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filament/shaders/src
Romain Guy 35959b547c Use unnormalized vectors to compute bump mapping. (#1813)
If we assume the tangents and bitangents were generated using mikktspace,
we should use the unnormalized vectors, as indicated at mikktspace.com
or in http://www.metalliandy.com/mikktspace/downloads/mikktspace/mikktspace.h
(see last comment at the end of the file).
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