* Begin Sorting SubProjects into Folders * Add more subprojects to folders * Add even more subprojects to folders * Add further subprojects to folders * Move the last two projects * Move Resources to a Resources subfolder * Remove spaces to be stylistically coherent * Revert Improper CMake Modifications * Revert erroneous line removals * Only specify sdl2's folder on WIN32 * Add the shader subprojects to a Generated folder * Move shaders to Filament/Shaders
Normal Blending
normal_blending is a simple tool that can be used to combine two normal maps in a single texture.
This tool uses the blending technique called Reoriented Normal Mapping which offers mathematically correct results (as opposed to common techniques such as linear or overlay blending).