* Improve rendering to TextureView UiHelper wasn't calling the resize callback at init time when attaching to a TextureView, but it was for a SurfaceView. This makes both code paths consistent and fixes the standard samples if they are modified to render to a TextureView. This change also adds a new sample app that shows how to render into a TextureView. * Suppress warning * Suppress another warning
21 lines
679 B
XML
21 lines
679 B
XML
<?xml version="1.0" encoding="utf-8"?>
|
|
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
|
package="com.google.android.filament.textureview">
|
|
|
|
<application
|
|
android:allowBackup="true"
|
|
android:icon="@mipmap/ic_launcher"
|
|
android:label="@string/app_name"
|
|
android:roundIcon="@mipmap/ic_launcher_round"
|
|
android:supportsRtl="true"
|
|
android:theme="@style/AppTheme">
|
|
<activity android:name=".MainActivity">
|
|
<intent-filter>
|
|
<action android:name="android.intent.action.MAIN"/>
|
|
|
|
<category android:name="android.intent.category.LAUNCHER"/>
|
|
</intent-filter>
|
|
</activity>
|
|
</application>
|
|
|
|
</manifest> |