Files
filament/android/samples/sample-material-builder
Romain Guy 4567b01c1d Multi-thread shaders generation when compiling materials (#3464)
* Stop using members as globals between methods

* Multi-thread shaders generation with JobSystem

* Pass JobSystem to MaterialBuilder::build()

* Fix MeshAssimp to use the new API

* Allow the Java API to pass a job system via Engine

* Update docs

* Apply suggestions from code review

Co-authored-by: Philip Rideout <philiprideout@gmail.com>
2021-01-29 09:30:37 -08:00
..

Android material-builder Sample

The material-builder sample shows how to generate materials programatically on the device as opposed to with the matc tool on the host machine. The cost is a binary size increase of your app due to the relatively larger size of the filamat library.

The buildMaterial method inside MainActivity.kt uses a MaterialBuilder() instance to compile a material package whose payload is sent to the engine where it is applied towards the Renderable.

Before building

The filamat static library is needed to fascilitate material building on the device. Compiling the library is slower and thus it is not built by the default build.sh command. To build, add the -l flag to the build.sh command:

./build.sh -i -p android release

Explanation of flags:

  • The -i flag installs the libraries to out/android-release/, so this sample can find them.
  • The -p flag and android argument choose Android as the platform to build for.