Files
filament/shaders
Mathias Agopian ea608d409e fix artifacts with screen space reflections (#9380)
on mobile h/w, strong highlights generated by the lighting stages can
turn into +inf and eventually to NaN if more math is performed on them.
Some h/w will kill a while tile or even primitive when that happens,
resulting in strong visual artifacts.

We fix this by clamping to MEDIUMP_FLT_MAX.
2025-10-29 17:00:49 -07:00
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