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filament/samples/materials/sandboxLitSolidRefraction.mat
2020-02-06 16:20:22 -08:00

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material {
name : SolidRefraction,
shadingModel : lit,
refractionType : solid,
refractionMode : cubemap,
parameters : [
{
type : float,
name : alpha
},
{
type : float3,
name : baseColor
},
{
type : float,
name : roughness
},
{
type : float,
name : metallic
},
{
type : float,
name : clearCoat
},
{
type : float,
name : clearCoatRoughness
},
{
type : float,
name : anisotropy
},
{
type : float3,
name : absorption
},
{
type : float,
name : thickness
},
{
type : float,
name : ior
},
{
type : float,
name : transmission
},
{
type : float4,
name : emissive
}
],
specularAntiAliasing : true
}
fragment {
void material(inout MaterialInputs material) {
prepareMaterial(material);
material.baseColor.rgb = materialParams.baseColor * materialParams.alpha;
material.baseColor.a = materialParams.alpha;
material.roughness = materialParams.roughness;
material.metallic = materialParams.metallic;
material.clearCoat = materialParams.clearCoat;
material.clearCoatRoughness = materialParams.clearCoatRoughness;
material.anisotropy = materialParams.anisotropy;
material.absorption = materialParams.absorption;
material.thickness = materialParams.thickness;
material.ior = materialParams.ior;
material.transmission = materialParams.transmission;
material.emissive = materialParams.emissive;
}
}