- remove -ffast-math in place where it didn't seem too useful - added -fno-finite-math-only everywhere we use -ffast-math so that isinf/isnan work.
cmgen
cmgen is a command-line tool for generating SH and mipmap levels from an env map.
Cubemaps and equirectangular formats are both supported, automatically detected according to the aspect ratio of the source image.
The tool can consume a HDR environment map in latlong format (equirectilinear) as well as "cross" cubemap formats (vertical and horizontal), and row/column cubemap formats, and can produce a mipmapped IBL(Image Based Lighting) or a blurry skybox or both.
Usage
$ cmgen [options] <input-file>
$ cmgen [options] <uv[N]>
Supported input formats
- PNG, 8 and 16 bits
- Radiance (.hdr)
- Photoshop (.psd), 16 and 32 bits
- OpenEXR (.exr)
Options
- --license
Print copyright and license information - --quiet, -q
Quiet mode. Suppress all non-error output - --type=[cubemap|equirect|octahedron|ktx], -t [cubemap|equirect|octahedron|ktx]
Specify output type (default: cubemap) - --format=[exr|hdr|psd|rgbm|rgb32f|png|dds|ktx], -f [exr|hdr|psd|rgbm|rgb32f|png|dds|ktx]
Specify output file format. ktx implies -type=ktx.
KTX files are always encoded with 3-channel RGB_10_11_11_REV data - --compression=COMPRESSION, -c COMPRESSION
Format specific compression:
KTX:
astc_[fast|thorough]_[ldr|hdr]_WxH, where WxH is a valid block size
s3tc_rgba_dxt5
etc_FORMAT_METRIC_EFFORT
FORMAT is rgb8_alpha, srgb8_alpha, rgba8, or srgb8_alpha8
METRIC is rgba, rgbx, rec709, numeric, or normalxyz
EFFORT is an integer between 0 and 100
PNG: Ignored
PNG RGBM: Ignored
Radiance: Ignored
Photoshop: 16 (default), 32
OpenEXR: RAW, RLE, ZIPS, ZIP, PIZ (default)
DDS: 8, 16 (default), 32 - --size=power-of-two, -s power-of-two
Size of the output cubemaps (base level), 256 by default
Also aplies to DFG LUT - --deploy=dir, -x dir
Generate everything needed for deployment into - --extract=dir
Extract faces of the cubemap into - --extract-blur=roughness
Blurs the cubemap before saving the faces using the roughness blur - --clamp
Clamp environment before processing - --no-mirror
Skip mirroring of generated cubemaps (for assets with mirroring already backed in) - --ibl-samples=numSamples
Number of samples to use for IBL integrations (default 1024) - --ibl-ld=dir
Roughness pre-filter into - --sh-shader
Generate irradiance SH for shader code
Private use only:
- --ibl-dfg=filename.[exr|hdr|psd|png|rgbm|rgb32f|dds|h|hpp|c|cpp|inc|txt]
Compute the IBL DFG LUT - --ibl-dfg-multiscatter
If --ibl-dfg is set, computes the DFG for multi-scattering GGX - --ibl-dfg-cloth
If --ibl-dfg is set, adds a 3rd channel to the DFG for cloth shading - --ibl-is-mipmap=dir
Generate mipmap for pre-filtered importance sampling - --ibl-irradiance=dir
Diffuse irradiance into - --ibl-no-prefilter
Use importance sampling instead of prefiltered importance sampling - --ibl-min-lod-size
Minimum LOD size [default: 16] - --sh=bands
SH decomposition of input cubemap - --sh-output=filename.[exr|hdr|psd|rgbm|rgb32f|png|dds|txt]
SH output format. The filename extension determines the output format - --sh-irradiance, -i
Irradiance SH coefficients - --sh-window=cutoff|no|auto (default), -w cutoff|no|auto (default)
SH windowing to reduce ringing - --debug, -d
Generate extra data for debugging