Files
filament/samples/web/filaweb.cpp
2018-09-12 10:43:41 -07:00

364 lines
12 KiB
C++

/*
* Copyright (C) 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "filaweb.h"
#include <string>
#include <sstream>
#include <imgui.h>
#define STB_IMAGE_IMPLEMENTATION
#define STBI_NO_STDIO
#define STBI_ONLY_PNG
#include <stb_image.h>
#include <emscripten.h>
using namespace filament;
using namespace std;
extern "C" void render() {
filaweb::Application::get()->render();
}
extern "C" void resize(uint32_t width, uint32_t height, double pixelRatio) {
filaweb::Application::get()->resize(width, height, pixelRatio);
}
extern "C" void mouse(int x, int y, int wx, int wy, int buttons) {
// We are careful not to pass down negative numbers, doing so would cause a numeric
// representation exception in WebAssembly.
x = std::max(0, x);
y = std::max(0, y);
filaweb::Application::get()->mouse(x, y, wx, wy, buttons);
}
namespace filaweb {
void Application::run(SetupCallback setup, AnimCallback animation, ImGuiCallback imgui) {
mAnimation = animation;
mGuiCallback = imgui;
mEngine = Engine::create(Engine::Backend::OPENGL);
mSwapChain = mEngine->createSwapChain(nullptr);
mScene = mEngine->createScene();
mRenderer = mEngine->createRenderer();
mView = mEngine->createView();
mView->setScene(mScene);
mGuiCam = mEngine->createCamera();
mGuiView = mEngine->createView();
mGuiView->setClearTargets(false, false, false);
mGuiView->setRenderTarget(View::TargetBufferFlags::DEPTH_AND_STENCIL);
mGuiView->setPostProcessingEnabled(false);
mGuiView->setShadowsEnabled(false);
mGuiView->setCamera(mGuiCam);
mGuiHelper = new filagui::ImGuiHelper(mEngine, mGuiView, "");
setup(mEngine, mView, mScene);
// File I/O in WebAssembly does not exist, so tell ImGui to not bother with the ini file.
ImGui::GetIO().IniFilename = nullptr;
}
void Application::resize(uint32_t width, uint32_t height, double pixelRatio) {
mPixelRatio = pixelRatio;
mView->setViewport({0, 0, width, height});
mGuiView->setViewport({0, 0, width, height});
mManipulator.setViewport(width, height);
mGuiCam->setProjection(filament::Camera::Projection::ORTHO,
0.0, width / pixelRatio,
height / pixelRatio, 0.0,
0.0, 1.0);
mGuiHelper->setDisplaySize(width / pixelRatio, height / pixelRatio, pixelRatio, pixelRatio);
}
void Application::mouse(uint32_t x, uint32_t y, int32_t wx, int32_t wy, uint16_t buttons) {
// First, pass the current pointer state to ImGui.
auto& io = ImGui::GetIO();
if (wx > 0) io.MouseWheelH += 1;
if (wx < 0) io.MouseWheelH -= 1;
if (wy > 0) io.MouseWheel += 1;
if (wy < 0) io.MouseWheel -= 1;
io.MousePos.x = x;
io.MousePos.y = y;
io.MouseDown[0] = buttons & 1;
io.MouseDown[1] = buttons & 2;
io.MouseDown[2] = buttons & 4;
// Negate Y before pushing values to the manipulator.
y = -y;
wy = -wy;
// Pass values to the camera manipulator to enable dolly and rotate.
// We do not call call track() because two-button mouse usage is less useful on web.
using namespace math;
static double2 previousMousePosition = double2(x, y);
static uint16_t previousMouseButtons = buttons;
double2 delta = double2(x, y) - previousMousePosition;
previousMousePosition = double2(x, y);
mManipulator.dolly(wy);
if (!io.WantCaptureMouse && buttons == 1 && buttons == previousMouseButtons) {
mManipulator.rotate(delta);
}
previousMouseButtons = buttons;
}
void Application::render() {
using namespace std::chrono;
mManipulator.updateCameraTransform();
auto milliseconds_since_epoch = system_clock::now().time_since_epoch() / milliseconds(1);
mAnimation(mEngine, mView, milliseconds_since_epoch / 1000.0);
double now = milliseconds_since_epoch / 1000.0;
static double previous = now;
mGuiHelper->render(now - previous, mGuiCallback);
previous = now;
if (mRenderer->beginFrame(mSwapChain)) {
mRenderer->render(mView);
mRenderer->render(mGuiView);
mRenderer->endFrame();
}
mEngine->execute();
}
Asset getRawFile(const char* name) {
// Obtain size from JavaScript.
uint32_t nbytes;
EM_ASM({
var nbytes = $0 >> 2;
var name = UTF8ToString($1);
HEAP32[nbytes] = assets[name].data.byteLength;
}, &nbytes, name);
// Move the data from JavaScript.
uint8_t* data = new uint8_t[nbytes];
EM_ASM({
var data = $0;
var name = UTF8ToString($1);
HEAPU8.set(assets[name].data, data);
assets[name].data = null;
}, data, name);
return {
.data = decltype(Asset::data)(data),
.nbytes = nbytes
};
}
Asset getTexture(const char* name) {
Asset result = getRawFile(name);
int width, height, ncomp;
stbi_info_from_memory(result.data.get(), result.nbytes, &width, &height, &ncomp);
const uint32_t nbytes = width * height * 4;
uint8_t* texels = new uint8_t[nbytes];
stbi_uc* decoded = stbi_load_from_memory(result.data.get(), result.nbytes, &width, &height,
&ncomp, 4);
memcpy(texels, decoded, nbytes);
stbi_image_free(decoded);
return {
.data = decltype(Asset::data)(texels),
.nbytes = nbytes,
.width = uint32_t(width),
.height = uint32_t(height)
};
}
Asset getCubemap(const char* name) {
// Obtain number of miplevels and prefix string.
uint32_t nmips;
char prefix[128] = {};
EM_ASM({
var nmips = $0 >> 2;
var name = UTF8ToString($1);
var prefix = $2;
stringToUTF8(assets[name].name, prefix, 127);
HEAP32[nmips] = assets[name].nmips;
}, &nmips, name, &prefix[0]);
// Build a flat list of mips for each cubemap face.
Asset* envFaces = new Asset[nmips * 6];
for (uint32_t mip = 0, i = 0; mip < nmips; ++mip) {
const string mipPrefix = string(prefix) + string("m") + to_string(mip) + "_";
auto get = [&](const char* suffix) {
string key = mipPrefix + suffix;
envFaces[i++] = getTexture(key.c_str());
};
get("px.rgbm");
get("nx.rgbm");
get("py.rgbm");
get("ny.rgbm");
get("pz.rgbm");
get("nz.rgbm");
}
// Ditto but for the blurry sky.
Asset* skyFaces = new Asset[6];
uint32_t i = 0;
auto get = [&](const char* suffix) {
string key = string(prefix) + suffix;
skyFaces[i++] = getTexture(key.c_str());
};
get("px.rgbm");
get("nx.rgbm");
get("py.rgbm");
get("ny.rgbm");
get("pz.rgbm");
get("nz.rgbm");
// Load the spherical harmonics coefficients.
Asset* shCoeffs = new Asset;
string key = string(prefix) + string("sh.txt");
*shCoeffs = getRawFile(key.c_str());
return {
.data = decltype(Asset::data)(),
.nbytes = 0,
.width = envFaces[0].width,
.height = envFaces[0].height,
.envMipCount = nmips,
.envShCoeffs = decltype(Asset::envShCoeffs)(shCoeffs),
.envFaces = decltype(Asset::envFaces)(envFaces),
.skyFaces = decltype(Asset::skyFaces)(skyFaces),
};
}
SkyLight getSkyLight(Engine& engine, const char* name) {
SkyLight result;
// Pull the data out of JavaScript.
static auto asset = filaweb::getCubemap(name);
printf("%s: %d x %d, %d mips\n", name, asset.width, asset.height, asset.envMipCount);
// Parse the coefficients.
std::istringstream shReader((const char*) asset.envShCoeffs->data.get());
shReader >> std::skipws;
std::string line;
for (size_t i = 0; i < 9; i++) {
std::getline(shReader, line);
int n = sscanf(line.c_str(), "(%f,%f,%f)",
&result.bands[i].r, &result.bands[i].g, &result.bands[i].b);
if (n != 3) {
abort();
}
}
// Copy over the miplevels for the indirect light.
Texture* texture = Texture::Builder()
.width(asset.width)
.height(asset.height)
.levels(asset.envMipCount)
.format(Texture::InternalFormat::RGBM)
.sampler(Texture::Sampler::SAMPLER_CUBEMAP)
.build(engine);
size_t size = asset.width;
uint32_t i = 0;
for (uint32_t mip = 0; mip < asset.envMipCount; ++mip, size >>= 1) {
const size_t faceSize = size * size * 4;
Texture::FaceOffsets offsets;
offsets.px = faceSize * 0;
offsets.nx = faceSize * 1;
offsets.py = faceSize * 2;
offsets.ny = faceSize * 3;
offsets.pz = faceSize * 4;
offsets.nz = faceSize * 5;
Texture::PixelBufferDescriptor buffer(
malloc(faceSize * 6), faceSize * 6,
Texture::Format::RGBM, Texture::Type::UBYTE,
[](void* buffer, size_t size, void* user) {
free(buffer);
}, /* user = */ nullptr);
uint8_t* pixels = static_cast<uint8_t*>(buffer.buffer);
auto& px = asset.envFaces[i++];
auto& nx = asset.envFaces[i++];
auto& py = asset.envFaces[i++];
auto& ny = asset.envFaces[i++];
auto& pz = asset.envFaces[i++];
auto& nz = asset.envFaces[i++];
memcpy(pixels + offsets.px, px.data.get(), faceSize);
memcpy(pixels + offsets.nx, nx.data.get(), faceSize);
memcpy(pixels + offsets.py, py.data.get(), faceSize);
memcpy(pixels + offsets.ny, ny.data.get(), faceSize);
memcpy(pixels + offsets.pz, pz.data.get(), faceSize);
memcpy(pixels + offsets.nz, nz.data.get(), faceSize);
px.data.reset();
nx.data.reset();
py.data.reset();
ny.data.reset();
pz.data.reset();
nz.data.reset();
texture->setImage(engine, mip, std::move(buffer), offsets);
}
result.indirectLight = IndirectLight::Builder()
.reflections(texture)
.irradiance(3, result.bands)
.intensity(30000.0f)
.build(engine);
// Copy a single miplevel for the blurry skybox
size = asset.skyFaces[0].width;
Texture* skybox = Texture::Builder()
.width(size)
.height(size)
.levels(1)
.format(Texture::InternalFormat::RGBM)
.sampler(Texture::Sampler::SAMPLER_CUBEMAP)
.build(engine);
{
const size_t faceSize = size * size * 4;
Texture::FaceOffsets offsets;
offsets.px = faceSize * 0;
offsets.nx = faceSize * 1;
offsets.py = faceSize * 2;
offsets.ny = faceSize * 3;
offsets.pz = faceSize * 4;
offsets.nz = faceSize * 5;
Texture::PixelBufferDescriptor buffer(
malloc(faceSize * 6), faceSize * 6,
Texture::Format::RGBA, Texture::Type::UBYTE,
[](void* buffer, size_t size, void* user) {
free(buffer);
}, /* user = */ nullptr);
uint8_t* pixels = static_cast<uint8_t*>(buffer.buffer);
i = 0;
auto& px = asset.skyFaces[i++];
auto& nx = asset.skyFaces[i++];
auto& py = asset.skyFaces[i++];
auto& ny = asset.skyFaces[i++];
auto& pz = asset.skyFaces[i++];
auto& nz = asset.skyFaces[i++];
memcpy(pixels + offsets.px, px.data.get(), faceSize);
memcpy(pixels + offsets.nx, nx.data.get(), faceSize);
memcpy(pixels + offsets.py, py.data.get(), faceSize);
memcpy(pixels + offsets.ny, ny.data.get(), faceSize);
memcpy(pixels + offsets.pz, pz.data.get(), faceSize);
memcpy(pixels + offsets.nz, nz.data.get(), faceSize);
px.data.reset();
nx.data.reset();
py.data.reset();
ny.data.reset();
pz.data.reset();
nz.data.reset();
skybox->setImage(engine, 0, std::move(buffer), offsets);
}
result.skybox = Skybox::Builder().environment(skybox).build(engine);
return result;
}
} // namespace filaweb