Files
filament/libs/filamat/tests/test_argBufferFixup.cpp
Mathias Agopian 5e3c51822d add basic support for multisampled samplers
we don't document this feature yet because it's still WIP and 
intended to be used internally only at this point
2023-12-21 21:32:22 -08:00

217 lines
8.0 KiB
C++

/*
* Copyright (C) 2022 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <gtest/gtest.h>
#include "MetalArgumentBuffer.h"
using namespace filamat;
using namespace filament::backend;
// -------------------------------------------------------------------------------------------------
TEST(ArgBufferFixup, Empty) {
auto argBuffer =
MetalArgumentBuffer::Builder()
.name("spvDescriptorSet0")
.build();
auto argBufferStr = argBuffer->getMsl();
const std::string expected =
"struct spvDescriptorSet0 {\n"
"}";
EXPECT_EQ(argBuffer->getMsl(), expected);
MetalArgumentBuffer::destroy(&argBuffer);
}
TEST(ArgBufferFixup, NoName) {
// A valid arg buffer name must be provided to MetalArgumentBuffer.
// This assertion is only fired in debug builds.
#if !defined(NDEBUG) && defined(GTEST_HAS_DEATH_TEST)
EXPECT_DEATH({
auto argBuffer = MetalArgumentBuffer::Builder().build();
MetalArgumentBuffer::destroy(&argBuffer);
}, "failed assertion");
EXPECT_DEATH({
auto argBuffer = MetalArgumentBuffer::Builder().name("").build();
MetalArgumentBuffer::destroy(&argBuffer);
}, "failed assertion");
#endif
}
TEST(ArgBufferFixup, DuplicateIndices) {
// Each index must be unique.
#if !defined(NDEBUG) && defined(GTEST_HAS_DEATH_TEST)
EXPECT_DEATH({
auto argBuffer = MetalArgumentBuffer::Builder()
.name("myArgumentBuffer")
.sampler(0, "samplerA")
.sampler(0, "samplerB")
.build();
MetalArgumentBuffer::destroy(&argBuffer);
}, "failed assertion");
#endif
}
TEST(ArgBufferFixup, TextureAndSampler) {
auto argBuffer =
MetalArgumentBuffer::Builder()
.name("myArgumentBuffer")
.texture(0, "textureA", SamplerType::SAMPLER_2D, SamplerFormat::FLOAT, false)
.sampler(1, "samplerA")
.build();
auto argBufferStr = argBuffer->getMsl();
const std::string expected =
"struct myArgumentBuffer {\n"
"texture2d<float> textureA [[id(0)]];\n"
"sampler samplerA [[id(1)]];\n"
"}";
EXPECT_EQ(argBuffer->getMsl(), expected);
MetalArgumentBuffer::destroy(&argBuffer);
}
TEST(ArgBufferFixup, TextureAndSamplerMS) {
auto argBuffer =
MetalArgumentBuffer::Builder()
.name("myArgumentBuffer")
.texture(0, "textureA", SamplerType::SAMPLER_2D, SamplerFormat::FLOAT, true)
.sampler(1, "samplerA")
.build();
auto argBufferStr = argBuffer->getMsl();
const std::string expected =
"struct myArgumentBuffer {\n"
"texture2d_ms<float> textureA [[id(0)]];\n"
"sampler samplerA [[id(1)]];\n"
"}";
EXPECT_EQ(argBuffer->getMsl(), expected);
MetalArgumentBuffer::destroy(&argBuffer);
}
TEST(ArgBufferFixup, Sorted) {
auto argBuffer =
MetalArgumentBuffer::Builder()
.name("myArgumentBuffer")
.sampler(3, "samplerB")
.texture(0, "textureA", SamplerType::SAMPLER_2D, SamplerFormat::FLOAT, false)
.texture(2, "textureB", SamplerType::SAMPLER_2D, SamplerFormat::FLOAT, false)
.sampler(1, "samplerA")
.build();
auto argBufferStr = argBuffer->getMsl();
const std::string expected =
"struct myArgumentBuffer {\n"
"texture2d<float> textureA [[id(0)]];\n"
"sampler samplerA [[id(1)]];\n"
"texture2d<float> textureB [[id(2)]];\n"
"sampler samplerB [[id(3)]];\n"
"}";
EXPECT_EQ(argBuffer->getMsl(), expected);
MetalArgumentBuffer::destroy(&argBuffer);
}
TEST(ArgBufferFixup, TextureTypes) {
auto argBuffer =
MetalArgumentBuffer::Builder()
.name("myArgumentBuffer")
.texture(0, "textureA", SamplerType::SAMPLER_2D, SamplerFormat::INT, false)
.texture(1, "textureB", SamplerType::SAMPLER_2D_ARRAY, SamplerFormat::UINT, false)
.texture(2, "textureC", SamplerType::SAMPLER_CUBEMAP, SamplerFormat::FLOAT, false)
.texture(3, "textureD", SamplerType::SAMPLER_EXTERNAL, SamplerFormat::FLOAT, false)
.texture(4, "textureE", SamplerType::SAMPLER_3D, SamplerFormat::FLOAT, false)
.texture(5, "textureF", SamplerType::SAMPLER_CUBEMAP_ARRAY, SamplerFormat::SHADOW, false)
.build();
auto argBufferStr = argBuffer->getMsl();
const std::string expected =
"struct myArgumentBuffer {\n"
"texture2d<int> textureA [[id(0)]];\n"
"texture2d_array<uint> textureB [[id(1)]];\n"
"texturecube<float> textureC [[id(2)]];\n"
"texture2d<float> textureD [[id(3)]];\n"
"texture3d<float> textureE [[id(4)]];\n"
"depthcube_array<float> textureF [[id(5)]];\n"
"}";
EXPECT_EQ(argBuffer->getMsl(), expected);
MetalArgumentBuffer::destroy(&argBuffer);
}
TEST(ArgBufferFixup, InvalidType) {
// All combinations of SamplerType and SamplerFormat are valid except for SAMPLER_3D / SHADOW.
#if !defined(NDEBUG) && defined(GTEST_HAS_DEATH_TEST)
EXPECT_DEATH({
auto argBuffer =
MetalArgumentBuffer::Builder()
.name("myArgumentBuffer")
.texture(0, "textureA", SamplerType::SAMPLER_3D, SamplerFormat::SHADOW, false)
.build();
MetalArgumentBuffer::destroy(&argBuffer);
}, "failed assertion");
#endif
}
TEST(ArgBufferFixup, ReplaceInShader) {
{
std::string shader = "struct argBuffer {}"; // different name
EXPECT_FALSE(MetalArgumentBuffer::replaceInShader(shader, "argBufferX", "xyz"));
}
{
std::string shader = "argBuffer {} struct"; // no 'struct' keyword before
EXPECT_FALSE(MetalArgumentBuffer::replaceInShader(shader, "argBuffer", "xyz"));
}
{
std::string shader = "struct argBuffer"; // no braces
EXPECT_FALSE(MetalArgumentBuffer::replaceInShader(shader, "argBuffer", "xyz"));
}
{
std::string shader = "## struct argBuffer {} ###";
EXPECT_TRUE(MetalArgumentBuffer::replaceInShader(shader, "argBuffer", "replacement"));
EXPECT_EQ(shader, "## replacement ###");
}
{
std::string shader = "argBuffer {} struct argBuffer {} argBuffer";
EXPECT_TRUE(MetalArgumentBuffer::replaceInShader(shader, "argBuffer", "replacement"));
EXPECT_EQ(shader, "argBuffer {} replacement argBuffer");
}
{
std::string shader =
"struct FooBar {};\n"
"targetArgBuffer {};\n"
"struct targetArgBufferX {};\n"
"void someFunctionThatTakesAnArgBuffer(targetArgBuffer& arg);\n"
"struct targetArgBuffer{};\n";
std::string expected =
"struct FooBar {};\n"
"targetArgBuffer {};\n"
"struct targetArgBufferX {};\n"
"void someFunctionThatTakesAnArgBuffer(targetArgBuffer& arg);\n"
"replacement;\n";
EXPECT_TRUE(MetalArgumentBuffer::replaceInShader(shader, "targetArgBuffer", "replacement"));
EXPECT_EQ(shader, expected);
}
}