Files
filament/filament/backend/test/test_Autoresolve.cpp
T
Mathias Agopian e8b268bce4 replace AutoresolveDifferingSampleCounts test
It's not clear what this test was trying to test and its golden was
wrong. 

Removed this test, and replaced it with a simple "autoresolve" test.
2026-04-03 17:02:18 -07:00

91 lines
3.1 KiB
C++

/*
* Copyright (C) 2025 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "BackendTest.h"
#include "Shader.h"
#include "SharedShaders.h"
#include "Skip.h"
#include "TrianglePrimitive.h"
#include <backend/PixelBufferDescriptor.h>
#include <utils/FixedCapacityVector.h>
namespace test {
using namespace filament;
using namespace filament::backend;
using namespace filament::math;
TEST_F(BackendTest, Autoresolve) {
auto& api = getDriverApi();
constexpr int kRenderTargetSize = 512;
auto swapChain = addCleanup(createSwapChain());
api.makeCurrent(swapChain, swapChain);
Shader shader = SharedShaders::makeShader(api, *mCleanup,
{
.mVertexType = VertexShaderType::Simple,
.mFragmentType = FragmentShaderType::SolidColored,
.mUniformType = ShaderUniformType::Simple,
});
TrianglePrimitive triangle(api);
PipelineState ps = getColorWritePipelineState();
shader.addProgramToPipelineState(ps);
auto ubuffer = addCleanup(api.createBufferObject(sizeof(SimpleMaterialParams),
BufferObjectBinding::UNIFORM, BufferUsage::STATIC));
shader.bindUniform<SimpleMaterialParams>(api, ubuffer);
// Create a texture with sample count = 1.
Handle<HwTexture> texture = addCleanup(api.createTexture(SamplerType::SAMPLER_2D, 1,
TextureFormat::RGBA8, 1, kRenderTargetSize, kRenderTargetSize, 1,
TextureUsage::COLOR_ATTACHMENT | TextureUsage::SAMPLEABLE));
// render a red triangle to a RenderTarget with 4 samples.
{
Handle<HwRenderTarget> renderTarget =
addCleanup(api.createRenderTarget(TargetBufferFlags::COLOR, kRenderTargetSize,
kRenderTargetSize, 4, 1, { { texture } }, {}, {}));
shader.uploadUniform(api, ubuffer,
SimpleMaterialParams{
.color = float4(1, 0, 0, 1),
});
RenderPassParams params = getClearColorRenderPass(float4(1));
params.viewport = { 0, 0, kRenderTargetSize, kRenderTargetSize };
RenderFrame frame(api);
api.beginRenderPass(renderTarget, params);
ps.primitiveType = PrimitiveType::TRIANGLES;
ps.vertexBufferInfo = triangle.getVertexBufferInfo();
api.bindPipeline(ps);
api.bindRenderPrimitive(triangle.getRenderPrimitive());
api.draw2(0, 3, 1);
api.endRenderPass();
api.commit(swapChain);
EXPECT_IMAGE(renderTarget, ScreenshotParams(kRenderTargetSize, kRenderTargetSize,
"Autoresolve", 545665143));
}
}
} // namespace test