# vector_angle.hpp Source File

vector_angle.hpp
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#ifndef GLM_GTX_vector_angle
#define GLM_GTX_vector_angle GLM_VERSION
// Dependency:
#include "../glm.hpp"
#include "../gtc/epsilon.hpp"
#include "../gtx/quaternion.hpp"
#include "../gtx/rotate_vector.hpp"
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
# pragma message("GLM: GLM_GTX_vector_angle extension included")
#endif
namespace glm
{
template <typename vecType>
GLM_FUNC_QUALIFIER typename vecType::value_type angle(
vecType const & x,
vecType const & y);
template <typename T>
GLM_FUNC_QUALIFIER T orientedAngle(
detail::tvec2<T> const & x,
detail::tvec2<T> const & y);
template <typename T>
GLM_FUNC_QUALIFIER T orientedAngle(
detail::tvec3<T> const & x,
detail::tvec3<T> const & y,
detail::tvec3<T> const & ref);
}// namespace glm
#include "vector_angle.inl"
#endif//GLM_GTX_vector_angle