Files
filament/docs/webgl/tutorial_triangle.js
Philip Rideout 0f9cee0b83 Update WebGL demos on website.
This includes an important fix for Chrome on Windows, which does not
support RGB16F.
2021-02-09 11:41:09 -08:00

85 lines
3.2 KiB
JavaScript

class App {
constructor() {
this.canvas = document.getElementsByTagName('canvas')[0];
const engine = this.engine = Filament.Engine.create(this.canvas);
this.scene = engine.createScene();
this.triangle = Filament.EntityManager.get()
.create();
this.scene.addEntity(this.triangle);
const TRIANGLE_POSITIONS = new Float32Array([
1, 0,
Math.cos(Math.PI * 2 / 3), Math.sin(Math.PI * 2 / 3),
Math.cos(Math.PI * 4 / 3), Math.sin(Math.PI * 4 / 3),
]);
const TRIANGLE_COLORS = new Uint32Array([0xffff0000, 0xff00ff00, 0xff0000ff]);
const VertexAttribute = Filament.VertexAttribute;
const AttributeType = Filament.VertexBuffer$AttributeType;
this.vb = Filament.VertexBuffer.Builder()
.vertexCount(3)
.bufferCount(2)
.attribute(VertexAttribute.POSITION, 0, AttributeType.FLOAT2, 0, 8)
.attribute(VertexAttribute.COLOR, 1, AttributeType.UBYTE4, 0, 4)
.normalized(VertexAttribute.COLOR)
.build(engine);
this.vb.setBufferAt(engine, 0, TRIANGLE_POSITIONS);
this.vb.setBufferAt(engine, 1, TRIANGLE_COLORS);
this.ib = Filament.IndexBuffer.Builder()
.indexCount(3)
.bufferType(Filament.IndexBuffer$IndexType.USHORT)
.build(engine);
this.ib.setBuffer(engine, new Uint16Array([0, 1, 2]));
const mat = engine.createMaterial('triangle.filamat');
const matinst = mat.getDefaultInstance();
Filament.RenderableManager.Builder(1)
.boundingBox({
center: [-1, -1, -1],
halfExtent: [1, 1, 1]
})
.material(0, matinst)
.geometry(0, Filament.RenderableManager$PrimitiveType.TRIANGLES, this.vb, this.ib)
.build(engine, this.triangle);
this.swapChain = engine.createSwapChain();
this.renderer = engine.createRenderer();
this.camera = engine.createCamera(Filament.EntityManager.get()
.create());
this.view = engine.createView();
this.view.setCamera(this.camera);
this.view.setScene(this.scene);
// Set up a blue-green background:
this.renderer.setClearOptions({
clearColor: [0.0, 0.1, 0.2, 1.0],
clear: true
});
// Adjust the initial viewport:
this.resize();
this.render = this.render.bind(this);
this.resize = this.resize.bind(this);
window.addEventListener('resize', this.resize);
window.requestAnimationFrame(this.render);
}
render() {
// Rotate the triangle.
const radians = Date.now() / 1000;
const transform = mat4.fromRotation(mat4.create(), radians, [0, 0, 1]);
const tcm = this.engine.getTransformManager();
const inst = tcm.getInstance(this.triangle);
tcm.setTransform(inst, transform);
inst.delete();
// Render the frame.
this.renderer.render(this.swapChain, this.view);
window.requestAnimationFrame(this.render);
}
resize() {
const dpr = window.devicePixelRatio;
const width = this.canvas.width = window.innerWidth * dpr;
const height = this.canvas.height = window.innerHeight * dpr;
this.view.setViewport([0, 0, width, height]);
const aspect = width / height;
const Projection = Filament.Camera$Projection;
this.camera.setProjection(Projection.ORTHO, -aspect, aspect, -1, 1, 0, 1);
}
}
Filament.init(['triangle.filamat'], () => {
window.app = new App()
});