
// Create a destination texture.
|
|
Handle<HwTexture> const dstTexture = api.createTexture(
|
|
SamplerType::SAMPLER_2D, kNumLevels, kDstTexFormat, 1, kDstTexWidth, kDstTexHeight, 1,
|
|
TextureUsage::SAMPLEABLE | TextureUsage::COLOR_ATTACHMENT);
|
|
|
|
// Create a RenderTarget for each texture's miplevel.
|
|
Handle<HwRenderTarget> srcRenderTargets[kNumLevels];
|
|
Handle<HwRenderTarget> dstRenderTargets[kNumLevels];
|
|
for (uint8_t level = 0; level < kNumLevels; level++) {
|
|
srcRenderTargets[level] = api.createRenderTarget( TargetBufferFlags::COLOR,
|
|
kSrcTexWidth >> level, kSrcTexHeight >> level, 1, { srcTexture, level, 0 }, {}, {});
|
|
dstRenderTargets[level] = api.createRenderTarget( TargetBufferFlags::COLOR,
|
|
kDstTexWidth >> level, kDstTexHeight >> level, 1, { dstTexture, level, 0 }, {}, {});
|
|
}
|
|
|
|
// Do a "minify" blit from level 1 of the source RT to the level 0 of the destination RT.
|
|
const int srcLevel = 1;
|
|
|
|
api.blitDEPRECATED(TargetBufferFlags::COLOR0,
|
|
dstRenderTargets[0], {0, 0, kDstTexWidth, kDstTexHeight},
|
|
srcRenderTargets[srcLevel], {0, 0, kSrcTexWidth >> srcLevel, kSrcTexHeight >> srcLevel},
|
|
SamplerMagFilter::LINEAR);
|
|
|
|
// Grab a screenshot.
|
|
ScreenshotParams params { kDstTexWidth, kDstTexHeight, "ColorMinify.png" };
|
|
dumpScreenshot(api, dstRenderTargets[0], ¶ms);
|
|
|
|
// Wait for the ReadPixels result to come back.
|
|
flushAndWait();
|
|
|
|
// Check if the image matches perfectly to our golden run.
|
|
const uint32_t expected = 0xf3d9c53f;
|
|
printf("Computed hash is 0x%8.8x, Expected 0x%8.8x\n", params.pixelHashResult, expected);
|
|
EXPECT_TRUE(params.pixelHashResult == expected);
|
|
|
|
// Cleanup.
|
|
api.destroyTexture(srcTexture);
|
|
api.destroyTexture(dstTexture);
|
|
api.destroySwapChain(swapChain);
|
|
for (auto rt : srcRenderTargets) api.destroyRenderTarget(rt);
|
|
for (auto rt : dstRenderTargets) api.destroyRenderTarget(rt);
|
|
executeCommands();
|
|
}
|
|
|
|
TEST_F(BackendTest, ColorResolve) {
|
|
auto& api = getDriverApi();
|
|
|
|
constexpr int kSrcTexWidth = 256;
|
|
constexpr int kSrcTexHeight = 256;
|
|
constexpr int kDstTexWidth = 256;
|
|
constexpr int kDstTexHeight = 256;
|
|
constexpr auto kColorTexFormat = TextureFormat::RGBA8;
|
|
constexpr int kSampleCount = 4;
|
|
|
|
// Create a program.
|
|
ProgramHandle program;
|
|
{
|
|
ShaderGenerator shaderGen(triangleVs, triangleFs, sBackend, sIsMobilePlatform);
|
|
Program prog = shaderGen.getProgram(api);
|
|
prog.uniformBlockBindings({{"params", 1}});
|
|
program = api.createProgram(std::move(prog));
|
|
}
|
|
|
|
// Create a VertexBuffer, IndexBuffer, and RenderPrimitive.
|
|
TrianglePrimitive const triangle(api);
|
|
|
|
// Create 4-sample texture.
|
|
Handle<HwTexture> const srcColorTexture = api.createTexture(
|
|
SamplerType::SAMPLER_2D, 1, kColorTexFormat, kSampleCount, kSrcTexWidth, kSrcTexHeight, 1,
|
|
TextureUsage::COLOR_ATTACHMENT);
|
|
|
|
// Create 1-sample texture.
|
|
Handle<HwTexture> const dstColorTexture = api.createTexture(
|
|
SamplerType::SAMPLER_2D, 1, kColorTexFormat, 1, kDstTexWidth, kDstTexHeight, 1,
|
|
TextureUsage::SAMPLEABLE | TextureUsage::COLOR_ATTACHMENT);
|
|
|
|
// Create a 4-sample render target with the 4-sample texture.
|
|
Handle<HwRenderTarget> const srcRenderTarget = api.createRenderTarget(
|
|
TargetBufferFlags::COLOR, kSrcTexWidth, kSrcTexHeight, kSampleCount,
|
|
{{ srcColorTexture }}, {}, {});
|
|
|
|
// Create a 1-sample render target with the 1-sample texture.
|
|
Handle<HwRenderTarget> const dstRenderTarget = api.createRenderTarget(
|
|
TargetBufferFlags::COLOR, kDstTexWidth, kDstTexHeight, 1,
|
|
{{ dstColorTexture }}, {}, {});
|
|
|
|
// Prep for rendering.
|
|
RenderPassParams params = {};
|
|
params.flags.clear = TargetBufferFlags::COLOR;
|
|
params.flags.discardStart = TargetBufferFlags::ALL;
|
|
params.flags.discardEnd = TargetBufferFlags::NONE;
|
|
params.clearColor = float4(1, 1, 0, 1);
|
|
params.viewport.width = kSrcTexWidth;
|
|
params.viewport.height = kSrcTexHeight;
|
|
|
|
PipelineState state = {};
|
|
state.program = program;
|
|
state.rasterState.colorWrite = true;
|
|
state.rasterState.depthWrite = false;
|
|
state.rasterState.depthFunc = RasterState::DepthFunc::A;
|
|
state.rasterState.culling = CullingMode::NONE;
|
|
|
|
auto ubuffer = api.createBufferObject(sizeof(MaterialParams),
|
|
BufferObjectBinding::UNIFORM, BufferUsage::STATIC);
|
|
// Draw red triangle into srcRenderTarget.
|
|
uploadUniforms(api, ubuffer, {
|
|
.color = float4(1, 0, 0, 1),
|
|
.scale = float4(1, 1, 0.5, 0),
|
|
});
|
|
|
|
// FIXME: on Metal this triangle is not drawn. Can't understand why.
|
|
api.beginFrame(0, 0);
|
|
api.beginRenderPass(srcRenderTarget, params);
|
|
api.bindUniformBuffer(0, ubuffer);
|
|
api.draw(state, triangle.getRenderPrimitive(), 0, 3, 1);
|
|
api.endRenderPass();
|
|
api.endFrame(0);
|
|
|
|
// Resolve the MSAA render target into the single-sample render target.
|
|
api.blitDEPRECATED(TargetBufferFlags::COLOR,
|
|
dstRenderTarget, {0, 0, kDstTexWidth, kDstTexHeight},
|
|
srcRenderTarget, {0, 0, kSrcTexWidth, kSrcTexHeight},
|
|
SamplerMagFilter::NEAREST);
|
|
|
|
// Grab a screenshot.
|
|
ScreenshotParams sparams{ kDstTexWidth, kDstTexHeight, "ColorResolve.png" };
|
|
dumpScreenshot(api, dstRenderTarget, &sparams);
|
|
|
|
// Wait for the ReadPixels result to come back.
|
|
flushAndWait();
|
|
|
|
// Check if the image matches perfectly to our golden run.
|
|
const uint32_t expected = 0xebfac2ef;
|
|
printf("Computed hash is 0x%8.8x, Expected 0x%8.8x\n", sparams.pixelHashResult, expected);
|
|
EXPECT_TRUE(sparams.pixelHashResult == expected);
|
|
|
|
// Cleanup.
|
|
api.destroyBufferObject(ubuffer);
|
|
api.destroyProgram(program);
|
|
api.destroyTexture(srcColorTexture);
|
|
api.destroyTexture(dstColorTexture);
|
|
api.destroyRenderTarget(srcRenderTarget);
|
|
api.destroyRenderTarget(dstRenderTarget);
|
|
flushAndWait();
|
|
}
|
|
|
|
TEST_F(BackendTest, Blit2DTextureArray) {
|
|
auto& api = getDriverApi();
|
|
|
|
api.startCapture(0);
|
|
|
|
constexpr int kSrcTexWidth = 256;
|
|
constexpr int kSrcTexHeight = 256;
|
|
constexpr int kSrcTexDepth = 4; // layers of the texture array
|
|
constexpr int kDstTexDepth = 1; // layers of the texture array
|
|
constexpr auto kSrcTexFormat = TextureFormat::RGBA8;
|
|
constexpr int kDstTexWidth = 256;
|
|
constexpr int kDstTexHeight = 256;
|
|
constexpr auto kDstTexFormat = TextureFormat::RGBA8;
|
|
constexpr int kNumLevels = 1;
|
|
constexpr int kSrcTexLayer = 2;
|
|
constexpr int kDstTexLayer = 0;
|
|
|
|
// Create a SwapChain and make it current. We don't really use it so the res doesn't matter.
|
|
auto swapChain = api.createSwapChainHeadless(256, 256, 0);
|
|
api.makeCurrent(swapChain, swapChain);
|
|
|
|
// Create a source texture.
|
|
Handle<HwTexture> srcTexture = api.createTexture(
|
|
SamplerType::SAMPLER_2D_ARRAY, kNumLevels, kSrcTexFormat, 1, kSrcTexWidth, kSrcTexHeight, kSrcTexDepth,
|
|
TextureUsage::SAMPLEABLE | TextureUsage::UPLOADABLE | TextureUsage::COLOR_ATTACHMENT);
|
|
const bool flipY = sBackend == Backend::OPENGL;
|
|
createBitmap(api, srcTexture, kSrcTexWidth, kSrcTexHeight, 0, kSrcTexLayer, float3(0.5, 0, 0), flipY);
|
|
|
|
// Create a destination texture.
|
|
Handle<HwTexture> dstTexture = api.createTexture(
|
|
SamplerType::SAMPLER_2D, kNumLevels, kDstTexFormat, 1, kDstTexWidth, kDstTexHeight, 1,
|
|
TextureUsage::SAMPLEABLE | TextureUsage::COLOR_ATTACHMENT);
|
|
|
|
// Create two RenderTargets.
|
|
const int level = 0;
|
|
Handle<HwRenderTarget> srcRenderTarget = api.createRenderTarget( TargetBufferFlags::COLOR,
|
|
kSrcTexWidth >> level, kSrcTexHeight >> level, 1, { srcTexture, level, kSrcTexLayer }, {}, {});
|
|
Handle<HwRenderTarget> dstRenderTarget = api.createRenderTarget( TargetBufferFlags::COLOR,
|
|
kDstTexWidth >> level, kDstTexHeight >> level, 1, { dstTexture, level, kDstTexLayer }, {}, {});
|
|
|
|
// Do a blit from kSrcTexLayer of the source RT to kDstTexLayer of the destination RT.
|
|
const int srcLevel = 0;
|
|
api.blitDEPRECATED(TargetBufferFlags::COLOR0, dstRenderTarget,
|
|
{0, 0, kDstTexWidth, kDstTexHeight}, srcRenderTarget,
|
|
{0, 0, kSrcTexWidth >> srcLevel, kSrcTexHeight >> srcLevel}, SamplerMagFilter::LINEAR);
|
|
|
|
// Push through an empty frame to allow the texture to upload and the blit to execute.
|
|
api.beginFrame(0, 0);
|
|
api.commit(swapChain);
|
|
api.endFrame(0);
|
|
|
|
// Grab a screenshot.
|
|
ScreenshotParams params { kDstTexWidth, kDstTexHeight, "Blit2DTextureArray.png" };
|
|
api.beginFrame(0, 0);
|
|
dumpScreenshot(api, dstRenderTarget, ¶ms);
|
|
api.commit(swapChain);
|
|
api.endFrame(0);
|
|
|
|
// Wait for the ReadPixels result to come back.
|
|
api.finish();
|
|
executeCommands();
|
|
getDriver().purge();
|
|
|
|
// Check if the image matches perfectly to our golden run.
|
|
const uint32_t expected = 0x8de7d55b;
|
|
printf("Computed hash is 0x%8.8x, Expected 0x%8.8x\n", params.pixelHashResult, expected);
|
|
EXPECT_TRUE(params.pixelHashResult == expected);
|
|
|
|
// Cleanup.
|
|
api.destroyTexture(srcTexture);
|
|
api.destroyTexture(dstTexture);
|
|
api.destroySwapChain(swapChain);
|
|
api.destroyRenderTarget(srcRenderTarget);
|
|
api.destroyRenderTarget(dstRenderTarget);
|
|
executeCommands();
|
|
|
|
api.stopCapture(0);
|
|
}
|
|
|
|
TEST_F(BackendTest, BlitRegion) {
|
|
auto& api = getDriverApi();
|
|
|
|
constexpr int kSrcTexWidth = 1024;
|
|
constexpr int kSrcTexHeight = 1024;
|
|
constexpr auto kSrcTexFormat = TextureFormat::RGBA8;
|
|
constexpr int kDstTexWidth = 384;
|
|
constexpr int kDstTexHeight = 384;
|
|
constexpr auto kDstTexFormat = TextureFormat::RGBA8;
|
|
constexpr int kNumLevels = 3;
|
|
constexpr int kSrcLevel = 1;
|
|
constexpr int kDstLevel = 0;
|
|
|
|
// Create a SwapChain and make it current. We don't really use it so the res doesn't matter.
|
|
auto swapChain = api.createSwapChainHeadless(256, 256, 0);
|
|
api.makeCurrent(swapChain, swapChain);
|
|
|
|
// Create a source texture.
|
|
Handle<HwTexture> srcTexture = api.createTexture(
|
|
SamplerType::SAMPLER_2D, kNumLevels, kSrcTexFormat, 1, kSrcTexWidth, kSrcTexHeight, 1,
|
|
TextureUsage::SAMPLEABLE | TextureUsage::UPLOADABLE | TextureUsage::COLOR_ATTACHMENT);
|
|
const bool flipY = sBackend == Backend::OPENGL;
|
|
createBitmap(api, srcTexture, kSrcTexWidth, kSrcTexHeight, 0, float3(0.5, 0, 0), flipY);
|
|
createBitmap(api, srcTexture, kSrcTexWidth, kSrcTexHeight, 1, float3(0, 0, 0.5), flipY);
|
|
|
|
// Create a destination texture.
|
|
Handle<HwTexture> dstTexture = api.createTexture(
|
|
SamplerType::SAMPLER_2D, kNumLevels, kDstTexFormat, 1, kDstTexWidth, kDstTexHeight, 1,
|
|
TextureUsage::SAMPLEABLE | TextureUsage::COLOR_ATTACHMENT);
|
|
|
|
// Blit one-quarter of src level 1 to dst level 0.
|
|
Viewport srcRect = {
|
|
.left = 0,
|
|
.bottom = 0,
|
|
.width = (kSrcTexWidth >> kSrcLevel) / 2,
|
|
.height = (kSrcTexHeight >> kSrcLevel) / 2,
|
|
};
|
|
Viewport dstRect = {
|
|
.left = 10,
|
|
.bottom = 10,
|
|
.width = kDstTexWidth - 10,
|
|
.height = kDstTexHeight - 10,
|
|
};
|
|
|
|
// Create a RenderTarget for each texture's miplevel.
|
|
// We purposely set the render target width and height to smaller than the texture, to check
|
|
// that this case is handled correctly.
|
|
Handle<HwRenderTarget> srcRenderTarget =
|
|
api.createRenderTarget(TargetBufferFlags::COLOR, srcRect.width,
|
|
srcRect.height, 1, {srcTexture, kSrcLevel, 0}, {}, {});
|
|
Handle<HwRenderTarget> dstRenderTarget =
|
|
api.createRenderTarget(TargetBufferFlags::COLOR, kDstTexWidth >> kDstLevel,
|
|
kDstTexHeight >> kDstLevel, 1, {dstTexture, kDstLevel, 0}, {}, {});
|
|
|
|
api.blitDEPRECATED(TargetBufferFlags::COLOR0, dstRenderTarget, dstRect, srcRenderTarget, srcRect,
|
|
SamplerMagFilter::LINEAR);
|
|
|
|
// Push through an empty frame to allow the texture to upload and the blit to execute.
|
|
api.beginFrame(0, 0);
|
|
api.commit(swapChain);
|
|
api.endFrame(0);
|
|
|
|
// Grab a screenshot.
|
|
ScreenshotParams params { kDstTexWidth, kDstTexHeight, "BlitRegion.png" };
|
|
api.beginFrame(0, 0);
|
|
dumpScreenshot(api, dstRenderTarget, ¶ms);
|
|
api.commit(swapChain);
|
|
api.endFrame(0);
|
|
|
|
// Wait for the ReadPixels result to come back.
|
|
api.finish();
|
|
executeCommands();
|
|
getDriver().purge();
|
|
|
|
// Check if the image matches perfectly to our golden run.
|
|
//
|
|
// TODO: for some reason, this test has very, very slight (as in one pixel) differences between
|
|
// OpenGL and Metal. So disable golden checking for now.
|
|
// Use the compare tool from ImageMagick to see visual differences:
|
|
// compare -verbose -metric mae BlitRegion_Metal.png BlitRegion_OpenGL.png difference.png
|
|
//
|
|
// const uint32_t expected = 0x74fa34ed;
|
|
// printf("Computed hash is 0x%8.8x, Expected 0x%8.8x\n", params.pixelHashResult, expected);
|
|
// EXPECT_TRUE(params.pixelHashResult == expected);
|
|
|
|
// Cleanup.
|
|
api.destroyTexture(srcTexture);
|
|
api.destroyTexture(dstTexture);
|
|
api.destroySwapChain(swapChain);
|
|
api.destroyRenderTarget(srcRenderTarget);
|
|
api.destroyRenderTarget(dstRenderTarget);
|
|
executeCommands();
|
|
}
|
|
|
|
TEST_F(BackendTest, BlitRegionToSwapChain) {
|
|
auto& api = getDriverApi();
|
|
|
|
constexpr int kSrcTexWidth = 1024;
|
|
constexpr int kSrcTexHeight = 1024;
|
|
constexpr auto kSrcTexFormat = TextureFormat::RGBA8;
|
|
constexpr int kDstTexWidth = 512;
|
|
constexpr int kDstTexHeight = 512;
|
|
constexpr int kNumLevels = 3;
|
|
|
|
// Create a SwapChain and make it current.
|
|
auto swapChain = createSwapChain();
|
|
Handle<HwRenderTarget> dstRenderTarget = api.createDefaultRenderTarget();
|
|
api.makeCurrent(swapChain, swapChain);
|
|
|
|
// Create a source texture.
|
|
Handle<HwTexture> srcTexture = api.createTexture(
|
|
SamplerType::SAMPLER_2D, kNumLevels, kSrcTexFormat, 1, kSrcTexWidth, kSrcTexHeight, 1,
|
|
TextureUsage::SAMPLEABLE | TextureUsage::UPLOADABLE | TextureUsage::COLOR_ATTACHMENT);
|
|
const bool flipY = sBackend == Backend::OPENGL;
|
|
createBitmap(api, srcTexture, kSrcTexWidth, kSrcTexHeight, 0, float3(0.5, 0, 0), flipY);
|
|
createBitmap(api, srcTexture, kSrcTexWidth, kSrcTexHeight, 1, float3(0, 0, 0.5), flipY);
|
|
|
|
// Create a RenderTarget for each texture's miplevel.
|
|
Handle<HwRenderTarget> srcRenderTargets[kNumLevels];
|
|
for (uint8_t level = 0; level < kNumLevels; level++) {
|
|
srcRenderTargets[level] = api.createRenderTarget( TargetBufferFlags::COLOR,
|
|
kSrcTexWidth >> level, kSrcTexHeight >> level, 1, { srcTexture, level, 0 }, {}, {});
|
|
}
|
|
|
|
// Blit one-quarter of src level 1 to dst level 0.
|
|
const int srcLevel = 1;
|
|
Viewport srcRect = {
|
|
.left = (kSrcTexWidth >> srcLevel) / 2,
|
|
.bottom = (kSrcTexHeight >> srcLevel) / 2,
|
|
.width = (kSrcTexWidth >> srcLevel) / 2,
|
|
.height = (kSrcTexHeight >> srcLevel) / 2,
|
|
};
|
|
Viewport dstRect = {
|
|
.left = 10,
|
|
.bottom = 10,
|
|
.width = kDstTexWidth - 10,
|
|
.height = kDstTexHeight - 10,
|
|
};
|
|
|
|
api.beginFrame(0, 0);
|
|
|
|
api.blitDEPRECATED(TargetBufferFlags::COLOR0, dstRenderTarget,
|
|
dstRect, srcRenderTargets[srcLevel],
|
|
srcRect, SamplerMagFilter::LINEAR);
|
|
|
|
ScreenshotParams params { kDstTexWidth, kDstTexHeight, "BlitRegionToSwapChain.png" };
|
|
dumpScreenshot(api, dstRenderTarget, ¶ms);
|
|
|
|
api.commit(swapChain);
|
|
|
|
api.endFrame(0);
|
|
|
|
// Wait for the ReadPixels result to come back.
|
|
api.finish();
|
|
executeCommands();
|
|
getDriver().purge();
|
|
|
|
// Cleanup.
|
|
api.destroyTexture(srcTexture);
|
|
api.destroySwapChain(swapChain);
|
|
for (auto rt : srcRenderTargets) api.destroyRenderTarget(rt);
|
|
executeCommands();
|
|
}
|
|
|
|
} // namespace test
|