More effort in avoiding errors in finalizers

Before calling a finalizer, Lua not only checks stack limits, but
actually ensures that a minimum number of slots are already allocated
for the call. (If it cannot ensure that, it postpones the finalizer.)
That avoids finalizers not running due to memory errors that the
programmer cannot control.
This commit is contained in:
Roberto I
2026-01-11 15:36:03 -03:00
parent 5cfc725a8b
commit 2a7cf4f319
8 changed files with 118 additions and 16 deletions

View File

@@ -707,4 +707,46 @@ end
collectgarbage(oldmode)
if T then
print("testing stack issues when calling finalizers")
local X
local obj
local function initobj ()
X = false
obj = setmetatable({}, {__gc = function () X = true end})
end
local function loop (n)
if n > 0 then loop(n - 1) end
end
-- should not try to call finalizer without a CallInfo available
initobj()
loop(20) -- ensure stack space
T.resetCI() -- remove extra CallInfos
T.alloccount(0) -- cannot allocate more CallInfos
obj = nil
collectgarbage() -- will not call finalizer
T.alloccount()
assert(X == false)
collectgarbage() -- now will call finalizer (it was still pending)
assert(X == true)
-- should not try to call finalizer without stack space available
initobj()
loop(5) -- ensure enough CallInfos
T.reallocstack(0) -- remove extra stack slots
T.alloccount(0) -- cannot reallocate stack
obj = nil
collectgarbage() -- will not call finalizer
T.alloccount()
assert(X == false)
collectgarbage() -- now will call finalizer (it was still pending)
assert(X == true)
end
print('OK')