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filament
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e00ba80561caecda663c6bdb5681b6c890eb4b85
filament
/
shaders
History
Romain Guy
920cc7a84a
Normalize normals and tangents in the vertex shader (
#388
)
...
This avoids breaking bitangents when a scale value is set in the transform matrix
2018-10-16 17:12:54 -07:00
..
src
Normalize normals and tangents in the vertex shader (
#388
)
2018-10-16 17:12:54 -07:00
CMakeLists.txt
Fix shader compilation on Windows
2018-08-07 17:10:03 -07:00