using Godot; using ImGuiNET; using ImGuiGodot; [Tool] public partial class SpriteTool : Sprite2D { private bool _showImGui = false; public override void _Ready() { if (Engine.IsEditorHint()) { _showImGui = ImGuiGD.ToolInit(); var io = ImGui.GetIO(); io.ConfigFlags |= ImGuiConfigFlags.ViewportsEnable; io.ConfigViewportsNoAutoMerge = true; } } public override void _Process(double delta) { if (_showImGui) { ImGui.Begin($"SpriteTool: {Name}"); float scale = Scale.X; if (ImGui.DragFloat("scale", ref scale, 0.1f)) { Scale = new(scale, scale); } ImGui.End(); } } }