Files
filament/samples/viewtest.cpp
2020-04-03 16:28:38 -07:00

79 lines
2.7 KiB
C++

/*
* Copyright (C) 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <filament/IndexBuffer.h>
#include <filament/RenderableManager.h>
#include <filament/Scene.h>
#include <filament/VertexBuffer.h>
#include <filament/View.h>
#include <filamentapp/FilamentApp.h>
#include <utils/EntityManager.h>
using namespace filament;
struct App {
VertexBuffer* vb;
IndexBuffer* ib;
Camera* cam;
utils::Entity renderable;
};
static const filament::math::float2 TRIANGLE_VERTICES[3] = { {1, 0}, {-0.5, 0.866}, {-0.5, -0.866} };
static constexpr uint16_t TRIANGLE_INDICES[3] = { 0, 1, 2 };
int main(int argc, char** argv) {
Config config;
config.title = "viewtest";
config.backend = Engine::Backend::VULKAN;
App app;
auto setup = [&app](Engine* engine, View* view, Scene* scene) {
view->setClearColor({0, 0, 1, 1});
view->setViewport({100, 100, 512, 512});
app.vb = VertexBuffer::Builder()
.vertexCount(3).bufferCount(1)
.attribute(VertexAttribute::POSITION, 0, VertexBuffer::AttributeType::FLOAT2, 0, 8)
.build(*engine);
app.vb->setBufferAt(*engine, 0,
VertexBuffer::BufferDescriptor(TRIANGLE_VERTICES, 24, nullptr));
app.ib = IndexBuffer::Builder()
.indexCount(3).bufferType(IndexBuffer::IndexType::USHORT)
.build(*engine);
app.ib->setBuffer(*engine, IndexBuffer::BufferDescriptor(TRIANGLE_INDICES, 6, nullptr));
app.renderable = utils::EntityManager::get().create();
RenderableManager::Builder(1)
.boundingBox({{ -1, -1, -1 }, { 1, 1, 1 }})
.geometry(0, RenderableManager::PrimitiveType::TRIANGLES, app.vb, app.ib, 0, 3)
.build(*engine, app.renderable);
scene->addEntity(app.renderable);
app.cam = engine->createCamera();
view->setCamera(app.cam);
};
auto cleanup = [&app](Engine* engine, View*, Scene*) {
engine->destroy(app.renderable);
engine->destroy(app.vb);
engine->destroy(app.ib);
engine->destroy(app.cam);
};
FilamentApp::get().run(config, setup, cleanup);
return 0;
}