* minimal backend support for compute - added api to dispatch a compute shader - added api to create and bind a ssbo - added api to read back a buffer Only implemented in the gl backend * Add a backend compute test suite * basic support for compute shaders in matc this is still very much work-in-progress. We're not supporting images nor ssbo for now. * rename UniformInterfaceBlock to BufferInterfaceBlock * augment BufferInterfaceBlock to support ssbo features - add support for std430 - add support for ssbo - add support for variable-size array - add support for memory qualifiers * reformat MaterialBuilder * material format: move subpasses outside of parameters subpasses now are their own json property instead of being a "parameter". * refactor parameter() methods to match Buffer/SamplerInterfaceBlock We're just shuffling the arguments. * add support for buffers in .mat files * filamat now generates buffer blocks (ssbo) * take feature level into consideration when optimizing shaders * don't store the 'uniform binding' chunk for level 2 materials this includes some refactoring/cleanups of MaterialParser * matinfo: fixes for compute - separate subpasses from parameters - don't attempt to print material properties
44 lines
1.4 KiB
C++
44 lines
1.4 KiB
C++
/*
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* Copyright (C) 2022 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef TNT_TESTMATERIALCOMPILER_H
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#define TNT_TESTMATERIALCOMPILER_H
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#include <stddef.h>
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#include <matc/MaterialCompiler.h>
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class TestMaterialCompiler {
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public:
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explicit TestMaterialCompiler(const matc::MaterialCompiler& materialCompiler) :
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mMaterialCompiler(materialCompiler) {}
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bool parseMaterial(const char* buffer, size_t size, filamat::MaterialBuilder& builder)
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const noexcept{
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return mMaterialCompiler.parseMaterial(buffer, size, builder);
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}
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bool parseMaterialAsJSON(const char* buffer, size_t size, filamat::MaterialBuilder& builder)
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const noexcept{
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return mMaterialCompiler.parseMaterialAsJSON(buffer, size, builder);
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}
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private:
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const matc::MaterialCompiler& mMaterialCompiler;
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};
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#endif //TNT_TESTMATERIALCOMPILER_H
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