220 lines
9.0 KiB
C++
220 lines
9.0 KiB
C++
/*
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* Copyright (C) 2018 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef TNT_FILAMENT_SAMPLES_MATERIAL_SANDBOX_H
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#define TNT_FILAMENT_SAMPLES_MATERIAL_SANDBOX_H
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#include <filament/Color.h>
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#include <filament/Engine.h>
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#include <filament/LightManager.h>
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#include <filament/Material.h>
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#include <filament/MaterialInstance.h>
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#include <filament/View.h>
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#include <utils/Entity.h>
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#include <utils/EntityManager.h>
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#include <math/vec3.h>
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#include <math/vec4.h>
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#include "generated/resources/resources.h"
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constexpr uint8_t MATERIAL_MODEL_UNLIT = 0;
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constexpr uint8_t MATERIAL_MODEL_LIT = 1;
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constexpr uint8_t MATERIAL_MODEL_SUBSURFACE = 2;
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constexpr uint8_t MATERIAL_MODEL_CLOTH = 3;
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constexpr uint8_t MATERIAL_MODEL_SPECGLOSS = 4;
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constexpr uint8_t MATERIAL_UNLIT = 0;
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constexpr uint8_t MATERIAL_LIT = 1;
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constexpr uint8_t MATERIAL_SUBSURFACE = 2;
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constexpr uint8_t MATERIAL_CLOTH = 3;
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constexpr uint8_t MATERIAL_SPECGLOSS = 4;
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constexpr uint8_t MATERIAL_TRANSPARENT = 5;
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constexpr uint8_t MATERIAL_FADE = 6;
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constexpr uint8_t MATERIAL_THIN_REFRACTION = 7;
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constexpr uint8_t MATERIAL_SOLID_REFRACTION = 8;
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constexpr uint8_t MATERIAL_THIN_SS_REFRACTION = 9;
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constexpr uint8_t MATERIAL_SOLID_SS_REFRACTION = 10;
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constexpr uint8_t MATERIAL_COUNT = 11;
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constexpr uint8_t BLENDING_OPAQUE = 0;
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constexpr uint8_t BLENDING_TRANSPARENT = 1;
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constexpr uint8_t BLENDING_FADE = 2;
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constexpr uint8_t BLENDING_THIN_REFRACTION = 3;
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constexpr uint8_t BLENDING_SOLID_REFRACTION = 4;
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struct SandboxParameters {
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const filament::Material* material[MATERIAL_COUNT];
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filament::MaterialInstance* materialInstance[MATERIAL_COUNT];
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filament::sRGBColor color = {0.69f, 0.69f, 0.69f};
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float alpha = 1.0f;
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float roughness = 0.6f;
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float metallic = 0.0f;
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float reflectance = 0.5f;
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float clearCoat = 0.0f;
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float clearCoatRoughness = 0.0f;
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float anisotropy = 0.0f;
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float thickness = 1.0f;
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float subsurfacePower = 12.234f;
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float glossiness = 0.0f;
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float specularAntiAliasingVariance = 0.0f;
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float specularAntiAliasingThreshold = 0.0f;
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float transmission = 1.0f;
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float distance = 1.0f;
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float ior = 1.5;
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float emissiveEC = 0.0f;
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filament::sRGBColor transmittanceColor = { 1.0f };
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filament::sRGBColor specularColor = {0.0f };
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filament::sRGBColor subsurfaceColor = {0.0f };
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filament::sRGBColor sheenColor = {0.83f, 0.0f, 0.0f };
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filament::sRGBColor emissiveColor = {0.0f, 0.0f, 0.0f };
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int currentMaterialModel = MATERIAL_MODEL_LIT;
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int currentBlending = BLENDING_OPAQUE;
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bool ssr = false;
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bool castShadows = true;
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filament::sRGBColor lightColor = {0.98f, 0.92f, 0.89f};
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float lightIntensity = 110000.0f;
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filament::math::float3 lightDirection = {0.6f, -1.0f, -0.8f};
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float iblIntensity = 30000.0f;
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float iblRotation = 0.0f;
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float sunHaloSize = 10.0f;
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float sunHaloFalloff = 80.0f;
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float sunAngularRadius = 1.9f;
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bool directionalLightEnabled = true;
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utils::Entity light;
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utils::Entity spotLight;
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bool hasSpotLight = false;
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bool spotLightEnabled = false;
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filament::sRGBColor spotLightColor = {1.0f, 1.0f, 1.0f};
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float spotLightIntensity = 200000.0f;
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bool spotLightCastShadows = true;
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filament::math::float3 spotLightPosition;
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float spotLightConeAngle = 3.14159 / 4.0f;
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float spotLightConeFade = 0.9f;
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bool hasDirectionalLight = true;
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bool fxaa = true;
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bool tonemapping = true;
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bool msaa = false;
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bool dithering = true;
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bool stableShadowMap = false;
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float normalBias = 1.0;
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float constantBias = 0.001;
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float polygonOffsetConstant = 0.5;
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float polygonOffsetSlope = 2.0;
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bool ssao = false;
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filament::View::AmbientOcclusionOptions ssaoOptions;
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filament::View::BloomOptions bloomOptions;
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filament::View::FogOptions fogOptions;
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bool screenSpaceContactShadows = false;
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int stepCount = 8;
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float maxShadowDistance = 0.3;
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};
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inline void createInstances(SandboxParameters& params, filament::Engine& engine) {
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using namespace filament;
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using namespace utils;
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params.material[MATERIAL_UNLIT] = Material::Builder()
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.package(RESOURCES_SANDBOXUNLIT_DATA, RESOURCES_SANDBOXUNLIT_SIZE)
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.build(engine);
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params.materialInstance[MATERIAL_UNLIT] =
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params.material[MATERIAL_UNLIT]->createInstance();
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params.material[MATERIAL_LIT] = Material::Builder()
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.package(RESOURCES_SANDBOXLIT_DATA, RESOURCES_SANDBOXLIT_SIZE)
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.build(engine);
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params.materialInstance[MATERIAL_LIT] =
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params.material[MATERIAL_LIT]->createInstance();
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params.material[MATERIAL_TRANSPARENT] = Material::Builder()
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.package(RESOURCES_SANDBOXLITTRANSPARENT_DATA, RESOURCES_SANDBOXLITTRANSPARENT_SIZE)
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.build(engine);
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params.materialInstance[MATERIAL_TRANSPARENT] =
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params.material[MATERIAL_TRANSPARENT]->createInstance();
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params.material[MATERIAL_FADE] = Material::Builder()
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.package(RESOURCES_SANDBOXLITFADE_DATA, RESOURCES_SANDBOXLITFADE_SIZE)
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.build(engine);
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params.materialInstance[MATERIAL_FADE] =
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params.material[MATERIAL_FADE]->createInstance();
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params.material[MATERIAL_THIN_REFRACTION] = Material::Builder()
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.package(RESOURCES_SANDBOXLITTHINREFRACTION_DATA, RESOURCES_SANDBOXLITTHINREFRACTION_SIZE)
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.build(engine);
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params.materialInstance[MATERIAL_THIN_REFRACTION] =
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params.material[MATERIAL_THIN_REFRACTION]->createInstance();
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params.material[MATERIAL_THIN_SS_REFRACTION] = Material::Builder()
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.package(RESOURCES_SANDBOXLITTHINREFRACTIONSSR_DATA, RESOURCES_SANDBOXLITTHINREFRACTIONSSR_SIZE)
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.build(engine);
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params.materialInstance[MATERIAL_THIN_SS_REFRACTION] =
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params.material[MATERIAL_THIN_SS_REFRACTION]->createInstance();
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params.material[MATERIAL_SOLID_REFRACTION] = Material::Builder()
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.package(RESOURCES_SANDBOXLITSOLIDREFRACTION_DATA, RESOURCES_SANDBOXLITSOLIDREFRACTION_SIZE)
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.build(engine);
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params.materialInstance[MATERIAL_SOLID_REFRACTION] =
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params.material[MATERIAL_SOLID_REFRACTION]->createInstance();
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params.material[MATERIAL_SOLID_SS_REFRACTION] = Material::Builder()
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.package(RESOURCES_SANDBOXLITSOLIDREFRACTIONSSR_DATA, RESOURCES_SANDBOXLITSOLIDREFRACTIONSSR_SIZE)
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.build(engine);
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params.materialInstance[MATERIAL_SOLID_SS_REFRACTION] =
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params.material[MATERIAL_SOLID_SS_REFRACTION]->createInstance();
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params.material[MATERIAL_SUBSURFACE] = Material::Builder()
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.package(RESOURCES_SANDBOXSUBSURFACE_DATA, RESOURCES_SANDBOXSUBSURFACE_SIZE)
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.build(engine);
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params.materialInstance[MATERIAL_SUBSURFACE] =
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params.material[MATERIAL_SUBSURFACE]->createInstance();
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params.material[MATERIAL_CLOTH] = Material::Builder()
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.package(RESOURCES_SANDBOXCLOTH_DATA, RESOURCES_SANDBOXCLOTH_SIZE)
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.build(engine);
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params.materialInstance[MATERIAL_CLOTH] =
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params.material[MATERIAL_CLOTH]->createInstance();
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params.material[MATERIAL_SPECGLOSS] = Material::Builder()
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.package(RESOURCES_SANDBOXSPECGLOSS_DATA, RESOURCES_SANDBOXSPECGLOSS_SIZE)
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.build(engine);
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params.materialInstance[MATERIAL_SPECGLOSS] =
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params.material[MATERIAL_SPECGLOSS]->createInstance();
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params.light = EntityManager::get().create();
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LightManager::Builder(LightManager::Type::SUN)
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.color(Color::toLinear<ACCURATE>(params.lightColor))
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.intensity(params.lightIntensity)
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.direction(normalize(params.lightDirection))
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.castShadows(true)
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.sunAngularRadius(params.sunAngularRadius)
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.sunHaloSize(params.sunHaloSize)
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.sunHaloFalloff(params.sunHaloFalloff)
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.build(engine, params.light);
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params.spotLight = EntityManager::get().create();
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LightManager::Builder(LightManager::Type::SPOT)
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.color(Color::toLinear<ACCURATE>(params.spotLightColor))
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.intensity(params.spotLightIntensity)
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.direction({0.0f, -1.0f, 0.0f})
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.spotLightCone(params.spotLightConeAngle * params.spotLightConeFade,
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params.spotLightConeAngle)
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.castShadows(params.spotLightCastShadows)
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.falloff(10.0f)
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.build(engine, params.spotLight);
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}
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#endif // TNT_FILAMENT_SAMPLES_MATERIAL_SANDBOX_H
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