Files
filament/samples/hellomorphing.cpp
Mathias Agopian f7a5111106 switch to new morphing API
- remove deprecated morphing APIs
- repair gltfio, samples and tests

The new API doesn't allow a MorphTargetBuffer per RenderPrimitive,
instead the MorphTargetBuffer is specified per Renderable.

gltfio separates RenderPrimitives from Renderables, in particular all
RenderPrimitives are created before their Renderable; this was
problematic for this change because all primitives must share
a single MorphTargetBuffer living in the Renderable.

To fix this, we're no longer initializing the morphing paramters
at RenderPrimitive creation, instead we store a reference to the
BufferSlot in the Primtive structure, so that later, when the Renderable
is created we can finally retrieve the BufferSlot and initialize its
morphing paramters, which are not available. The "morphing parameters"
are now expanded to contain the MorphTargetBuffer as before (except now
it's always the same for all the primitives of a Rendrable), as well
as the offset within the buffer and the vertex count.
2024-06-28 12:14:57 -07:00

248 lines
8.8 KiB
C++

/*
* Copyright (C) 2023 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <filament/Camera.h>
#include <filament/Engine.h>
#include <filament/IndexBuffer.h>
#include <filament/Material.h>
#include <filament/RenderableManager.h>
#include <filament/Scene.h>
#include <filament/Skybox.h>
#include <filament/TransformManager.h>
#include <filament/VertexBuffer.h>
#include <filament/SkinningBuffer.h>
#include <filament/View.h>
#include <utils/EntityManager.h>
#include <utils/Path.h>
#include <getopt/getopt.h>
#include <filamentapp/Config.h>
#include <filamentapp/FilamentApp.h>
#include <cmath>
#include <iostream>
#include "generated/resources/resources.h"
using namespace filament;
using utils::Entity;
using utils::EntityManager;
using utils::Path;
using namespace filament::math;
struct App {
VertexBuffer* vb;
IndexBuffer* ib;
Material* mat;
Camera* cam;
Entity camera;
Skybox* skybox;
Entity renderable;
MorphTargetBuffer *mt1;
};
struct Vertex {
float2 position;
uint32_t color;
};
static const Vertex TRIANGLE_VERTICES[3] = {
{{1, 0}, 0xffff0000u}, // blue one (ABGR)
{{cos(M_PI * 2 / 3), sin(M_PI * 2 / 3)}, 0xff00ff00u}, // green one
{{cos(M_PI * 4 / 3), sin(M_PI * 4 / 3)}, 0xff0000ffu}, // red one
};
static const float3 targets_pos1[9] = {
{-2, 0, 0},{0, 2, 0},{1, 0, 0}, // 1st position for 1st, 2nd and 3rd point of the first primitive
{1, 1, 0},{-1, 0, 0},{-1, 0, 0}, // 2nd ...
{0, 0, 0},{0, 0, 0},{0, 0, 0} // no position change
};
static const float3 targets_pos2[9] = {
{0, 2, 0},{-2, 0, 0},{1, 0, 0}, // 1st position for 1st, 2nd and 3rd point of the second primitive
{-1, 0, 0},{1, 1, 0},{-1, 0, 0}, // position of th 3rd point is same for both morph targets
{0, 0, 0},{0, 0, 0}, {0, 0, 0}
};
static const short4 targets_tan[9] = {
{0, 0, 0, 0},{0, 0, 0, 0},{0, 0, 0, 0},
{0, 0, 0, 0},{0, 0, 0, 0},{0, 0, 0, 0},
{0, 0, 0, 0},{0, 0, 0, 0},{0, 0, 0, 0}
};
static constexpr uint16_t TRIANGLE_INDICES[3] = { 0, 1, 2 };
static void printUsage(char* name) {
std::string exec_name(Path(name).getName());
std::string usage(
"SAMPLE is a command-line tool for testing Filament skinning buffers.\n"
"Usage:\n"
" SAMPLE [options]\n"
"Options:\n"
" --help, -h\n"
" Prints this message\n\n"
" --api, -a\n"
" Specify the backend API: opengl (default), vulkan, or metal\n\n"
);
const std::string from("SAMPLE");
for (size_t pos = usage.find(from); pos != std::string::npos; pos = usage.find(from, pos)) {
usage.replace(pos, from.length(), exec_name);
}
std::cout << usage;
}
static int handleCommandLineArgments(int argc, char* argv[], Config* config) {
static constexpr const char* OPTSTR = "ha:";
static const struct option OPTIONS[] = {
{ "help", no_argument, nullptr, 'h' },
{ "api", required_argument, nullptr, 'a' },
{ nullptr, 0, nullptr, 0 } // termination of the option list
};
int opt;
int option_index = 0;
while ((opt = getopt_long(argc, argv, OPTSTR, OPTIONS, &option_index)) >= 0) {
std::string arg(optarg != nullptr ? optarg : "");
switch (opt) {
default:
case 'h':
printUsage(argv[0]);
exit(0);
case 'a':
if (arg == "opengl") {
config->backend = Engine::Backend::OPENGL;
} else if (arg == "vulkan") {
config->backend = Engine::Backend::VULKAN;
} else if (arg == "metal") {
config->backend = Engine::Backend::METAL;
} else {
std::cerr << "Unrecognized backend. Must be 'opengl'|'vulkan'|'metal'."
<< std::endl;
}
break;
}
}
return optind;
}
int main(int argc, char** argv) {
Config config;
config.title = "helloMorphing";
handleCommandLineArgments(argc, argv, &config);
App app;
auto setup = [&app](Engine* engine, View* view, Scene* scene) {
app.skybox = Skybox::Builder().color({0.1, 0.125, 0.25, 1.0}).build(*engine);
scene->setSkybox(app.skybox);
view->setPostProcessingEnabled(false);
static_assert(sizeof(Vertex) == 12, "Strange vertex size.");
app.vb = VertexBuffer::Builder()
.vertexCount(3)
.bufferCount(1)
.attribute(VertexAttribute::POSITION, 0, VertexBuffer::AttributeType::FLOAT2, 0, 12)
.attribute(VertexAttribute::COLOR, 0, VertexBuffer::AttributeType::UBYTE4, 8, 12)
.normalized(VertexAttribute::COLOR)
.build(*engine);
app.vb->setBufferAt(*engine, 0,
VertexBuffer::BufferDescriptor(TRIANGLE_VERTICES, 36, nullptr));
app.ib = IndexBuffer::Builder()
.indexCount(3)
.bufferType(IndexBuffer::IndexType::USHORT)
.build(*engine);
app.ib->setBuffer(*engine,
IndexBuffer::BufferDescriptor(TRIANGLE_INDICES, 6, nullptr));
app.mat = Material::Builder()
.package(RESOURCES_BAKEDCOLOR_DATA, RESOURCES_BAKEDCOLOR_SIZE)
.build(*engine);
app.mt1 = MorphTargetBuffer::Builder()
.vertexCount(9 * 2)
.count(3)
.build(*engine);
app.mt1->setPositionsAt(*engine,0, targets_pos1, 3, 0);
app.mt1->setPositionsAt(*engine,1, targets_pos1+3, 3, 0);
app.mt1->setPositionsAt(*engine,2, targets_pos1+6, 3, 0);
app.mt1->setTangentsAt(*engine,0, targets_tan, 3, 0);
app.mt1->setTangentsAt(*engine,1, targets_tan+3, 3, 0);
app.mt1->setTangentsAt(*engine,2, targets_tan+6, 3, 0);
app.mt1->setPositionsAt(*engine,0, targets_pos2, 3, 9);
app.mt1->setPositionsAt(*engine,1, targets_pos2+3, 3, 9);
app.mt1->setPositionsAt(*engine,2, targets_pos2+6, 3, 9);
app.mt1->setTangentsAt(*engine,0, targets_tan, 3, 9);
app.mt1->setTangentsAt(*engine,1, targets_tan+3, 3, 9);
app.mt1->setTangentsAt(*engine,2, targets_tan+6, 3, 9);
app.renderable = EntityManager::get().create();
RenderableManager::Builder(2)
.boundingBox({{ -1, -1, -1 }, { 1, 1, 1 }})
.material(0, app.mat->getDefaultInstance())
.material(1, app.mat->getDefaultInstance())
.geometry(0, RenderableManager::PrimitiveType::TRIANGLES, app.vb, app.ib, 0, 3)
.geometry(1, RenderableManager::PrimitiveType::TRIANGLES, app.vb, app.ib, 0, 3)
.culling(false)
.receiveShadows(false)
.castShadows(false)
.morphing(app.mt1)
.morphing(0, 0, 0)
.morphing(0, 1, 9)
.build(*engine, app.renderable);
scene->addEntity(app.renderable);
app.camera = utils::EntityManager::get().create();
app.cam = engine->createCamera(app.camera);
view->setCamera(app.cam);
};
auto cleanup = [&app](Engine* engine, View*, Scene*) {
engine->destroy(app.skybox);
engine->destroy(app.renderable);
engine->destroy(app.mat);
engine->destroy(app.vb);
engine->destroy(app.ib);
engine->destroy(app.mt1);
engine->destroyCameraComponent(app.camera);
utils::EntityManager::get().destroy(app.camera);
};
FilamentApp::get().animate([&app](Engine* engine, View* view, double now) {
constexpr float ZOOM = 1.5f;
const uint32_t w = view->getViewport().width;
const uint32_t h = view->getViewport().height;
const float aspect = (float) w / h;
app.cam->setProjection(Camera::Projection::ORTHO,
-aspect * ZOOM, aspect * ZOOM,
-ZOOM, ZOOM, 0, 1);
auto& rm = engine->getRenderableManager();
// morphTarget/blendshapes animation defined for all primitives
float z = (float)(sin(now)/2.f + 0.5f);
float weights[] = {1 - z, z/2, z/2};
// set global weights of all morph targets
rm.setMorphWeights(rm.getInstance(app.renderable), weights, 3, 0);
});
FilamentApp::get().run(config, setup, cleanup);
return 0;
}