Files
filament/libs/matdbg/src/DebugServer.cpp
Mathias Agopian a007b59f39 repair matdbg shader editing (#9854)
The new LineDictionary API requires to call resolve().
2026-03-27 22:08:47 -07:00

293 lines
9.1 KiB
C++

/*
* Copyright (C) 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <matdbg/DebugServer.h>
#include "ApiHandler.h"
#include <CivetServer.h>
#include <utils/FixedCapacityVector.h>
#include <utils/Hash.h>
#include <utils/Log.h>
#include <spirv_glsl.hpp>
#include <spirv-tools/libspirv.h>
#include <matdbg/JsonWriter.h>
#include <matdbg/ShaderExtractor.h>
#include <matdbg/ShaderInfo.h>
#include <matdbg/ShaderReplacer.h>
#include <filaflat/ChunkContainer.h>
#include <tsl/robin_set.h>
#include <backend/DriverEnums.h>
#include "sca/GLSLTools.h"
#include <sstream>
#include <string>
#include <string_view>
using utils::FixedCapacityVector;
// If set to 0, this serves HTML from a resgen resource. Use 1 only during local development, which
// serves files directly from the source code tree.
#define SERVE_FROM_SOURCE_TREE 0
#if SERVE_FROM_SOURCE_TREE
namespace {
std::string const BASE_URL = "libs/matdbg/web";
} // anonymous
#else
#include "matdbg_resources.h"
#include <unordered_map>
namespace {
struct Asset {
std::string_view mime;
std::string_view data;
};
std::unordered_map<std::string_view, Asset> ASSET_MAP;
} // anonymous
#endif // SERVE_FROM_SOURCE_TREE
namespace filament::matdbg {
using namespace utils;
using namespace filament::backend;
using filaflat::ChunkContainer;
using filamat::ChunkType;
std::string_view const DebugServer::kSuccessHeader =
"HTTP/1.1 200 OK\r\nContent-Type: %s\r\n"
"Connection: close\r\n\r\n";
std::string_view const DebugServer::kErrorHeader =
"HTTP/1.1 404 Not Found\r\nContent-Type: %s\r\n"
"Connection: close\r\n\r\n";
class FileRequestHandler : public CivetHandler {
public:
FileRequestHandler(DebugServer* server) : mServer(server) {}
bool handleGet(CivetServer *server, struct mg_connection *conn) {
auto const& kSuccessHeader = DebugServer::kSuccessHeader;
struct mg_request_info const* request = mg_get_request_info(conn);
std::string uri(request->request_uri);
if (uri == "/") {
uri = "/index.html";
}
#if SERVE_FROM_SOURCE_TREE
if (uri == "/index.html" || uri == "/app.js" || uri == "/api.js") {
mg_send_file(conn, (BASE_URL + uri).c_str());
return true;
}
#else
auto const& asset_itr = ASSET_MAP.find(uri);
if (asset_itr != ASSET_MAP.end()) {
auto const& mime = asset_itr->second.mime;
auto const& data = asset_itr->second.data;
mg_printf(conn, kSuccessHeader.data(), mime.data());
mg_write(conn, data.data(), data.size());
return true;
}
#endif
slog.e << "[matdbg] DebugServer: bad request at line " << __LINE__ << ": " << uri << io::endl;
return false;
}
private:
DebugServer* mServer;
};
DebugServer::DebugServer(Backend backend, ShaderLanguage shaderLanguage,
DbgShaderModel perferredShaderModel, int port)
: mBackend(backend),
mShaderLanguage(shaderLanguage),
mPreferredShaderModel(perferredShaderModel) {
#if !SERVE_FROM_SOURCE_TREE
ASSET_MAP["/index.html"] = {
.mime = "text/html",
.data = {(char const*) MATDBG_RESOURCES_INDEX_DATA},
};
ASSET_MAP["/app.js"] = {
.mime = "text/javascript",
.data = {(char const*) MATDBG_RESOURCES_APP_DATA},
};
ASSET_MAP["/api.js"] = {
.mime = "text/javascript",
.data = {(char const*) MATDBG_RESOURCES_API_DATA},
};
#endif
// By default the server spawns 50 threads so we override this to 10. According to the civetweb
// documentation, "it is recommended to use num_threads of at least 5, since browsers often
/// establish multiple connections to load a single web page, including all linked documents
// (CSS, JavaScript, images, ...)." If this count is too small, the web app basically hangs.
const char* kServerOptions[] = {
"listening_ports", "8080",
"num_threads", "10",
"error_log_file", "civetweb.txt",
nullptr
};
std::string portString = std::to_string(port);
kServerOptions[1] = portString.c_str();
mServer = new CivetServer(kServerOptions);
if (!mServer->getContext()) {
delete mServer;
mServer = nullptr;
slog.e << "[matdbg] Unable to start DebugServer, see civetweb.txt for details." << io::endl;
return;
}
mFileHandler = new FileRequestHandler(this);
mApiHandler = new ApiHandler(this);
mServer->addHandler("/api", mApiHandler);
mServer->addHandler("", mFileHandler);
slog.i << "[matdbg] DebugServer listening at http://localhost:" << port << io::endl;
filamat::GLSLTools::init();
}
DebugServer::~DebugServer() {
filamat::GLSLTools::shutdown();
mServer->close();
delete mFileHandler;
delete mApiHandler;
delete mServer;
std::unique_lock<utils::Mutex> lock(mMaterialRecordsMutex);
for (auto& pair : mMaterialRecords) {
delete [] pair.second.package;
}
}
MaterialKey
DebugServer::addMaterial(const CString& name, const void* data, size_t size, void* userdata) {
filaflat::ChunkContainer* container = new filaflat::ChunkContainer(data, size);
if (!container->parse()) {
slog.e << "[matdbg] DebugServer: unable to parse material package: " << name.c_str() << io::endl;
return {};
}
// Note that it's possible to have two materials with the exact same content (however wasteful),
// but they refer to different instantiation of FMaterial. Hence we hash on userdata and the
// material data.
constexpr uint32_t seed = 42;
uint64_t dataSpace[2] = {(uint64_t) data, (uint64_t) userdata};
uint32_t const key = utils::hash::murmurSlow((uint8_t const*) dataSpace, sizeof(dataSpace), seed);
// Retain a copy of the package to permit queries after the client application has
// freed up the original material package.
uint8_t* package = new uint8_t[size];
memcpy(package, data, size);
std::unique_lock<utils::Mutex> lock(mMaterialRecordsMutex);
MaterialRecord info = {userdata, package, size, name, key};
mMaterialRecords.insert({key, info});
mApiHandler->addMaterial(&info);
return key;
}
void DebugServer::removeMaterial(MaterialKey key) {
std::unique_lock<utils::Mutex> lock(mMaterialRecordsMutex);
mMaterialRecords.erase(key);
}
const MaterialRecord* DebugServer::getRecord(const MaterialKey& key) const {
std::unique_lock<utils::Mutex> lock(mMaterialRecordsMutex);
const auto& iter = mMaterialRecords.find(key);
return iter == mMaterialRecords.end() ? nullptr : &iter->second;
}
void DebugServer::updateActiveVariants() {
if (mQueryCallback) {
std::unique_lock<utils::Mutex> lock(mMaterialRecordsMutex);
auto curr = mMaterialRecords.begin();
auto end = mMaterialRecords.end();
while (curr != end) {
auto& value = curr.value();
VariantList& result = value.activeVariants;
mQueryCallback(value.userdata, &result);
++curr;
}
}
}
bool DebugServer::handleEditCommand(const MaterialKey& key, backend::Backend api, int shaderIndex,
const char* source, size_t size) {
const auto error = [](int line) {
slog.e << "[matdbg] DebugServer: Unable to apply shader edit at line " << line << io::endl;
return false;
};
std::unique_lock<utils::Mutex> lock(mMaterialRecordsMutex);
if (mMaterialRecords.find(key) == mMaterialRecords.end()) {
return error(__LINE__);
}
MaterialRecord& material = mMaterialRecords[key];
filaflat::ChunkContainer package(material.package, material.packageSize);
if (!package.parse()) {
return error(__LINE__);
}
ShaderReplacer editor(api, mShaderLanguage, package.getData(), package.getSize());
size_t shaderCount = getShaderCount(package, editor.getMaterialTag());
if (shaderIndex < 0 || shaderIndex >= shaderCount) {
return error(__LINE__);
}
FixedCapacityVector<ShaderInfo> infos;
infos.reserve(shaderCount);
infos.resize(shaderCount);
if (!getShaderInfo(package, infos.data(), editor.getMaterialTag())) {
return error(__LINE__);
}
const ShaderInfo info = infos[shaderIndex];
if (!editor.replaceShaderSource(info.shaderModel, info.variant, info.pipelineStage, source, size)) {
return error(__LINE__);
}
delete [] material.package;
material.package = editor.getEditedPackage();
material.packageSize = editor.getEditedSize();
if (mEditCallback) {
mEditCallback(material.userdata, material.name, material.package, material.packageSize);
}
return true;
}
} // namespace filament::matdbg