Files
filament/NEW_RELEASE_NOTES.md
fvbj 5d30435620 Extend skinning for >4 bones per vertex (#6772)
* Add skinning and morphing samples to check functionality
* Implement skinning for more than four bones pair vertex

The API allows defining an unlimited number of bone indices and weights of primitives. Data is defined in building process of the renderable manager. Backward compatibility with the original solution.
Skinning of vertices is calculated on GPU, data is transferred to the vertex shader in the texture.
2023-09-21 13:04:12 -07:00

647 B

Filament Release Notes log

If you are merging a PR into main: please add the release note below, under the Release notes for next branch cut header.

If you are cherry-picking a commit into an rc/ branch: add the release note under the appropriate header in RELEASE_NOTES.md.

Release notes for next branch cut

  • engine: add support for skinning with more than four bones per vertex.
  • engine: remove BloomOptions::anamorphism which wasn't working well in most cases [API CHANGE]
  • engine: new API to return a Material's supported variants, C++ only (b/297456590)
  • build: fix emscripten-1.3.46 build