Recast Navigation
Navigation-mesh Toolset for Games
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Here is a list of all variables with links to the files they belong to:
- a -
app :
imguiHelpers.h
,
main.cpp
- c -
CHF_MAGIC :
RecastDump.cpp
CHF_VERSION :
RecastDump.cpp
CSET_MAGIC :
RecastDump.cpp
CSET_VERSION :
RecastDump.cpp
- d -
DT_ALREADY_OCCUPIED :
DetourStatus.h
DT_BUFFER_TOO_SMALL :
DetourStatus.h
DT_CROWD_MAX_OBSTAVOIDANCE_PARAMS :
DetourCrowd.h
DT_CROWD_MAX_QUERY_FILTER_TYPE :
DetourCrowd.h
DT_CROWDAGENT_MAX_CORNERS :
DetourCrowd.h
DT_CROWDAGENT_MAX_NEIGHBOURS :
DetourCrowd.h
DT_EXT_LINK :
DetourNavMesh.h
DT_FAILURE :
DetourStatus.h
DT_IN_PROGRESS :
DetourStatus.h
DT_INVALID_PARAM :
DetourStatus.h
DT_LAYER_MAX_NEIS :
DetourTileCacheBuilder.cpp
DT_MAX_AREAS :
DetourNavMesh.h
DT_MAX_PATTERN_DIVS :
DetourObstacleAvoidance.h
DT_MAX_PATTERN_RINGS :
DetourObstacleAvoidance.h
DT_MAX_STATES_PER_NODE :
DetourNode.h
DT_MAX_TOUCHED_TILES :
DetourTileCache.h
DT_NAVMESH_MAGIC :
DetourNavMesh.h
DT_NAVMESH_STATE_MAGIC :
DetourNavMesh.h
DT_NAVMESH_STATE_VERSION :
DetourNavMesh.h
DT_NAVMESH_VERSION :
DetourNavMesh.h
DT_NODE_PARENT_BITS :
DetourNode.h
DT_NODE_STATE_BITS :
DetourNode.h
DT_NULL_IDX :
DetourNode.h
DT_NULL_LINK :
DetourNavMesh.h
DT_OFFMESH_CON_BIDIR :
DetourNavMesh.h
DT_OUT_OF_MEMORY :
DetourStatus.h
DT_OUT_OF_NODES :
DetourStatus.h
DT_PARTIAL_RESULT :
DetourStatus.h
DT_PATHQ_INVALID :
DetourPathQueue.h
DT_PI :
DetourObstacleAvoidance.cpp
DT_RAY_CAST_LIMIT_PROPORTIONS :
DetourNavMesh.h
DT_STATUS_DETAIL_MASK :
DetourStatus.h
DT_SUCCESS :
DetourStatus.h
DT_TILECACHE_MAGIC :
DetourTileCacheBuilder.h
DT_TILECACHE_NULL_AREA :
DetourTileCacheBuilder.h
DT_TILECACHE_NULL_IDX :
DetourTileCacheBuilder.h
DT_TILECACHE_VERSION :
DetourTileCacheBuilder.h
DT_TILECACHE_WALKABLE_AREA :
DetourTileCacheBuilder.h
DT_VERTS_PER_POLYGON :
DetourNavMesh.h
DT_WRONG_MAGIC :
DetourStatus.h
DT_WRONG_VERSION :
DetourStatus.h
DU_PI :
DebugDraw.h
- e -
EPSILON :
RecastArea.cpp
- g -
g_tex :
SampleInterfaces.cpp
- h -
H_SCALE :
DetourNavMeshQuery.cpp
- m -
MAX_COMMON_NODES :
DetourCrowd.cpp
MAX_CONVEXVOL_PTS :
InputGeom.h
MAX_ITERS_PER_UPDATE :
DetourCrowd.cpp
MAX_PATHQUEUE_NODES :
DetourCrowd.cpp
MAX_REM_EDGES :
DetourTileCacheBuilder.cpp
MAX_VERTS_PER_POLY :
DetourTileCacheBuilder.cpp
MESH_NULL_IDX :
DetourNavMeshBuilder.cpp
- r -
RC_AREA_BORDER :
Recast.h
RC_BORDER_REG :
Recast.h
RC_BORDER_VERTEX :
Recast.h
RC_CONTOUR_REG_MASK :
Recast.h
RC_MAX_LAYERS :
RecastLayers.cpp
RC_MAX_NEIS :
RecastLayers.cpp
RC_MESH_NULL_IDX :
Recast.h
RC_MULTIPLE_REGS :
Recast.h
RC_NOT_CONNECTED :
Recast.h
RC_NULL_AREA :
Recast.h
RC_NULL_NEI :
RecastRegion.cpp
RC_PI :
Recast.h
RC_SPAN_HEIGHT_BITS :
Recast.h
RC_SPAN_MAX_HEIGHT :
Recast.h
RC_SPANS_PER_POOL :
Recast.h
RC_UNSET_HEIGHT :
RecastMeshDetail.cpp
RC_WALKABLE_AREA :
Recast.h
- s -
sAllocFunc :
DetourAlloc.cpp
sAssertFailFunc :
DetourAssert.cpp
sFreeFunc :
DetourAlloc.cpp
sRecastAllocFunc :
RecastAlloc.cpp
sRecastAssertFailFunc :
RecastAssert.cpp
sRecastFreeFunc :
RecastAlloc.cpp
startup :
PerfTimer.cpp
- t -
toolNames :
Sample.h
,
Sample.cpp
- v -
VERTEX_BUCKET_COUNT :
RecastMesh.cpp
VERTEX_BUCKET_COUNT2 :
DetourTileCacheBuilder.cpp
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Licence (ZLib)
| Copyright 2009 Mikko Mononen