* Stop using members as globals between methods * Multi-thread shaders generation with JobSystem * Pass JobSystem to MaterialBuilder::build() * Fix MeshAssimp to use the new API * Allow the Java API to pass a job system via Engine * Update docs * Apply suggestions from code review Co-authored-by: Philip Rideout <philiprideout@gmail.com>
Android material-builder Sample
The material-builder sample shows how to generate materials programatically on the device as
opposed to with the matc tool on the host machine. The cost is a binary size increase of your app
due to the relatively larger size of the filamat library.
The buildMaterial method inside MainActivity.kt uses a MaterialBuilder() instance to compile a
material package whose payload is sent to the engine where it is applied towards the Renderable.
Before building
The filamat static library is needed to fascilitate material building on the device. Compiling the
library is slower and thus it is not built by the default build.sh command. To build, add the -l
flag to the build.sh command:
./build.sh -i -p android release
Explanation of flags:
- The
-iflag installs the libraries toout/android-release/, so this sample can find them. - The
-pflag andandroidargument choose Android as the platform to build for.