This change includes a fix for an issue we filed against spirv-tools: https://github.com/KhronosGroup/SPIRV-Tools/issues/4371 So, it should reduce the number of extraneous matrix copies in finalized GLSL code. I did quick size total of all filamat files (*) before and after this update, it went from 11.3 MB to 11.1 MB. (*) All backends are enabled, includes built-in Filament shaders and gltfio ubershaders.
Visual Studio Code extension for SPIR-V disassembly files
This directory holds a Visual Studio Code language server extension for SPIR-V assembly files (.spvasm)
The extension supports:
- Syntax highlighting
- Jump to definition
- Find all references
- Symbol renaming
- Operand hover information
- Formatting
Dependencies
In order to build and install the Visual Studio Code language server extension, you will need to install and have on your PATH the following dependencies:
Installing (macOS / Linux)
Run install.sh
Installing (Windows)
Run install.bat