Files
filament/samples/materials/groundShadow.mat
Romain Guy 00629bac48 Add camera controls to gltf_viewer (#2188)
Exposure: shutter speed, aperture and ISO
Focal length

The shadow plane can now be toggled  at runtime.
2020-02-28 23:46:17 -08:00

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material {
name : groundShadow,
blending : transparent,
shadingModel : unlit,
shadowMultiplier : true,
parameters : [
{
type : float,
name : strength
}
],
}
fragment {
void material(inout MaterialInputs material) {
prepareMaterial(material);
material.baseColor = vec4(0.0, 0.0, 0.0, materialParams.strength);
}
}