Files
filament/libs
Romain Guy 896c85c324 Fix depth prepass (#722)
The engine tries to be smart by using a single vertex shader when
rendering unskinned, non-alpha masked, non-customized materials.
This leads to a lot of issues when laying down the depth prepass.
This change simply gets rid of this optimization (which wasn't
properly profiled anyway). Correctness is more important.

Fixes #645
2019-01-17 17:57:43 -08:00
..
2019-01-17 17:57:43 -08:00
2019-01-08 07:19:50 -08:00
2018-12-05 17:19:47 -08:00