* Add Material.compile() Java binding. * Add Engine.flush() java binding * Add Scene.forEach java binding update the Android gltf-viewer sample to precompile all variants of all materials in the scene, similarly to the desktop sample.
* Add Material.compile() Java binding. * Add Engine.flush() java binding * Add Scene.forEach java binding update the Android gltf-viewer sample to precompile all variants of all materials in the scene, similarly to the desktop sample.