Files
filament/samples/app/IBL.cpp
2018-08-15 15:36:17 -07:00

171 lines
5.1 KiB
C++

/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "IBL.h"
#include <fstream>
#include <string>
#include <filament/Engine.h>
#include <filament/Material.h>
#include <filament/MaterialInstance.h>
#include <filament/Texture.h>
#include <filament/Skybox.h>
#include <stb_image.h>
#include <utils/Path.h>
#include <filament/IndirectLight.h>
using namespace filament;
using namespace math;
using namespace utils;
IBL::IBL(Engine& engine) : mEngine(engine) {
}
IBL::~IBL() {
mEngine.destroy(mIndirectLight);
mEngine.destroy(mTexture);
mEngine.destroy(mSkybox);
mEngine.destroy(mSkyboxTexture);
}
bool IBL::loadFromDirectory(const utils::Path& path) {
// Read spherical harmonics
Path sh(Path::concat(path, "sh.txt"));
if (sh.exists()) {
std::ifstream shReader(sh);
shReader >> std::skipws;
std::string line;
for (size_t i = 0; i < 9; i++) {
std::getline(shReader, line);
int n = sscanf(line.c_str(), "(%f,%f,%f)", &mBands[i].r, &mBands[i].g, &mBands[i].b);
if (n != 3) return false;
}
} else {
return false;
}
// Read mip-mapped cubemap
if (!loadCubemapLevel(&mTexture, path, 0, "m0_")) return false;
size_t numLevels = mTexture->getLevels();
for (size_t i = 1; i<numLevels; i++) {
std::string levelPrefix = "m";
levelPrefix += std::to_string(i) + "_";
if (!loadCubemapLevel(&mTexture, path, i, levelPrefix)) return false;
}
if (!loadCubemapLevel(&mSkyboxTexture, path)) return false;
mIndirectLight = IndirectLight::Builder()
.reflections(mTexture)
.irradiance(3, mBands)
.intensity(30000.0f)
.build(mEngine);
mSkybox = Skybox::Builder().environment(mSkyboxTexture).showSun(true).build(mEngine);
return true;
}
bool IBL::loadCubemapLevel(filament::Texture** texture, const utils::Path& path, size_t level,
std::string const& levelPrefix) const {
static const char* faceSuffix[6] = { "px", "nx", "py", "ny", "pz", "nz" };
size_t size = 0;
size_t numLevels = 1;
{ // this is just a scope to avoid variable name hidding below
int w, h;
std::string faceName = levelPrefix + faceSuffix[0] + ".rgbm";
Path facePath(Path::concat(path, faceName));
if (!facePath.exists()) {
std::cerr << "The face " << faceName << " does not exist" << std::endl;
return false;
}
stbi_info(facePath.getAbsolutePath().c_str(), &w, &h, nullptr);
if (w != h) {
std::cerr << "width != height" << std::endl;
return false;
}
size = (size_t)w;
if (levelPrefix != "") {
numLevels = (size_t)std::log2(size) + 1;
}
if (level == 0) {
*texture = Texture::Builder()
.width(size)
.height(size)
.levels(numLevels)
.format(Texture::InternalFormat::RGBM)
.sampler(Texture::Sampler::SAMPLER_CUBEMAP)
.build(mEngine);
}
}
// RGBM encoding: 4 bytes per pixel
const size_t faceSize = size * size * 4;
Texture::FaceOffsets offsets;
Texture::PixelBufferDescriptor buffer(
malloc(faceSize * 6), faceSize * 6,
Texture::Format::RGBM, Texture::Type::UBYTE,
(Texture::PixelBufferDescriptor::Callback) &free);
bool success = true;
uint8_t* p = static_cast<uint8_t*>(buffer.buffer);
for (size_t j = 0; j < 6; j++) {
offsets[j] = faceSize * j;
std::string faceName = levelPrefix + faceSuffix[j] + ".rgbm";
Path facePath(Path::concat(path, faceName));
if (!facePath.exists()) {
std::cerr << "The face " << faceName << " does not exist" << std::endl;
success = false;
break;
}
int w, h, n;
unsigned char* data = stbi_load(facePath.getAbsolutePath().c_str(), &w, &h, &n, 4);
if (w != h || w != size) {
std::cerr << "Face " << faceName << "has a wrong size " << w << " x " << h <<
", instead of " << size << " x " << size << std::endl;
success = false;
break;
}
if (data == nullptr || n != 4) {
std::cerr << "Could not decode face " << faceName << std::endl;
success = false;
break;
}
memcpy(p + offsets[j], data, size_t(w * h * 4));
stbi_image_free(data);
}
if (!success) return false;
(*texture)->setImage(mEngine, level, std::move(buffer), offsets);
return true;
}