# matrix_interpolation.hpp Source File

matrix_interpolation.hpp
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#ifndef GLM_GTX_matrix_interpolation
#define GLM_GTX_matrix_interpolation GLM_VERSION
// Dependency:
//#include "../glm.hpp"
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
# pragma message("GLM: GLM_GTX_matrix_interpolation extension included")
#endif
namespace glm
{
template <typename T>
void axisAngle(
detail::tmat4x4<T> const & mat,
detail::tvec3<T> & axis,
T & angle);
template <typename T>
detail::tmat4x4<T> axisAngleMatrix(
detail::tvec3<T> const & axis,
T const angle);
template <typename T>
detail::tmat4x4<T> extractMatrixRotation(
detail::tmat4x4<T> const & mat);
template <typename T>
detail::tmat4x4<T> interpolate(
detail::tmat4x4<T> const & m1,
detail::tmat4x4<T> const & m2,
T const delta);
}//namespace glm
#include "matrix_interpolation.inl"
#endif//GLM_GTX_matrix_interpolation