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filament/tools/normal-blending
Johnathon Selstad 1e3ddd612e Organize Subprojects into Folders in the IDE (#5934)
* Begin Sorting SubProjects into Folders

* Add more subprojects to folders

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* Move the last two projects

* Move Resources to a Resources subfolder

* Remove spaces to be stylistically coherent

* Revert Improper CMake Modifications

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* Only specify sdl2's folder on WIN32

* Add the shader subprojects to a Generated folder

* Move shaders to Filament/Shaders
2022-08-17 12:42:21 -07:00
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2018-08-03 10:38:22 -07:00

Normal Blending

normal_blending is a simple tool that can be used to combine two normal maps in a single texture.

This tool uses the blending technique called Reoriented Normal Mapping which offers mathematically correct results (as opposed to common techniques such as linear or overlay blending).