- Make sure to disabled SSR when it's... disabled. - Fade the reflection when the ray direction is towards de camera, where it will likely hit a back face - Simplify the fading code, for near identical results.
- Make sure to disabled SSR when it's... disabled. - Fade the reflection when the ray direction is towards de camera, where it will likely hit a back face - Simplify the fading code, for near identical results.