181 lines
6.0 KiB
C++
181 lines
6.0 KiB
C++
/*
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* Copyright (C) 2018 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "common/arguments.h"
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#include <filament/Engine.h>
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#include <filament/LightManager.h>
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#include <filament/Material.h>
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#include <filament/RenderableManager.h>
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#include <filament/Scene.h>
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#include <filament/TransformManager.h>
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#include <filament/View.h>
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#include <utils/EntityManager.h>
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#include <filameshio/MeshReader.h>
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#include <filamentapp/Config.h>
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#include <filamentapp/FilamentApp.h>
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#include <getopt/getopt.h>
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#include <iostream>
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#include <string>// for printing usage/help
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#include "filament/MaterialInstance.h"
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#include "generated/resources/resources.h"
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#include "generated/resources/monkey.h"
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#include <utils/Log.h>
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using namespace filament;
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using namespace filamesh;
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using namespace filament::math;
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namespace {
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std::vector<MaterialInstance*> instances;
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}
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using Backend = Engine::Backend;
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struct App {
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Config config;
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utils::Entity light;
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Material* material;
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MaterialInstance* materialInstance;
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MeshReader::Mesh mesh;
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mat4f transform;
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};
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static const char* IBL_FOLDER = "assets/ibl/lightroom_14b";
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static void printUsage(char* name) {
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std::string exec_name(utils::Path(name).getName());
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std::string usage(
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"EXEC renders a simple PBR example\n"
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"Usage:\n"
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" EXEC [options]\n"
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"Options:\n"
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" --help, -h\n"
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" Prints this message\n\n"
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"API_USAGE"
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);
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const std::string from("EXEC");
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for (size_t pos = usage.find(from); pos != std::string::npos; pos = usage.find(from, pos)) {
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usage.replace(pos, from.length(), exec_name);
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}
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const std::string apiUsage("API_USAGE");
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for (size_t pos = usage.find(apiUsage); pos != std::string::npos; pos = usage.find(apiUsage, pos)) {
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usage.replace(pos, apiUsage.length(), samples::getBackendAPIArgumentsUsage());
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}
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std::cout << usage;
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}
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static int handleCommandLineArguments(int argc, char* argv[], App* app) {
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static constexpr const char* OPTSTR = "ha:";
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static const struct option OPTIONS[] = {
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{ "help", no_argument, nullptr, 'h' },
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{ "api", required_argument, nullptr, 'a' },
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{ nullptr, 0, nullptr, 0 }
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};
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int opt;
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int option_index = 0;
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while ((opt = getopt_long(argc, argv, OPTSTR, OPTIONS, &option_index)) >= 0) {
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std::string arg(optarg ? optarg : "");
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switch (opt) {
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default:
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case 'h':
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printUsage(argv[0]);
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exit(0);
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case 'a':
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app->config.backend = samples::parseArgumentsForBackend(arg);
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break;
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}
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}
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return optind;
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}
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int main(int argc, char** argv) {
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App app;
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app.config.title = "hellopbr";
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app.config.iblDirectory = FilamentApp::getRootAssetsPath() + IBL_FOLDER;
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handleCommandLineArguments(argc, argv, &app);
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auto setup = [config=app.config, &app](Engine* engine, View* view, Scene* scene) {
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auto& tcm = engine->getTransformManager();
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auto& rcm = engine->getRenderableManager();
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auto& em = utils::EntityManager::get();
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// Instantiate material.
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app.material = Material::Builder()
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.package(RESOURCES_AIDEFAULTMAT_DATA, RESOURCES_AIDEFAULTMAT_SIZE).build(*engine);
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auto mi = app.materialInstance = app.material->createInstance();
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mi->setParameter("baseColor", RgbType::LINEAR, float3{0.8});
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mi->setParameter("metallic", 1.0f);
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mi->setParameter("roughness", 0.4f);
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mi->setParameter("reflectance", 0.5f);
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// Add geometry into the scene.
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app.mesh = MeshReader::loadMeshFromBuffer(engine, MONKEY_SUZANNE_DATA, nullptr, nullptr, mi);
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auto ti = tcm.getInstance(app.mesh.renderable);
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app.transform = mat4f{ mat3f(1), float3(0, 0, -4) } * tcm.getWorldTransform(ti);
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rcm.setCastShadows(rcm.getInstance(app.mesh.renderable), false);
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scene->addEntity(app.mesh.renderable);
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// Add light sources into the scene.
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app.light = em.create();
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LightManager::Builder(LightManager::Type::SUN)
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.color(Color::toLinear<ACCURATE>(sRGBColor(0.98f, 0.92f, 0.89f)))
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.intensity(110000)
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.direction({ 0.7, -1, -0.8 })
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.sunAngularRadius(1.9f)
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.castShadows(false)
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.build(*engine, app.light);
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scene->addEntity(app.light);
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};
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auto cleanup = [&app](Engine* engine, View*, Scene*) {
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engine->destroy(app.light);
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engine->destroy(app.mesh.renderable);
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engine->destroy(app.materialInstance);
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engine->destroy(app.material);
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};
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FilamentApp::get().animate([&app](Engine* engine, View* view, double now) {
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auto& tcm = engine->getTransformManager();
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auto ti = tcm.getInstance(app.mesh.renderable);
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tcm.setTransform(ti, app.transform * mat4f::rotation(now, float3{ 0, 1, 0 }));
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static int count = 0;
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constexpr int allSize = 12000;
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if (count++ == 5) {
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for (size_t i = 0; i < allSize; ++i) {
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auto mi = app.materialInstance = app.material->createInstance();
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mi->setParameter("baseColor", RgbType::LINEAR, float3{0.8});
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mi->setParameter("metallic", 1.0f);
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mi->setParameter("roughness", 0.4f);
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mi->setParameter("reflectance", 0.5f);
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instances.push_back(mi);
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}
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}
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});
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FilamentApp::get().run(app.config, setup, cleanup);
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return 0;
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}
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