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filament/third_party/spirv-cross/reference/shaders-msl/comp/insert.comp
T
Pixelflinger e58043f156 update spire-cross to latest
This fixes an issue where "expensive" operations can be moved to
inside loops.
2020-07-14 23:24:31 -07:00

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct SSBO
{
float4 out_data[1];
};
constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u);
kernel void main0(device SSBO& _27 [[buffer(0)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]])
{
float4 v;
v.x = 10.0;
v.y = 30.0;
v.z = 70.0;
v.w = 90.0;
_27.out_data[gl_GlobalInvocationID.x] = v;
((device float*)&_27.out_data[gl_GlobalInvocationID.x])[1u] = 20.0;
}