The value we pass to spvContextCreate() is not SPV_ENV_UNIVERSAL_1_3, which is what we use in GLSLPostProcessor. Also add a call to spvValidateBinary(), which would have caught this oversight.
The value we pass to spvContextCreate() is not SPV_ENV_UNIVERSAL_1_3, which is what we use in GLSLPostProcessor. Also add a call to spvValidateBinary(), which would have caught this oversight.