Previously, Streams had two modes (native and texid), this adds a third mode called "acquired", which allows for copy-free synchronized external textures in OpenGL and paves the way for Vulkan. The native mode is now deprecated but texid mode needs to stay around until all clients can be upgraded. In an early prototype, this functionality was added directly into Texture but required quite a bit of additional state tracking, so the Stream API seemed like a better fit. This API is probably not necessary for Metal due to Metal's shared ownership semantics. This has been tested with a new Android sample that will be added in a subsequent PR.
57 lines
1.6 KiB
C++
57 lines
1.6 KiB
C++
/*
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* Copyright (C) 2017 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <jni.h>
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#include "common/CallbackUtils.h"
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#include "common/NioUtils.h"
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#include <filament/Engine.h>
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struct JniBufferCallback {
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static JniBufferCallback* make(filament::Engine* engine,
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JNIEnv* env, jobject handler, jobject callback, AutoBuffer&& buffer);
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static void invoke(void* buffer, size_t n, void* user);
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private:
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JniBufferCallback(JNIEnv* env, jobject handler, jobject callback, AutoBuffer&& buffer);
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~JniBufferCallback();
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JNIEnv* mEnv;
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jobject mHandler;
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jobject mCallback;
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AutoBuffer mBuffer;
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};
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struct JniImageCallback {
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static JniImageCallback* make(filament::Engine* engine, JNIEnv* env, jobject handler,
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jobject runnable, long image);
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static void invoke(void* image, void* user);
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private:
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JniImageCallback(JNIEnv* env, jobject handler, jobject runnable, long image);
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~JniImageCallback();
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JNIEnv* mEnv;
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jobject mHandler;
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jobject mCallback;
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long mImage;
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};
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