Files
filament/libs/geometry/src/TangentSpaceMesh.cpp
2025-05-27 10:18:12 -07:00

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29 KiB
C++

/*
* Copyright (C) 2023 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <geometry/TangentSpaceMesh.h>
#include "MikktspaceImpl.h"
#include "TangentSpaceMeshInternal.h"
#include <math/mat3.h>
#include <math/norm.h>
#include <utils/Log.h>
#include <utils/Panic.h>
#include <vector>
namespace filament {
namespace geometry {
using namespace filament::math;
namespace {
using Builder = TangentSpaceMesh::Builder;
using MethodPtr = void(*)(TangentSpaceMeshInput const*, TangentSpaceMeshOutput*);
constexpr uint8_t const NORMALS_BIT = 0x01;
constexpr uint8_t const UVS_BIT = 0x02;
constexpr uint8_t const POSITIONS_BIT = 0x04;
constexpr uint8_t const TANGENTS_BIT = 0x08;
constexpr uint8_t const INDICES_BIT = 0x10;
// Input types
constexpr uint8_t const NORMALS = NORMALS_BIT;
constexpr uint8_t const POSITIONS_INDICES = POSITIONS_BIT | INDICES_BIT;
constexpr uint8_t const NORMALS_UVS_POSITIONS_INDICES = NORMALS_BIT | UVS_BIT | POSITIONS_BIT | INDICES_BIT;
constexpr uint8_t const NORMALS_TANGENTS = NORMALS_BIT | TANGENTS_BIT;
std::string_view to_string(Algorithm const algorithm) noexcept {
switch (algorithm) {
case Algorithm::DEFAULT:
return "DEFAULT";
case Algorithm::MIKKTSPACE:
return "MIKKTSPACE";
case Algorithm::LENGYEL:
return "LENGYEL";
case Algorithm::HUGHES_MOLLER:
return "HUGHES_MOLLER";
case Algorithm::FRISVAD:
return "FRISVAD";
}
}
std::string_view to_string(AlgorithmImpl const algorithm) noexcept {
switch (algorithm) {
case AlgorithmImpl::INVALID:
return "INVALID";
case AlgorithmImpl::MIKKTSPACE:
return "MIKKTSPACE";
case AlgorithmImpl::LENGYEL:
return "LENGYEL";
case AlgorithmImpl::HUGHES_MOLLER:
return "HUGHES_MOLLER";
case AlgorithmImpl::FRISVAD:
return "FRISVAD";
case AlgorithmImpl::FLAT_SHADING:
return "FLAT_SHADING";
case AlgorithmImpl::TANGENTS_PROVIDED:
return "TANGENTS_PROVIDED";
}
}
inline bool isInputType(uint8_t const inputType, uint8_t const checkType) noexcept {
return ((inputType & checkType) == checkType);
}
template <typename InputType>
inline void takeStride(InputType*& out, size_t const stride) noexcept {
out = pointerAdd(out, 1, stride);
}
inline AlgorithmImpl selectBestDefaultAlgorithm(uint8_t const inputType) {
if (isInputType(inputType, NORMALS_UVS_POSITIONS_INDICES)) {
return AlgorithmImpl::MIKKTSPACE;
} else if (isInputType(inputType, NORMALS_TANGENTS)) {
return AlgorithmImpl::TANGENTS_PROVIDED;
} else if (isInputType(inputType, POSITIONS_INDICES)) {
return AlgorithmImpl::FLAT_SHADING;
} else {
FILAMENT_CHECK_PRECONDITION(inputType & NORMALS)
<< "Must at least have normals or (positions + indices) as input";
return AlgorithmImpl::FRISVAD;
}
}
AlgorithmImpl selectAlgorithm(TangentSpaceMeshInput *input) noexcept {
uint8_t inputType = 0;
auto normals = input->normals();
auto positions = input->positions();
auto uvs = input->uvs();
auto tangents = input->tangents();
if (normals) {
inputType |= NORMALS_BIT;
}
if (positions) {
inputType |= POSITIONS_BIT;
}
if (uvs) {
inputType |= UVS_BIT;
}
if (input->triangles32 || input->triangles16) {
inputType |= INDICES_BIT;
}
if (tangents) {
inputType |= TANGENTS_BIT;
}
AlgorithmImpl outAlgo = AlgorithmImpl::INVALID;
switch (input->algorithm) {
case Algorithm::DEFAULT:
outAlgo = selectBestDefaultAlgorithm(inputType);
break;
case Algorithm::MIKKTSPACE:
if (isInputType(inputType, NORMALS_UVS_POSITIONS_INDICES)) {
outAlgo = AlgorithmImpl::MIKKTSPACE;
}
break;
case Algorithm::LENGYEL:
if (isInputType(inputType, NORMALS_UVS_POSITIONS_INDICES)) {
outAlgo = AlgorithmImpl::LENGYEL;
}
break;
case Algorithm::HUGHES_MOLLER:
if (isInputType(inputType, NORMALS)) {
outAlgo = AlgorithmImpl::HUGHES_MOLLER;
}
break;
case Algorithm::FRISVAD:
if (isInputType(inputType, NORMALS)) {
outAlgo = AlgorithmImpl::FRISVAD;
}
break;
}
if (outAlgo == AlgorithmImpl::INVALID) {
outAlgo = selectBestDefaultAlgorithm(inputType);
utils::slog.w << "Cannot satisfy algorithm=" << to_string(input->algorithm)
<< ". Selected algorithm=" << to_string(outAlgo) << " instead"
<< utils::io::endl;
}
return outAlgo;
}
// The paper uses a Z-up world basis, which has been converted to Y-up here
inline std::pair<float3, float3> frisvadKernel(float3 const& n) {
float3 b, t;
if (n.y < -1.0f + std::numeric_limits<float>::epsilon()) {
// Handle the singularity
t = float3{-1.0f, 0.0f, 0.0f};
b = float3{0.0f, 0.0f, -1.0f};
} else {
float const va = 1.0f / (1.0f + n.y);
float const vb = -n.z * n.x * va;
t = float3{vb, -n.z, 1.0f - n.z * n.z * va};
b = float3{1.0f - n.x * n.x * va, -n.x, vb};
}
return {b, t};
}
void frisvadMethod(TangentSpaceMeshInput const* input, TangentSpaceMeshOutput* output)
noexcept {
size_t const vertexCount = input->vertexCount;
quatf* quats = output->tspace().allocate(vertexCount);
float3 const* UTILS_RESTRICT normals = input->normals();
size_t const nstride = input->normalsStride();
for (size_t qindex = 0; qindex < vertexCount; ++qindex) {
float3 const n = *normals;
auto const [b, t] = frisvadKernel(n);
quats[qindex] = mat3f::packTangentFrame({t, b, n}, sizeof(int32_t));
normals = pointerAdd(normals, 1, nstride);
}
output->vertexCount = input->vertexCount;
output->triangleCount = input->triangleCount;
output->passthrough(input->attributeData, {AttributeImpl::UV0, AttributeImpl::POSITIONS});
output->passthrough(input->attributeData, input->getAuxAttributes());
output->triangles32.borrow(input->triangles32);
output->triangles16.borrow(input->triangles16);
}
void hughesMollerMethod(TangentSpaceMeshInput const* input, TangentSpaceMeshOutput* output)
noexcept {
size_t const vertexCount = input->vertexCount;
quatf* quats = output->tspace().allocate(vertexCount);
float3 const* UTILS_RESTRICT normals = input->normals();
size_t const nstride = input->normalsStride();
for (size_t qindex = 0; qindex < vertexCount; ++qindex) {
float3 const n = *normals;
float3 b, t;
if (abs(n.x) > abs(n.z) + std::numeric_limits<float>::epsilon()) {
t = float3{-n.y, n.x, 0.0f};
} else {
t = float3{0.0f, -n.z, n.y};
}
t = normalize(t);
b = cross(n, t);
quats[qindex] = mat3f::packTangentFrame({t, b, n}, sizeof(int32_t));
normals = pointerAdd(normals, 1, nstride);
}
output->vertexCount = input->vertexCount;
output->triangleCount = input->triangleCount;
output->passthrough(input->attributeData, {AttributeImpl::UV0, AttributeImpl::POSITIONS});
output->passthrough(input->attributeData, input->getAuxAttributes());
output->triangles32.borrow(input->triangles32);
output->triangles16.borrow(input->triangles16);
}
void flatShadingMethod(TangentSpaceMeshInput const* input, TangentSpaceMeshOutput* output)
noexcept {
bool const isTriangle16 = input->triangles16 != nullptr;
size_t const triangleCount = input->triangleCount;
size_t const tstride = isTriangle16 ? sizeof(ushort3) : sizeof(uint3);
size_t const outVertexCount = triangleCount * 3;
using InData = TangentSpaceMesh::InData;
using OutData = std::variant<float2*, float3*, float4*, ushort3*, ushort4*>;
// We make sure to initialize arrays for the auxilliary attributes that will also be mapped in
// the new mesh.
std::vector<std::tuple<InData, OutData, AttributeImpl, size_t>> outAttributes;
{
auto const initArray = [output, count = outVertexCount](AttributeImpl attrib,
InData indata) -> OutData {
if (std::holds_alternative<float2 const*>(indata)) {
if (std::get<float2 const*>(indata)) {
return output->data<float2>(attrib).allocate(count);
}
return (float2*) nullptr;
} else if (std::holds_alternative<float3 const*>(indata)) {
if (std::get<float3 const*>(indata)) {
return output->data<float3>(attrib).allocate(count);
}
return (float3*) nullptr;
} else if (std::holds_alternative<float4 const*>(indata)) {
if (std::get<float4 const*>(indata)) {
return output->data<float4>(attrib).allocate(count);
}
return (float4*) nullptr;
} else if (std::holds_alternative<ushort3 const*>(indata)) {
if (std::get<ushort3 const*>(indata)) {
return output->data<ushort3>(attrib).allocate(count);
}
return (ushort3*) nullptr;
} else if (std::holds_alternative<ushort4 const*>(indata)) {
if (std::get<ushort4 const*>(indata)) {
return output->data<ushort4>(attrib).allocate(count);
}
return (ushort4*) nullptr;
}
return (float2*) nullptr;
};
auto attributes = input->getAuxAttributes();
if (input->uvs()) {
auto uvs = input->uvs();
attributes.push_back(AttributeImpl::UV0);
}
std::for_each(attributes.begin(), attributes.end(),
[=, &outAttributes](AttributeImpl attrib) {
auto indata = input->data(attrib);
outAttributes.push_back({
indata,
initArray(attrib, indata),
attrib,
input->stride(attrib),
});
});
}
float3 const* positions = input->positions();
size_t const pstride = input->positionsStride();
uint8_t const* triangles = isTriangle16 ? (uint8_t const*) input->triangles16 :
(uint8_t const*) input->triangles32;
float3* outPositions = output->positions().allocate(outVertexCount);
quatf* quats = output->tspace().allocate(outVertexCount);
size_t const outTriangleCount = triangleCount;
uint3* outTriangles = output->triangles32.allocate(outTriangleCount);
size_t vindex = 0;
for (size_t tindex = 0; tindex < triangleCount; ++tindex) {
uint3 tri = isTriangle16 ?
uint3(*(ushort3*)(pointerAdd(triangles, tindex, tstride))) :
*(uint3*)(pointerAdd(triangles, tindex, tstride));
float3 const pa = *pointerAdd(positions, tri.x, pstride);
float3 const pb = *pointerAdd(positions, tri.y, pstride);
float3 const pc = *pointerAdd(positions, tri.z, pstride);
uint32_t i0 = vindex++, i1 = vindex++, i2 = vindex++;
outTriangles[tindex] = uint3{i0, i1, i2};
outPositions[i0] = pa;
outPositions[i1] = pb;
outPositions[i2] = pc;
float3 const n = normalize(cross(pc - pb, pa - pb));
const auto [t, b] = frisvadKernel(n);
quatf const tspace = mat3f::packTangentFrame({t, b, n}, sizeof(int32_t));
quats[i0] = tspace;
quats[i1] = tspace;
quats[i2] = tspace;
// We need to make sure that the aux data is ported to the new mesh
for (auto& [indata, outdata, attrib, stride]: outAttributes) {
if (std::holds_alternative<float2 const*>(indata)) {
float2* out = std::get<float2*>(outdata);
float2 const* in = std::get<float2 const*>(indata);
out[i0] = *pointerAdd(in, tri.x, stride);
out[i1] = *pointerAdd(in, tri.y, stride);
out[i2] = *pointerAdd(in, tri.z, stride);
} else if (std::holds_alternative<float3 const*>(indata)) {
float3* out = std::get<float3*>(outdata);
float3 const* in = std::get<float3 const*>(indata);
out[i0] = *pointerAdd(in, tri.x, stride);
out[i1] = *pointerAdd(in, tri.y, stride);
out[i2] = *pointerAdd(in, tri.z, stride);
} else if (std::holds_alternative<float4 const*>(indata)) {
float4* out = std::get<float4*>(outdata);
float4 const* in = std::get<float4 const*>(indata);
out[i0] = *pointerAdd(in, tri.x, stride);
out[i1] = *pointerAdd(in, tri.y, stride);
out[i2] = *pointerAdd(in, tri.z, stride);
} else if (std::holds_alternative<ushort3 const*>(indata)) {
ushort3* out = std::get<ushort3*>(outdata);
ushort3 const* in = std::get<ushort3 const*>(indata);
out[i0] = *pointerAdd(in, tri.x, stride);
out[i1] = *pointerAdd(in, tri.y, stride);
out[i2] = *pointerAdd(in, tri.z, stride);
} else if (std::holds_alternative<ushort4 const*>(indata)) {
ushort4* out = std::get<ushort4*>(outdata);
ushort4 const* in = std::get<ushort4 const*>(indata);
out[i0] = *pointerAdd(in, tri.x, stride);
out[i1] = *pointerAdd(in, tri.y, stride);
out[i2] = *pointerAdd(in, tri.z, stride);
}
}
}
output->vertexCount = outVertexCount;
output->triangleCount = outTriangleCount;
}
void tangentsProvidedMethod(TangentSpaceMeshInput const* input, TangentSpaceMeshOutput* output)
noexcept {
size_t const vertexCount = input->vertexCount;
quatf* quats = output->tspace().allocate(vertexCount);
float3 const* normal = input->normals();
size_t const nstride = input->normalsStride();
float4 const* tanvec = input->tangents();
size_t const tstride = input->tangentsStride();
for (size_t qindex = 0; qindex < vertexCount; ++qindex) {
float3 const& n = *pointerAdd(normal, qindex, nstride);
float4 const& t4 = *pointerAdd(tanvec, qindex, nstride);
float3 tv = t4.xyz;
float3 b = t4.w > 0 ? cross(tv, n) : cross(n, tv);
// Some assets do not provide perfectly orthogonal tangents and normals, so we adjust the
// tangent to enforce orthonormality. We would rather honor the exact normal vector than
// the exact tangent vector since the latter is only used for bump mapping and anisotropic
// lighting.
tv = t4.w > 0 ? cross(n, b) : cross(b, n);
quats[qindex] = mat3f::packTangentFrame({tv, b, n});
}
output->vertexCount = vertexCount;
output->triangleCount = input->triangleCount;
output->passthrough(input->attributeData, {AttributeImpl::UV0, AttributeImpl::POSITIONS});
output->passthrough(input->attributeData, input->getAuxAttributes());
output->triangles32.borrow(input->triangles32);
output->triangles16.borrow(input->triangles16);
}
void mikktspaceMethod(TangentSpaceMeshInput const* input, TangentSpaceMeshOutput* output) {
MikktspaceImpl impl(input);
impl.run(output);
}
inline float3 randomPerp(float3 const& n) {
float3 perp = cross(n, float3{1, 0, 0});
float sqrlen = dot(perp, perp);
if (sqrlen <= std::numeric_limits<float>::epsilon()) {
perp = cross(n, float3{0, 1, 0});
sqrlen = dot(perp, perp);
}
return perp / sqrlen;
}
void lengyelMethod(TangentSpaceMeshInput const* input, TangentSpaceMeshOutput* output) {
size_t const vertexCount = input->vertexCount;
size_t const triangleCount = input->triangleCount;
size_t const positionStride = input->positionsStride();
size_t const normalStride = input->normalsStride();
size_t const uvStride = input->uvsStride();
auto const* triangles16 = input->triangles16;
auto const* triangles32 = input->triangles32;
auto positions = input->positions();
auto uvs = input->uvs();
auto normals = input->normals();
std::vector<float3> tan1(vertexCount, float3{0.0f});
std::vector<float3> tan2(vertexCount, float3{0.0f});
for (size_t a = 0; a < triangleCount; ++a) {
uint3 tri = triangles16 ? uint3(triangles16[a]) : triangles32[a];
assert_invariant(tri.x < vertexCount && tri.y < vertexCount && tri.z < vertexCount);
float3 const& v1 = *pointerAdd(positions, tri.x, positionStride);
float3 const& v2 = *pointerAdd(positions, tri.y, positionStride);
float3 const& v3 = *pointerAdd(positions, tri.z, positionStride);
float2 const& w1 = *pointerAdd(uvs, tri.x, uvStride);
float2 const& w2 = *pointerAdd(uvs, tri.y, uvStride);
float2 const& w3 = *pointerAdd(uvs, tri.z, uvStride);
float const x1 = v2.x - v1.x;
float const x2 = v3.x - v1.x;
float const y1 = v2.y - v1.y;
float const y2 = v3.y - v1.y;
float const z1 = v2.z - v1.z;
float const z2 = v3.z - v1.z;
float const s1 = w2.x - w1.x;
float const s2 = w3.x - w1.x;
float const t1 = w2.y - w1.y;
float const t2 = w3.y - w1.y;
float const d = s1 * t2 - s2 * t1;
float3 sdir, tdir;
// In general we can't guarantee smooth tangents when the UV's are non-smooth, but let's at
// least avoid divide-by-zero and fall back to normals-only method.
if (d == 0.0) {
float3 const& n1 = *pointerAdd(normals, tri.x, normalStride);
sdir = randomPerp(n1);
tdir = cross(n1, sdir);
} else {
sdir = {t2 * x1 - t1 * x2, t2 * y1 - t1 * y2, t2 * z1 - t1 * z2};
tdir = {s1 * x2 - s2 * x1, s1 * y2 - s2 * y1, s1 * z2 - s2 * z1};
float const r = 1.0f / d;
sdir *= r;
tdir *= r;
}
tan1[tri.x] += sdir;
tan1[tri.y] += sdir;
tan1[tri.z] += sdir;
tan2[tri.x] += tdir;
tan2[tri.y] += tdir;
tan2[tri.z] += tdir;
}
quatf* quats = output->tspace().allocate(vertexCount);
for (size_t a = 0; a < vertexCount; a++) {
float3 const& n = *pointerAdd(normals, a, normalStride);
float3 const& t1 = tan1[a];
float3 const& t2 = tan2[a];
// Gram-Schmidt orthogonalize
float3 const t = normalize(t1 - n * dot(n, t1));
// Calculate handedness
float const w = (dot(cross(n, t1), t2) < 0.0f) ? -1.0f : 1.0f;
float3 b = w < 0 ? cross(t, n) : cross(n, t);
quats[a] = mat3f::packTangentFrame({t, b, n}, sizeof(int32_t));
}
output->vertexCount = vertexCount;
output->triangleCount = triangleCount;
output->passthrough(input->attributeData, {AttributeImpl::UV0, AttributeImpl::POSITIONS});
output->passthrough(input->attributeData, input->getAuxAttributes());
output->triangles32.borrow(triangles32);
output->triangles16.borrow(triangles16);
}
void auxImpl(TangentSpaceMeshInput::AttributeMap& attributeData, AttributeImpl attribute,
InData data, size_t stride) noexcept {
attributeData[attribute] = {
data,
stride ? stride : TangentSpaceMeshInput::attributeSize(attribute),
};
}
} // anonymous namespace
Builder::Builder() noexcept
:mMesh(new TangentSpaceMesh()) {}
Builder::~Builder() noexcept {
delete mMesh;
}
Builder::Builder(Builder&& that) noexcept {
std::swap(mMesh, that.mMesh);
}
Builder& Builder::operator=(Builder&& that) noexcept {
std::swap(mMesh, that.mMesh);
return *this;
}
Builder& Builder::vertexCount(size_t vertexCount) noexcept {
mMesh->mInput->vertexCount = vertexCount;
return *this;
}
Builder& Builder::normals(float3 const* normals, size_t stride) noexcept {
auxImpl(mMesh->mInput->attributeData, AttributeImpl::NORMALS, normals, stride);
return *this;
}
Builder& Builder::uvs(float2 const* uvs, size_t stride) noexcept {
auxImpl(mMesh->mInput->attributeData, AttributeImpl::UV0, uvs, stride);
return *this;
}
Builder& Builder::positions(float3 const* positions, size_t stride) noexcept {
auxImpl(mMesh->mInput->attributeData, AttributeImpl::POSITIONS, positions, stride);
return *this;
}
Builder& Builder::tangents(float4 const* tangents, size_t stride) noexcept {
auxImpl(mMesh->mInput->attributeData, AttributeImpl::TANGENTS, tangents, stride);
return *this;
}
Builder& Builder::aux(AuxAttribute attribute, InData data, size_t stride) noexcept {
auxImpl(mMesh->mInput->attributeData, static_cast<AttributeImpl>(attribute), data, stride);
return *this;
}
Builder& Builder::triangleCount(size_t triangleCount) noexcept {
mMesh->mInput->triangleCount = triangleCount;
return *this;
}
Builder& Builder::triangles(uint3 const* triangle32) noexcept {
mMesh->mInput->triangles32 = triangle32;
return *this;
}
Builder& Builder::triangles(ushort3 const* triangle16) noexcept {
mMesh->mInput->triangles16 = triangle16;
return *this;
}
Builder& Builder::algorithm(Algorithm algo) noexcept {
mMesh->mInput->algorithm = algo;
return *this;
}
TangentSpaceMesh* Builder::build() {
FILAMENT_CHECK_PRECONDITION(!mMesh->mInput->triangles32 || !mMesh->mInput->triangles16)
<< "Cannot provide both uint32 triangles and uint16 triangles";
// Validate whether the provided data for an attribute is of the right data type.
for (auto attribute: mMesh->mInput->getAuxAttributes()) {
FILAMENT_CHECK_PRECONDITION(
TangentSpaceMeshInput::isDataTypeCorrect(attribute, mMesh->mInput->data(attribute)))
<< "Incorrect attribute data type";
}
mMesh->mOutput->algorithm = selectAlgorithm(mMesh->mInput);
MethodPtr method = nullptr;
switch (mMesh->mOutput->algorithm) {
case AlgorithmImpl::MIKKTSPACE:
method = mikktspaceMethod;
break;
case AlgorithmImpl::LENGYEL:
method = lengyelMethod;
break;
case AlgorithmImpl::HUGHES_MOLLER:
method = hughesMollerMethod;
break;
case AlgorithmImpl::FRISVAD:
method = frisvadMethod;
break;
case AlgorithmImpl::FLAT_SHADING:
method = flatShadingMethod;
break;
case AlgorithmImpl::TANGENTS_PROVIDED:
method = tangentsProvidedMethod;
break;
default:
break;
}
assert_invariant(method);
method(mMesh->mInput, mMesh->mOutput);
auto meshPtr = mMesh;
// Reset the state.
mMesh = new TangentSpaceMesh();
return meshPtr;
}
void TangentSpaceMesh::destroy(TangentSpaceMesh* mesh) noexcept {
delete mesh;
}
TangentSpaceMesh::TangentSpaceMesh() noexcept
:mInput(new TangentSpaceMeshInput()), mOutput(new TangentSpaceMeshOutput()) {
}
TangentSpaceMesh::~TangentSpaceMesh() noexcept {
delete mOutput;
delete mInput;
}
TangentSpaceMesh::TangentSpaceMesh(TangentSpaceMesh&& that) noexcept {
std::swap(mInput, that.mInput);
std::swap(mOutput, that.mOutput);
}
TangentSpaceMesh& TangentSpaceMesh::operator=(TangentSpaceMesh&& that) noexcept {
std::swap(mInput, that.mInput);
std::swap(mOutput, that.mOutput);
return *this;
}
size_t TangentSpaceMesh::getVertexCount() const noexcept {
return mOutput->vertexCount;
}
void TangentSpaceMesh::getPositions(float3* positions, size_t stride) const {
auto inPositions = mInput->positions();
FILAMENT_CHECK_PRECONDITION(inPositions) << "Must provide input positions";
stride = stride ? stride : sizeof(decltype(*positions));
auto const& outPositions = mOutput->positions();
for (size_t i = 0; i < mOutput->vertexCount; ++i) {
*positions = outPositions[i];
takeStride(positions, stride);
}
}
void TangentSpaceMesh::getUVs(float2* uvs, size_t stride) const {
auto inUVs = mInput->uvs();
FILAMENT_CHECK_PRECONDITION(inUVs) << "Must provide input positions";
stride = stride ? stride : sizeof(decltype(*uvs));
auto const& outUvs = mOutput->uvs();
for (size_t i = 0; i < mOutput->vertexCount; ++i) {
*uvs = outUvs[i];
takeStride(uvs, stride);
}
}
size_t TangentSpaceMesh::getTriangleCount() const noexcept {
return mOutput->triangleCount;
}
void TangentSpaceMesh::getTriangles(uint3* out) const {
FILAMENT_CHECK_PRECONDITION(mInput->triangles16 || mInput->triangles32)
<< "Must provide input triangles";
bool const is16 = (bool) mOutput->triangles16;
auto const& triangles16 = mOutput->triangles16;
auto const& triangles32 = mOutput->triangles32;
size_t const stride = sizeof(decltype(*out));
for (size_t i = 0; i < mOutput->triangleCount; ++i) {
*out = is16 ? uint3{triangles16[i]} : triangles32[i];
takeStride(out, stride);
}
}
void TangentSpaceMesh::getTriangles(ushort3* out) const {
FILAMENT_CHECK_PRECONDITION(mInput->triangles16 || mInput->triangles32)
<< "Must provide input triangles";
const bool is16 = (bool) mOutput->triangles16;
auto const& triangles16 = mOutput->triangles16;
auto const& triangles32 = mOutput->triangles32;
const size_t stride = sizeof(decltype(*out));
for (size_t i = 0, c = mOutput->triangleCount; i < c; ++i) {
if (is16) {
*out = triangles16[i];
} else {
uint3 const& tri = triangles32[i];
FILAMENT_CHECK_PRECONDITION(
tri.x <= USHRT_MAX && tri.y <= USHRT_MAX && tri.z <= USHRT_MAX)
<< "Overflow when casting uint3 to ushort3";
*out = ushort3{static_cast<uint16_t>(tri.x),
static_cast<uint16_t>(tri.y),
static_cast<uint16_t>(tri.z)};
}
takeStride(out, stride);
}
}
void TangentSpaceMesh::getQuats(quatf* out, size_t stride) const noexcept {
stride = stride ? stride : sizeof(decltype((*out)));
auto const& tangents = mOutput->tspace();
size_t const vertexCount = mOutput->vertexCount;
for (size_t i = 0; i < vertexCount; ++i) {
*out = tangents[i];
takeStride(out, stride);
}
}
void TangentSpaceMesh::getQuats(short4* out, size_t stride) const noexcept {
stride = stride ? stride : sizeof(decltype((*out)));
auto const& tangents = mOutput->tspace();
size_t const vertexCount = mOutput->vertexCount;
for (size_t i = 0; i < vertexCount; ++i) {
*out = packSnorm16(tangents[i].xyzw);
takeStride(out, stride);
}
}
void TangentSpaceMesh::getQuats(quath* out, size_t stride) const noexcept {
stride = stride ? stride : sizeof(decltype((*out)));
auto const& tangents = mOutput->tspace();
size_t const vertexCount = mOutput->vertexCount;
for (size_t i = 0; i < vertexCount; ++i) {
*out = quath(tangents[i].xyzw);
takeStride(out, stride);
}
}
template void TangentSpaceMesh::getAux<float2>(AuxAttribute attribute, float2* out,
size_t stride) const;
template void TangentSpaceMesh::getAux<float3>(AuxAttribute attribute, float3* out,
size_t stride) const;
template void TangentSpaceMesh::getAux<float4>(AuxAttribute attribute, float4* out,
size_t stride) const;
template void TangentSpaceMesh::getAux<ushort3>(AuxAttribute attribute, ushort3* out,
size_t stride) const;
template void TangentSpaceMesh::getAux<ushort4>(AuxAttribute attribute, ushort4* out,
size_t stride) const;
template<typename T, typename>
void TangentSpaceMesh::getAux(AuxAttribute attribute, T* out, size_t stride) const {
AttributeImpl attrib = static_cast<AttributeImpl>(attribute);
auto inAux = mInput->data<T>(attrib);
FILAMENT_CHECK_PRECONDITION(inAux) << "Must provide input auxilliary attribute";
stride = stride ? stride : sizeof(decltype(*out));
auto const& outAux = mOutput->data<T>(attrib);
for (size_t i = 0; i < mOutput->vertexCount; ++i) {
*out = outAux[i];
takeStride(out, stride);
}
}
bool TangentSpaceMesh::remeshed() const noexcept {
switch(mOutput->algorithm) {
case AlgorithmImpl::MIKKTSPACE:
case AlgorithmImpl::FLAT_SHADING:
return true;
default:
return false;
}
}
}
}