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filament/libs/filamat/src/MaterialVariants.h

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1.2 KiB
C++

/*
* Copyright (C) 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TNT_FILAMAT_MATERIAL_VARIANTS_H
#define TNT_FILAMAT_MATERIAL_VARIANTS_H
#include <private/filament/Variant.h>
#include <backend/DriverEnums.h>
#include <vector>
namespace filamat {
struct Variant {
using Stage = filament::backend::ShaderType;
Variant(uint8_t v, Stage s) : variant(v), stage(s) {}
uint8_t variant;
Stage stage;
};
std::vector<Variant> determineSurfaceVariants(uint8_t variantFilter, bool isLit,
bool shadowMultiplier);
std::vector<Variant> determinePostProcessVariants();
} // namespace filamat
#endif