Files
filament/shaders
Mathias Agopian f9aaf5c42e Fix normal bias for spotlights.
The normal bias is now computed correctly, this requires to compute
the z in lightspace in the shader.
Note that this would not work as well if we used LISPSM, but we'll
cross that bridge when we get there.
2021-11-04 14:56:00 -07:00
..
2021-11-04 14:56:00 -07:00