* Begin Sorting SubProjects into Folders * Add more subprojects to folders * Add even more subprojects to folders * Add further subprojects to folders * Move the last two projects * Move Resources to a Resources subfolder * Remove spaces to be stylistically coherent * Revert Improper CMake Modifications * Revert erroneous line removals * Only specify sdl2's folder on WIN32 * Add the shader subprojects to a Generated folder * Move shaders to Filament/Shaders
Roughness Prefilter
roughness_prefilter is a simple tool that can be used to generate a pre-filtered roughness map
from a normal map. The input roughness can either be a constant or a roughness map. The output can
be used to reduce shading aliasing.