This change adds support for the KHR_materials_dispersion glTF extension, which introduces a dispersion property for refractive materials. The dispersion property controls the angular separation of colors transmitting through a refractive object, allowing for more realistic rendering of materials like glass and diamonds. Changes include: - Added a dispersion property to the material definition. - Updated the shaders to incorporate the dispersion effect in the refraction calculations. - Added a new test case for dispersion. - Updated the material documentation to include the new dispersion property.
Markdeep documents
Markdeep documents require special processing before they can be compiled into the group.
The "original" are stored in this folder. The processing part takes place in
docs_src/build/run.py.
Editing
While editing the file, you might consider doing the following
python3 -m http.server 8001- visit
http://localhost:8001/Filament.md.htmlin the browser to view the result