364 lines
12 KiB
C++
364 lines
12 KiB
C++
/*
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* Copyright (C) 2018 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "filaweb.h"
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#include <string>
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#include <sstream>
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#include <imgui.h>
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#define STB_IMAGE_IMPLEMENTATION
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#define STBI_NO_STDIO
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#define STBI_ONLY_PNG
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#include <stb_image.h>
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#include <emscripten.h>
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using namespace filament;
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using namespace std;
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extern "C" void render() {
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filaweb::Application::get()->render();
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}
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extern "C" void resize(uint32_t width, uint32_t height, double pixelRatio) {
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filaweb::Application::get()->resize(width, height, pixelRatio);
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}
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extern "C" void mouse(int x, int y, int wx, int wy, int buttons) {
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// We are careful not to pass down negative numbers, doing so would cause a numeric
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// representation exception in WebAssembly.
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x = std::max(0, x);
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y = std::max(0, y);
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filaweb::Application::get()->mouse(x, y, wx, wy, buttons);
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}
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namespace filaweb {
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void Application::run(SetupCallback setup, AnimCallback animation, ImGuiCallback imgui) {
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mAnimation = animation;
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mGuiCallback = imgui;
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mEngine = Engine::create(Engine::Backend::OPENGL);
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mSwapChain = mEngine->createSwapChain(nullptr);
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mScene = mEngine->createScene();
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mRenderer = mEngine->createRenderer();
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mView = mEngine->createView();
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mView->setScene(mScene);
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mGuiCam = mEngine->createCamera();
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mGuiView = mEngine->createView();
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mGuiView->setClearTargets(false, false, false);
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mGuiView->setRenderTarget(View::TargetBufferFlags::DEPTH_AND_STENCIL);
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mGuiView->setPostProcessingEnabled(false);
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mGuiView->setShadowsEnabled(false);
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mGuiView->setCamera(mGuiCam);
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mGuiHelper = new filagui::ImGuiHelper(mEngine, mGuiView, "");
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setup(mEngine, mView, mScene);
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// File I/O in WebAssembly does not exist, so tell ImGui to not bother with the ini file.
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ImGui::GetIO().IniFilename = nullptr;
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}
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void Application::resize(uint32_t width, uint32_t height, double pixelRatio) {
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mPixelRatio = pixelRatio;
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mView->setViewport({0, 0, width, height});
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mGuiView->setViewport({0, 0, width, height});
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mManipulator.setViewport(width, height);
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mGuiCam->setProjection(filament::Camera::Projection::ORTHO,
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0.0, width / pixelRatio,
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height / pixelRatio, 0.0,
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0.0, 1.0);
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mGuiHelper->setDisplaySize(width / pixelRatio, height / pixelRatio, pixelRatio, pixelRatio);
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}
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void Application::mouse(uint32_t x, uint32_t y, int32_t wx, int32_t wy, uint16_t buttons) {
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// First, pass the current pointer state to ImGui.
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auto& io = ImGui::GetIO();
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if (wx > 0) io.MouseWheelH += 1;
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if (wx < 0) io.MouseWheelH -= 1;
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if (wy > 0) io.MouseWheel += 1;
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if (wy < 0) io.MouseWheel -= 1;
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io.MousePos.x = x;
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io.MousePos.y = y;
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io.MouseDown[0] = buttons & 1;
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io.MouseDown[1] = buttons & 2;
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io.MouseDown[2] = buttons & 4;
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// Negate Y before pushing values to the manipulator.
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y = -y;
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wy = -wy;
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// Pass values to the camera manipulator to enable dolly and rotate.
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// We do not call call track() because two-button mouse usage is less useful on web.
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using namespace math;
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static double2 previousMousePosition = double2(x, y);
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static uint16_t previousMouseButtons = buttons;
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double2 delta = double2(x, y) - previousMousePosition;
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previousMousePosition = double2(x, y);
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mManipulator.dolly(wy);
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if (!io.WantCaptureMouse && buttons == 1 && buttons == previousMouseButtons) {
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mManipulator.rotate(delta);
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}
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previousMouseButtons = buttons;
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}
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void Application::render() {
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using namespace std::chrono;
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mManipulator.updateCameraTransform();
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auto milliseconds_since_epoch = system_clock::now().time_since_epoch() / milliseconds(1);
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mAnimation(mEngine, mView, milliseconds_since_epoch / 1000.0);
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double now = milliseconds_since_epoch / 1000.0;
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static double previous = now;
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mGuiHelper->render(now - previous, mGuiCallback);
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previous = now;
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if (mRenderer->beginFrame(mSwapChain)) {
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mRenderer->render(mView);
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mRenderer->render(mGuiView);
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mRenderer->endFrame();
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}
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mEngine->execute();
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}
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Asset getRawFile(const char* name) {
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// Obtain size from JavaScript.
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uint32_t nbytes;
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EM_ASM({
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var nbytes = $0 >> 2;
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var name = UTF8ToString($1);
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HEAP32[nbytes] = assets[name].data.byteLength;
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}, &nbytes, name);
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// Move the data from JavaScript.
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uint8_t* data = new uint8_t[nbytes];
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EM_ASM({
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var data = $0;
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var name = UTF8ToString($1);
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HEAPU8.set(assets[name].data, data);
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assets[name].data = null;
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}, data, name);
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return {
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.data = decltype(Asset::data)(data),
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.nbytes = nbytes
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};
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}
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Asset getTexture(const char* name) {
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Asset result = getRawFile(name);
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int width, height, ncomp;
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stbi_info_from_memory(result.data.get(), result.nbytes, &width, &height, &ncomp);
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const uint32_t nbytes = width * height * 4;
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uint8_t* texels = new uint8_t[nbytes];
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stbi_uc* decoded = stbi_load_from_memory(result.data.get(), result.nbytes, &width, &height,
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&ncomp, 4);
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memcpy(texels, decoded, nbytes);
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stbi_image_free(decoded);
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return {
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.data = decltype(Asset::data)(texels),
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.nbytes = nbytes,
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.width = uint32_t(width),
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.height = uint32_t(height)
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};
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}
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Asset getCubemap(const char* name) {
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// Obtain number of miplevels and prefix string.
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uint32_t nmips;
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char prefix[128] = {};
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EM_ASM({
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var nmips = $0 >> 2;
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var name = UTF8ToString($1);
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var prefix = $2;
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stringToUTF8(assets[name].name, prefix, 127);
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HEAP32[nmips] = assets[name].nmips;
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}, &nmips, name, &prefix[0]);
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// Build a flat list of mips for each cubemap face.
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Asset* envFaces = new Asset[nmips * 6];
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for (uint32_t mip = 0, i = 0; mip < nmips; ++mip) {
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const string mipPrefix = string(prefix) + string("m") + to_string(mip) + "_";
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auto get = [&](const char* suffix) {
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string key = mipPrefix + suffix;
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envFaces[i++] = getTexture(key.c_str());
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};
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get("px.rgbm");
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get("nx.rgbm");
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get("py.rgbm");
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get("ny.rgbm");
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get("pz.rgbm");
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get("nz.rgbm");
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}
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// Ditto but for the blurry sky.
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Asset* skyFaces = new Asset[6];
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uint32_t i = 0;
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auto get = [&](const char* suffix) {
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string key = string(prefix) + suffix;
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skyFaces[i++] = getTexture(key.c_str());
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};
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get("px.rgbm");
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get("nx.rgbm");
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get("py.rgbm");
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get("ny.rgbm");
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get("pz.rgbm");
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get("nz.rgbm");
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// Load the spherical harmonics coefficients.
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Asset* shCoeffs = new Asset;
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string key = string(prefix) + string("sh.txt");
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*shCoeffs = getRawFile(key.c_str());
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return {
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.data = decltype(Asset::data)(),
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.nbytes = 0,
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.width = envFaces[0].width,
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.height = envFaces[0].height,
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.envMipCount = nmips,
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.envShCoeffs = decltype(Asset::envShCoeffs)(shCoeffs),
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.envFaces = decltype(Asset::envFaces)(envFaces),
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.skyFaces = decltype(Asset::skyFaces)(skyFaces),
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};
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}
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SkyLight getSkyLight(Engine& engine, const char* name) {
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SkyLight result;
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// Pull the data out of JavaScript.
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static auto asset = filaweb::getCubemap(name);
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printf("%s: %d x %d, %d mips\n", name, asset.width, asset.height, asset.envMipCount);
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// Parse the coefficients.
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std::istringstream shReader((const char*) asset.envShCoeffs->data.get());
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shReader >> std::skipws;
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std::string line;
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for (size_t i = 0; i < 9; i++) {
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std::getline(shReader, line);
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int n = sscanf(line.c_str(), "(%f,%f,%f)",
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&result.bands[i].r, &result.bands[i].g, &result.bands[i].b);
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if (n != 3) {
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abort();
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}
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}
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// Copy over the miplevels for the indirect light.
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Texture* texture = Texture::Builder()
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.width(asset.width)
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.height(asset.height)
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.levels(asset.envMipCount)
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.format(Texture::InternalFormat::RGBM)
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.sampler(Texture::Sampler::SAMPLER_CUBEMAP)
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.build(engine);
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size_t size = asset.width;
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uint32_t i = 0;
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for (uint32_t mip = 0; mip < asset.envMipCount; ++mip, size >>= 1) {
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const size_t faceSize = size * size * 4;
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Texture::FaceOffsets offsets;
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offsets.px = faceSize * 0;
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offsets.nx = faceSize * 1;
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offsets.py = faceSize * 2;
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offsets.ny = faceSize * 3;
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offsets.pz = faceSize * 4;
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offsets.nz = faceSize * 5;
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Texture::PixelBufferDescriptor buffer(
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malloc(faceSize * 6), faceSize * 6,
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Texture::Format::RGBM, Texture::Type::UBYTE,
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[](void* buffer, size_t size, void* user) {
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free(buffer);
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}, /* user = */ nullptr);
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uint8_t* pixels = static_cast<uint8_t*>(buffer.buffer);
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auto& px = asset.envFaces[i++];
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auto& nx = asset.envFaces[i++];
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auto& py = asset.envFaces[i++];
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auto& ny = asset.envFaces[i++];
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auto& pz = asset.envFaces[i++];
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auto& nz = asset.envFaces[i++];
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memcpy(pixels + offsets.px, px.data.get(), faceSize);
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memcpy(pixels + offsets.nx, nx.data.get(), faceSize);
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memcpy(pixels + offsets.py, py.data.get(), faceSize);
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memcpy(pixels + offsets.ny, ny.data.get(), faceSize);
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memcpy(pixels + offsets.pz, pz.data.get(), faceSize);
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memcpy(pixels + offsets.nz, nz.data.get(), faceSize);
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px.data.reset();
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nx.data.reset();
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py.data.reset();
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ny.data.reset();
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pz.data.reset();
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nz.data.reset();
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texture->setImage(engine, mip, std::move(buffer), offsets);
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}
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result.indirectLight = IndirectLight::Builder()
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.reflections(texture)
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.irradiance(3, result.bands)
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.intensity(30000.0f)
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.build(engine);
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// Copy a single miplevel for the blurry skybox
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size = asset.skyFaces[0].width;
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Texture* skybox = Texture::Builder()
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.width(size)
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.height(size)
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.levels(1)
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.format(Texture::InternalFormat::RGBM)
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.sampler(Texture::Sampler::SAMPLER_CUBEMAP)
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.build(engine);
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{
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const size_t faceSize = size * size * 4;
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Texture::FaceOffsets offsets;
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offsets.px = faceSize * 0;
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offsets.nx = faceSize * 1;
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offsets.py = faceSize * 2;
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offsets.ny = faceSize * 3;
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offsets.pz = faceSize * 4;
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offsets.nz = faceSize * 5;
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Texture::PixelBufferDescriptor buffer(
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malloc(faceSize * 6), faceSize * 6,
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Texture::Format::RGBA, Texture::Type::UBYTE,
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[](void* buffer, size_t size, void* user) {
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free(buffer);
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}, /* user = */ nullptr);
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uint8_t* pixels = static_cast<uint8_t*>(buffer.buffer);
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i = 0;
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auto& px = asset.skyFaces[i++];
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auto& nx = asset.skyFaces[i++];
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auto& py = asset.skyFaces[i++];
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auto& ny = asset.skyFaces[i++];
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auto& pz = asset.skyFaces[i++];
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auto& nz = asset.skyFaces[i++];
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memcpy(pixels + offsets.px, px.data.get(), faceSize);
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memcpy(pixels + offsets.nx, nx.data.get(), faceSize);
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memcpy(pixels + offsets.py, py.data.get(), faceSize);
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memcpy(pixels + offsets.ny, ny.data.get(), faceSize);
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memcpy(pixels + offsets.pz, pz.data.get(), faceSize);
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memcpy(pixels + offsets.nz, nz.data.get(), faceSize);
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px.data.reset();
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nx.data.reset();
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py.data.reset();
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ny.data.reset();
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pz.data.reset();
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nz.data.reset();
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skybox->setImage(engine, 0, std::move(buffer), offsets);
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}
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result.skybox = Skybox::Builder().environment(skybox).build(engine);
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return result;
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}
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} // namespace filaweb
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