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Open Image Denoise API
Open Image Denoise provides a C99 API (also compatible with C++) and a C++11 wrapper API as well. For simplicity, this document mostly refers to the C99 version of the API.
The API is designed in an object-oriented manner, e.g. it contains device
objects (OIDNDevice type), buffer objects (OIDNBuffer type), and filter
objects (OIDNFilter type). All objects are reference-counted, and handles
can be released by calling the appropriate release function (e.g.
oidnReleaseDevice) or retained by incrementing the reference count (e.g.
oidnRetainDevice).
An important aspect of objects is that setting their parameters do not have an immediate effect (with a few exceptions). Instead, objects with updated parameters are in an unusable state until the parameters get explicitly committed to a given object. The commit semantic allows for batching up multiple small changes, and specifies exactly when changes to objects will occur.
All API calls are thread-safe, but operations that use the same device will be serialized, so the amount of API calls from different threads should be minimized.
To have a quick overview of the C99 and C++11 APIs, see the following simple example code snippets.
C99 API Example
#include <OpenImageDenoise/oidn.h>
...
// Create an Open Image Denoise device
OIDNDevice device = oidnNewDevice(OIDN_DEVICE_TYPE_DEFAULT);
oidnCommitDevice(device);
// Create a denoising filter
OIDNFilter filter = oidnNewFilter(device, "RT"); // generic ray tracing filter
oidnSetSharedFilterImage(filter, "color", colorPtr,
OIDN_FORMAT_FLOAT3, width, height, 0, 0, 0);
oidnSetSharedFilterImage(filter, "albedo", albedoPtr,
OIDN_FORMAT_FLOAT3, width, height, 0, 0, 0); // optional
oidnSetSharedFilterImage(filter, "normal", normalPtr,
OIDN_FORMAT_FLOAT3, width, height, 0, 0, 0); // optional
oidnSetSharedFilterImage(filter, "output", outputPtr,
OIDN_FORMAT_FLOAT3, width, height, 0, 0, 0);
oidnSetFilter1b(filter, "hdr", true); // image is HDR
oidnCommitFilter(filter);
// Filter the image
oidnExecuteFilter(filter);
// Check for errors
const char* errorMessage;
if (oidnGetDeviceError(device, &errorMessage) != OIDN_ERROR_NONE)
printf("Error: %s\n", errorMessage);
// Cleanup
oidnReleaseFilter(filter);
oidnReleaseDevice(device);
C++11 API Example
#include <OpenImageDenoise/oidn.hpp>
...
// Create an Open Image Denoise device
oidn::DeviceRef device = oidn::newDevice();
device.commit();
// Create a denoising filter
oidn::FilterRef filter = device.newFilter("RT"); // generic ray tracing filter
filter.setImage("color", colorPtr, oidn::Format::Float3, width, height);
filter.setImage("albedo", albedoPtr, oidn::Format::Float3, width, height); // optional
filter.setImage("normal", normalPtr, oidn::Format::Float3, width, height); // optional
filter.setImage("output", outputPtr, oidn::Format::Float3, width, height);
filter.set("hdr", true); // image is HDR
filter.commit();
// Filter the image
filter.execute();
// Check for errors
const char* errorMessage;
if (device.getError(errorMessage) != oidn::Error::None)
std::cout << "Error: " << errorMessage << std::endl;
Device
Open Image Denoise supports a device concept, which allows different components of the application to use the Open Image Denoise API without interfering with each other. An application first needs to create a device with
OIDNDevice oidnNewDevice(OIDNDeviceType type);
where the type enumeration maps to a specific device implementation, which
can be one of the following:
Name Description
OIDN_DEVICE_TYPE_DEFAULT select the approximately fastest device OIDN_DEVICE_TYPE_CPU CPU device (requires SSE4.1 support)
: Supported device types, i.e., valid constants of type OIDNDeviceType.
Once a device is created, you can call
void oidnSetDevice1b(OIDNDevice device, const char* name, bool value);
void oidnSetDevice1i(OIDNDevice device, const char* name, int value);
bool oidnGetDevice1b(OIDNDevice device, const char* name);
int oidnGetDevice1i(OIDNDevice device, const char* name);
to set and get parameter values on the device. Note that some parameters are constants, thus trying to set them is an error. See the tables below for the parameters supported by devices.
Type Name Description
const int version combined version number (major.minor.patch) with two decimal digits per component const int versionMajor major version number const int versionMinor minor version number const int versionPatch patch version number
: Parameters supported by all devices.
Type Name Default Description
int numThreads 0 maximum number of threads which Open Image Denoise should use; 0 will set it automatically to get the best performance bool setAffinity true bind software threads to hardware threads if set to true (improves performance); false disables binding
: Additional parameters supported only by CPU devices.
Note that the CPU device heavily relies on setting the thread affinities to
achieve optimal performance, so it is highly recommended to leave this option
enabled. However, this may interfere with the application if that also sets
the thread affinities, potentially causing performance degradation. In such
cases, the recommended solution is to either disable setting the affinities
in the application or in Open Image Denoise, or to always set/reset
the affinities before/after each parallel region in the application (e.g.,
if using TBB, with tbb::task_arena and tbb::task_scheduler_observer).
Once parameters are set on the created device, the device must be committed with
void oidnCommitDevice(OIDNDevice device);
This device can then be used to construct further objects, such as buffers and filters. Note that a device can be committed only once during its lifetime. Before the application exits, it should release all devices by invoking
void oidnReleaseDevice(OIDNDevice device);
Note that Open Image Denoise uses reference counting for all object types, so this function decreases the reference count of the device, and if the count reaches 0 the device will automatically get deleted. It is also possible to increase the reference count by calling
void oidnRetainDevice(OIDNDevice device);
An application typically creates only a single device. If required differently, it should only use a small number of devices at any given time.
Error Handling
Each user thread has its own error code per device. If an error occurs when calling an API function, this error code is set to the occurred error if it stores no previous error. The currently stored error can be queried by the application via
OIDNError oidnGetDeviceError(OIDNDevice device, const char** outMessage);
where outMessage can be a pointer to a C string which will be set to a more
descriptive error message, or it can be NULL. This function also clears the
error code, which assures that the returned error code is always the first
error occurred since the last invocation of oidnGetDeviceError on the current
thread. Note that the optionally returned error message string is valid only
until the next invocation of the function.
Alternatively, the application can also register a callback function of type
typedef void (*OIDNErrorFunction)(void* userPtr, OIDNError code, const char* message);
via
void oidnSetDeviceErrorFunction(OIDNDevice device, OIDNErrorFunction func, void* userPtr);
to get notified when errors occur. Only a single callback function can be
registered per device, and further invocations overwrite the previously set
callback function, which do not require also calling the oidnCommitDevice
function. Passing NULL as function pointer disables the registered callback
function. When the registered callback function is invoked, it gets passed the
user-defined payload (userPtr argument as specified at registration time),
the error code (code argument) of the occurred error, as well as a string
(message argument) that further describes the error. The error code is always
set even if an error callback function is registered. It is recommended to
always set a error callback function, to detect all errors.
When the device construction fails, oidnNewDevice returns NULL as device.
To detect the error code of a such failed device construction, pass NULL as
device to the oidnGetDeviceError function. For all other invocations of
oidnGetDeviceError, a proper device handle must be specified.
The following errors are currently used by Open Image Denoise:
Name Description
OIDN_ERROR_NONE no error occurred
OIDN_ERROR_UNKNOWN an unknown error occurred
OIDN_ERROR_INVALID_ARGUMENT an invalid argument was specified
OIDN_ERROR_INVALID_OPERATION the operation is not allowed
OIDN_ERROR_OUT_OF_MEMORY not enough memory to execute the operation
OIDN_ERROR_UNSUPPORTED_HARDWARE the hardware (e.g., CPU) is not supported
OIDN_ERROR_CANCELLED the operation was cancelled by the user
: Possible error codes, i.e., valid constants of type OIDNError.
Buffer
Large data like images can be passed to Open Image Denoise either via pointers
to memory allocated and managed by the user (this is the recommended, often
easier and more efficient approach, if supported by the device) or by creating
buffer objects (supported by all devices). To create a new data buffer with
memory allocated and owned by the device, holding byteSize number of bytes,
use
OIDNBuffer oidnNewBuffer(OIDNDevice device, size_t byteSize);
The created buffer is bound to the specified device (device argument). The
specified number of bytes are allocated at buffer construction time and
deallocated when the buffer is destroyed.
It is also possible to create a "shared" data buffer with memory allocated and managed by the user with
OIDNBuffer oidnNewSharedBuffer(OIDNDevice device, void* ptr, size_t byteSize);
where ptr points to the user-managed memory and byteSize is its size in
bytes. At buffer construction time no buffer data is allocated, but the buffer
data provided by the user is used. The buffer data must remain valid for as
long as the buffer may be used, and the user is responsible to free the buffer
data when no longer required.
Similar to device objects, buffer objects are also reference-counted and can be retained and released by calling the following functions:
void oidnRetainBuffer(OIDNBuffer buffer);
void oidnReleaseBuffer(OIDNBuffer buffer);
Accessing the data stored in a buffer object is possible by mapping it into the address space of the application using
void* oidnMapBuffer(OIDNBuffer buffer, OIDNAccess access, size_t byteOffset, size_t byteSize)
where access is the desired access mode of the mapped memory, byteOffset is
the offset to the beginning of the mapped memory region in bytes, and
byteSize is the number of bytes to map. The function returns a pointer to
the mapped buffer data. If the specified byteSize is 0, the maximum
available amount of memory will be mapped. The access argument must be one of
the access modes in the following table:
Name Description
OIDN_ACCESS_READ read-only access OIDN_ACCESS_WRITE write-only access OIDN_ACCESS_READ_WRITE read and write access OIDN_ACCESS_WRITE_DISCARD write-only access but the previous contents will be discarded
: Access modes for memory regions mapped with oidnMapBuffer, i.e., valid
constants of type OIDNAccess.
After accessing the mapped data in the buffer, the memory region must be unmapped with
void oidnUnmapBuffer(OIDNBuffer buffer, void* mappedPtr);
where mappedPtr must be a pointer returned by a call to oidnMapBuffer for
the specified buffer. Any change to the mapped data is guaranteed to take
effect only after unmapping the memory region.
Data Format
Buffers store opaque data and thus have no information about the type and
format of the data. Other objects, e.g. filters, typically require specifying
the format of the data stored in buffers or shared via pointers. This can be
done using the OIDNFormat enumeration type:
Name Description
OIDN_FORMAT_UNDEFINED undefined format OIDN_FORMAT_FLOAT 32-bit single-precision floating point scalar OIDN_FORMAT_FLOAT[234] ... and [234]-element vector
: Supported data formats, i.e., valid constants of type OIDNFormat.
Filter
Filters are the main objects in Open Image Denoise that are responsible for the actual denoising. The library ships with a collection of filters which are optimized for different types of images and use cases. To create a filter object, call
OIDNFilter oidnNewFilter(OIDNDevice device, const char* type);
where type is the name of the filter type to create. The supported filter
types are documented later in this section. Once created, filter objects can be
retained and released with
void oidnRetainFilter(OIDNFilter filter);
void oidnReleaseFilter(OIDNFilter filter);
After creating a filter, it needs to be set up by specifying the input and output image buffers, and potentially setting other parameter values as well.
To bind image buffers to the filter, you can use one of the following functions:
void oidnSetFilterImage(OIDNFilter filter, const char* name,
OIDNBuffer buffer, OIDNFormat format,
size_t width, size_t height,
size_t byteOffset,
size_t bytePixelStride, size_t byteRowStride);
void oidnSetSharedFilterImage(OIDNFilter filter, const char* name,
void* ptr, OIDNFormat format,
size_t width, size_t height,
size_t byteOffset,
size_t bytePixelStride, size_t byteRowStride);
It is possible to specify either a data buffer object (buffer argument) with
the oidnSetFilterImage function, or directly a pointer to shared user-managed
data (ptr argument) with the oidnSetSharedFilterImage function.
In both cases, you must also specify the name of the image parameter to set
(name argument, e.g. "color", "output"), the pixel format (format
argument), the width and height of the image in number of pixels (width and
height arguments), the starting offset of the image data (byteOffset
argument), the pixel stride (bytePixelStride argument) and the row stride
(byteRowStride argument), in number of bytes. Note that the row stride must
be an integer multiple of the pixel stride.
If the pixels and/or rows are stored contiguously (tightly packed without any
gaps), you can set bytePixelStride and/or byteRowStride to 0 to let the
library compute the actual strides automatically, as a convenience.
Filters may have parameters other than buffers as well, which you can set and get using the following functions:
void oidnSetFilter1b(OIDNFilter filter, const char* name, bool value);
void oidnSetFilter1i(OIDNFilter filter, const char* name, int value);
bool oidnGetFilter1b(OIDNFilter filter, const char* name);
int oidnGetFilter1i(OIDNFilter filter, const char* name);
Filters support a progress monitor callback mechanism that can be used to report
progress of filter operations and to cancel them as well. Calling
oidnSetFilterProgressMonitorFunction registers a progress monitor callback
function (func argument) with payload (userPtr argument) for the specified
filter (filter argument):
typedef bool (*OIDNProgressMonitorFunction)(void* userPtr, double n);
void oidnSetFilterProgressMonitorFunction(OIDNFilter filter,
OIDNProgressMonitorFunction func,
void* userPtr);
Only a single callback function can be registered per filter, and further
invocations overwrite the previously set callback function. Passing NULL as
function pointer disables the registered callback function. Once registered,
Open Image Denoise will invoke the callback function multiple times during
filter operations, by passing the payload as set at registration time
(userPtr argument), and a double in the range [0, 1] which estimates the
progress of the operation (n argument). When returning true from the
callback function, Open Image Denoise will continue the filter operation
normally. When returning false, the library will cancel the filter operation
with the OIDN_ERROR_CANCELLED error code.
After setting all necessary parameters for the filter, the changes must be commmitted by calling
void oidnCommitFilter(OIDNFilter filter);
The parameters can be updated after committing the filter, but it must be re-committed for the changes to take effect.
Finally, an image can be filtered by executing the filter with
void oidnExecuteFilter(OIDNFilter filter);
which will read the input image data from the specified buffers and produce the denoised output image.
In the following we describe the different filters that are currently implemented in Open Image Denoise.
RT
The RT (ray tracing) filter is a generic ray tracing denoising filter
which is suitable for denoising images rendered with Monte Carlo ray tracing
methods like unidirectional and bidirectional path tracing. It supports depth
of field and motion blur as well, but it is not temporally stable. The filter
is based on a deep learning based denoising algorithm, and it aims to provide a
good balance between denoising performance and quality for a wide range of
samples per pixel.
It accepts either a low dynamic range (LDR) or high dynamic range (HDR) color image as input. Optionally, it also accepts auxiliary feature images, e.g. albedo and normal, which improve the denoising quality, preserving more details in the image.
The RT filter has certain limitations regarding the supported input images.
Most notably, it cannot denoise images that were not rendered with ray tracing.
Another important limitation is related to anti-aliasing filters. Most
renderers use a high-quality pixel reconstruction filter instead of a trivial
box filter to minimize aliasing artifacts (e.g. Gaussian, Blackman-Harris). The
RT filter does support such pixel filters but only if implemented with
importance sampling. Weighted pixel sampling (sometimes called splatting)
introduces correlation between neighboring pixels, which causes the denoising
to fail (the noise will not be filtered), thus it is not supported.
The filter can be created by passing "RT" to the oidnNewFilter function
as the filter type. The filter supports the following parameters:
Type Format Name Default Description
Image float3 color input color image (LDR values in [0, 1] or HDR values in [0, +∞))
Image float3 albedo input feature image containing the albedo (values in [0, 1]) of the first hit per pixel; optional
Image float3 normal input feature image containing the shading normal (world-space or view-space, arbitrary length, values in (−∞, +∞)) of the first hit per pixel; optional, requires setting the albedo image too
Image float3 output output image; can be one of the input images
bool hdr false whether the color is HDR
bool srgb false whether the color is encoded with the sRGB (2.2 gamma) curve (LDR only) or is linear; the output will be encoded with the same curve
: Parameters supported by the RT filter.
All specified images must have the same dimensions.
![Example noisy color image rendered using unidirectional path tracing (512 spp). Scene by Evermotion.][imgMazdaColor]
![Example output image denoised using color and auxiliary (first-hit) feature images (albedo and normal)][imgMazdaDenoised]
Using auxiliary feature images like albedo and normal helps preserving fine details and textures in the image thus can significantly improve denoising quality. These images should typically contain feature values for the first hit (i.e. the surface which is directly visible) per pixel. This works well for most surfaces but does not provide any benefits for reflections and objects visible through transparent surfaces (compared to just using the color as input). However, in certain cases this issue can be fixed by storing feature values for a subsequent hit (i.e. the reflection and/or refraction) instead of the first hit. For example, it usually works well to follow perfect specular (delta) paths and store features for the first diffuse or glossy surface hit instead (e.g. for perfect specular dielectrics and mirrors). This can greatly improve the quality of reflections and transmission. We will describe this approach in more detail in the following subsections.
The auxiliary feature images should be as noise-free as possible. It is not a strict requirement but too much noise in the feature images may cause residual noise in the output. Also, all feature images should use the same pixel reconstruction filter as the color image. Using a properly anti-aliased color image but aliased albedo or normal images will likely introduce artifacts around edges.
Albedo
The albedo image is the feature image that usually provides the biggest quality improvement. It should contain the approximate color of the surfaces independent of illumination and viewing angle.
For simple matte surfaces this means using the diffuse color/texture as the albedo. For other, more complex surfaces it is not always obvious what is the best way to compute the albedo, but the denoising filter is flexibile to a certain extent and works well with differently computed albedos. Thus it is not necessary to compute the strict, exact albedo values but must be always between 0 and 1.
For metallic surfaces the albedo should be either the reflectivity at normal incidence (e.g. from the artist friendly metallic Fresnel model) or the average reflectivity; or if these are constant (not textured) or unknown, the albedo can be simply 1 as well.
The albedo for dielectric surfaces (e.g. glass) should be either 1 or, if the surface is perfect specular (i.e. has a delta BSDF), the Fresnel blend of the reflected and transmitted albedos (as previously discussed). The latter usually works better but only if it does not introduce too much additional noise due to random sampling. Thus we recommend to split the path into a reflected and a transmitted path at the first hit, and perhaps fall back to an albedo of 1 for subsequent dielectric hits, to avoid noise. The reflected albedo in itself can be used for mirror-like surfaces as well.
The albedo for layered surfaces can be computed as the weighted sum of the albedos of the individual layers. Non-absorbing clear coat layers can be simply ignored (or the albedo of the perfect specular reflection can be used as well) but absorption should be taken into account.
![Example albedo image obtained using the first hit. Note that the albedos of all transparent surfaces are 1.][imgMazdaAlbedoFirstHit]
![Example albedo image obtained using the first diffuse or glossy (non-delta) hit. Note that the albedos of perfect specular (delta) transparent surfaces are computed as the Fresnel blend of the reflected and transmitted albedos.][imgMazdaAlbedoNonDeltaHit]
Normal
The normal image should contain the shading normals of the surfaces either in world-space or view-space. It is recommended to include normal maps to preserve as much detail as possible.
Just like any other input image, the normal image should be anti-aliased (i.e. by accumulating the normalized normals per pixel). The final accumulated normals do not have to be normalized but must be in a range symmetric about 0 (i.e. normals mapped to [0, 1] are not acceptable and must be remapped to e.g. [−1, 1]).
Similar to the albedo, the normal can be stored for either the first or a subsequent hit (if the first hit has a perfect specular/delta BSDF).
![Example normal image obtained using the first hit (the values are actually in [−1, 1] but were mapped to [0, 1] for illustration purposes).][imgMazdaNormalFirstHit]
![Example normal image obtained using the first diffuse or glossy (non-delta) hit. Note that the normals of perfect specular (delta) transparent surfaces are computed as the Fresnel blend of the reflected and transmitted normals.][imgMazdaNormalNonDeltaHit]