Files
filament/shaders/src/post_process_inputs.fs

13 lines
201 B
GLSL

LAYOUT_LOCATION(LOCATION_UVS) in highp vec2 vertex_uv;
LAYOUT_LOCATION(0) out vec4 fragColor;
/** @public-api */
vec2 getUV() {
return vertex_uv;
}
struct PostProcessInputs {
vec4 color;
};