mirror of
https://github.com/recastnavigation/recastnavigation.git
synced 2026-08-16 08:09:53 +00:00
Removed hungarian notation from tile mesh sample fields
This commit is contained in:
@@ -193,31 +193,31 @@ Sample_TileMesh::~Sample_TileMesh()
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void Sample_TileMesh::cleanup()
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{
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delete[] m_triareas;
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m_triareas = nullptr;
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rcFreeHeightField(m_heightfield);
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m_heightfield = nullptr;
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rcFreeCompactHeightfield(m_compactHeightfield);
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m_compactHeightfield = nullptr;
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rcFreeContourSet(m_contourSet);
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m_contourSet = nullptr;
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rcFreePolyMesh(m_polyMesh);
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m_polyMesh = nullptr;
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rcFreePolyMeshDetail(m_detailPolyMesh);
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m_detailPolyMesh = nullptr;
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delete[] triareas;
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triareas = nullptr;
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rcFreeHeightField(heightfield);
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heightfield = nullptr;
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rcFreeCompactHeightfield(compactHeightfield);
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compactHeightfield = nullptr;
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rcFreeContourSet(contourSet);
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contourSet = nullptr;
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rcFreePolyMesh(polyMesh);
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polyMesh = nullptr;
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rcFreePolyMeshDetail(detailPolyMesh);
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detailPolyMesh = nullptr;
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}
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void Sample_TileMesh::handleSettings()
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{
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Sample::handleCommonSettings();
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if (imguiCheck("Build All Tiles", m_buildAll))
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if (imguiCheck("Build All Tiles", buildAll))
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{
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m_buildAll = !m_buildAll;
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buildAll = !buildAll;
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}
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imguiLabel("Tiling");
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imguiSlider("TileSize", &m_tileSize, 16.0f, 1024.0f, 16.0f);
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imguiSlider("TileSize", &tileSize, 16.0f, 1024.0f, 16.0f);
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if (inputGeometry)
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{
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@@ -226,7 +226,7 @@ void Sample_TileMesh::handleSettings()
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int gridWidth = 0;
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int gridHeight = 0;
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rcCalcGridSize(navMeshBoundsMin, navMeshBoundsMax, cellSize, &gridWidth, &gridHeight);
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const int tileSize = static_cast<int>(m_tileSize);
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const int tileSize = static_cast<int>(tileSize);
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const int tileWidth = (gridWidth + tileSize - 1) / tileSize;
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const int tileHeight = (gridHeight + tileSize - 1) / tileSize;
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@@ -239,17 +239,17 @@ void Sample_TileMesh::handleSettings()
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int tileBits = rcMin((int)ilog2(nextPow2(tileWidth * tileHeight)), 14);
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tileBits = rcMin(tileBits, 14);
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int polyBits = 22 - tileBits;
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m_maxTiles = 1 << tileBits;
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m_maxPolysPerTile = 1 << polyBits;
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snprintf(text, 64, "Max Tiles %d", m_maxTiles);
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maxTiles = 1 << tileBits;
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maxPolysPerTile = 1 << polyBits;
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snprintf(text, 64, "Max Tiles %d", maxTiles);
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imguiValue(text);
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snprintf(text, 64, "Max Polys %d", m_maxPolysPerTile);
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snprintf(text, 64, "Max Polys %d", maxPolysPerTile);
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imguiValue(text);
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}
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else
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{
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m_maxTiles = 0;
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m_maxPolysPerTile = 0;
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maxTiles = 0;
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maxPolysPerTile = 0;
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}
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imguiSeparator();
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@@ -273,7 +273,7 @@ void Sample_TileMesh::handleSettings()
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imguiUnindent();
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char msg[64];
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snprintf(msg, 64, "Build Time: %.1fms", m_totalBuildTimeMs);
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snprintf(msg, 64, "Build Time: %.1fms", totalBuildTimeMs);
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imguiLabel(msg);
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imguiSeparator();
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@@ -323,9 +323,9 @@ void Sample_TileMesh::handleTools()
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void Sample_TileMesh::UI_DrawModeOption(const char* name, DrawMode drawMode, bool enabled)
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{
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if (imguiCheck(name, m_drawMode == drawMode, enabled))
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if (imguiCheck(name, this->drawMode == drawMode, enabled))
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{
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m_drawMode = drawMode;
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this->drawMode = drawMode;
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}
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}
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@@ -339,17 +339,17 @@ void Sample_TileMesh::handleDebugMode()
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UI_DrawModeOption("Navmesh BVTree", DrawMode::NAVMESH_BVTREE, navMesh != nullptr);
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UI_DrawModeOption("Navmesh Nodes", DrawMode::NAVMESH_NODES, navQuery != nullptr);
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UI_DrawModeOption("Navmesh Portals", DrawMode::NAVMESH_PORTALS, navMesh != nullptr);
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UI_DrawModeOption("Voxels", DrawMode::VOXELS, m_heightfield != nullptr);
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UI_DrawModeOption("Walkable Voxels", DrawMode::VOXELS_WALKABLE, m_heightfield != nullptr);
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UI_DrawModeOption("Compact", DrawMode::COMPACT, m_compactHeightfield != nullptr);
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UI_DrawModeOption("Compact Distance", DrawMode::COMPACT_DISTANCE, m_compactHeightfield != nullptr);
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UI_DrawModeOption("Compact Regions", DrawMode::COMPACT_REGIONS, m_compactHeightfield != nullptr);
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UI_DrawModeOption("Region Connections", DrawMode::REGION_CONNECTIONS, m_contourSet != nullptr);
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UI_DrawModeOption("Raw Contours", DrawMode::RAW_CONTOURS, m_contourSet != nullptr);
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UI_DrawModeOption("Both Contours", DrawMode::BOTH_CONTOURS, m_contourSet != nullptr);
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UI_DrawModeOption("Contours", DrawMode::CONTOURS, m_contourSet != nullptr);
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UI_DrawModeOption("Poly Mesh", DrawMode::POLYMESH, m_polyMesh != nullptr);
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UI_DrawModeOption("Poly Mesh Detail", DrawMode::POLYMESH_DETAIL, m_detailPolyMesh != nullptr);
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UI_DrawModeOption("Voxels", DrawMode::VOXELS, heightfield != nullptr);
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UI_DrawModeOption("Walkable Voxels", DrawMode::VOXELS_WALKABLE, heightfield != nullptr);
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UI_DrawModeOption("Compact", DrawMode::COMPACT, compactHeightfield != nullptr);
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UI_DrawModeOption("Compact Distance", DrawMode::COMPACT_DISTANCE, compactHeightfield != nullptr);
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UI_DrawModeOption("Compact Regions", DrawMode::COMPACT_REGIONS, compactHeightfield != nullptr);
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UI_DrawModeOption("Region Connections", DrawMode::REGION_CONNECTIONS, contourSet != nullptr);
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UI_DrawModeOption("Raw Contours", DrawMode::RAW_CONTOURS, contourSet != nullptr);
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UI_DrawModeOption("Both Contours", DrawMode::BOTH_CONTOURS, contourSet != nullptr);
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UI_DrawModeOption("Contours", DrawMode::CONTOURS, contourSet != nullptr);
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UI_DrawModeOption("Poly Mesh", DrawMode::POLYMESH, polyMesh != nullptr);
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UI_DrawModeOption("Poly Mesh Detail", DrawMode::POLYMESH_DETAIL, detailPolyMesh != nullptr);
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}
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void Sample_TileMesh::handleRender()
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@@ -362,7 +362,7 @@ void Sample_TileMesh::handleRender()
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const float texScale = 1.0f / (cellSize * 10.0f);
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// Draw mesh
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if (m_drawMode != DrawMode::NAVMESH_TRANS)
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if (drawMode != DrawMode::NAVMESH_TRANS)
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{
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// Draw mesh
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duDebugDrawTriMeshSlope(
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@@ -397,9 +397,9 @@ void Sample_TileMesh::handleRender()
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int gridWith = 0;
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int gridHeight = 0;
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rcCalcGridSize(navMeshBoundsMin, navMeshBoundsMax, cellSize, &gridWith, &gridHeight);
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const int tileWidth = (gridWith + static_cast<int>(m_tileSize) - 1) / static_cast<int>(m_tileSize);
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const int tileHeight = (gridHeight + static_cast<int>(m_tileSize) - 1) / static_cast<int>(m_tileSize);
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const float size = m_tileSize * cellSize;
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const int tileWidth = (gridWith + static_cast<int>(tileSize) - 1) / static_cast<int>(tileSize);
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const int tileHeight = (gridHeight + static_cast<int>(tileSize) - 1) / static_cast<int>(tileSize);
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const float size = tileSize * cellSize;
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duDebugDrawGridXZ(
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&debugDraw,
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navMeshBoundsMin[0],
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@@ -414,33 +414,32 @@ void Sample_TileMesh::handleRender()
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// Draw active tile
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duDebugDrawBoxWire(
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&debugDraw,
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m_lastBuiltTileBoundsMin[0],
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m_lastBuiltTileBoundsMin[1],
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m_lastBuiltTileBoundsMin[2],
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m_lastBuiltTileBoundsMax[0],
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m_lastBuiltTileBoundsMax[1],
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m_lastBuiltTileBoundsMax[2],
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m_tileColor,
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lastBuiltTileBoundsMin[0],
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lastBuiltTileBoundsMin[1],
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lastBuiltTileBoundsMin[2],
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lastBuiltTileBoundsMax[0],
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lastBuiltTileBoundsMax[1],
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lastBuiltTileBoundsMax[2],
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tileColor,
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1.0f);
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if (navMesh && navQuery &&
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(m_drawMode == DrawMode::NAVMESH || m_drawMode == DrawMode::NAVMESH_TRANS || m_drawMode == DrawMode::NAVMESH_BVTREE ||
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m_drawMode == DrawMode::NAVMESH_NODES || m_drawMode == DrawMode::NAVMESH_PORTALS ||
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m_drawMode == DrawMode::NAVMESH_INVIS))
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(drawMode == DrawMode::NAVMESH || drawMode == DrawMode::NAVMESH_TRANS || drawMode == DrawMode::NAVMESH_BVTREE ||
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drawMode == DrawMode::NAVMESH_NODES || drawMode == DrawMode::NAVMESH_PORTALS || drawMode == DrawMode::NAVMESH_INVIS))
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{
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if (m_drawMode != DrawMode::NAVMESH_INVIS)
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if (drawMode != DrawMode::NAVMESH_INVIS)
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{
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duDebugDrawNavMeshWithClosedList(&debugDraw, *navMesh, *navQuery, navMeshDrawFlags);
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}
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if (m_drawMode == DrawMode::NAVMESH_BVTREE)
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if (drawMode == DrawMode::NAVMESH_BVTREE)
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{
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duDebugDrawNavMeshBVTree(&debugDraw, *navMesh);
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}
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if (m_drawMode == DrawMode::NAVMESH_PORTALS)
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if (drawMode == DrawMode::NAVMESH_PORTALS)
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{
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duDebugDrawNavMeshPortals(&debugDraw, *navMesh);
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}
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if (m_drawMode == DrawMode::NAVMESH_NODES)
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if (drawMode == DrawMode::NAVMESH_NODES)
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{
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duDebugDrawNavMeshNodes(&debugDraw, *navQuery);
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}
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@@ -449,70 +448,70 @@ void Sample_TileMesh::handleRender()
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glDepthMask(GL_TRUE);
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if (m_compactHeightfield && m_drawMode == DrawMode::COMPACT)
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if (compactHeightfield && drawMode == DrawMode::COMPACT)
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{
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duDebugDrawCompactHeightfieldSolid(&debugDraw, *m_compactHeightfield);
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duDebugDrawCompactHeightfieldSolid(&debugDraw, *compactHeightfield);
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}
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if (m_compactHeightfield && m_drawMode == DrawMode::COMPACT_DISTANCE)
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if (compactHeightfield && drawMode == DrawMode::COMPACT_DISTANCE)
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{
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duDebugDrawCompactHeightfieldDistance(&debugDraw, *m_compactHeightfield);
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duDebugDrawCompactHeightfieldDistance(&debugDraw, *compactHeightfield);
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}
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if (m_compactHeightfield && m_drawMode == DrawMode::COMPACT_REGIONS)
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if (compactHeightfield && drawMode == DrawMode::COMPACT_REGIONS)
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{
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duDebugDrawCompactHeightfieldRegions(&debugDraw, *m_compactHeightfield);
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duDebugDrawCompactHeightfieldRegions(&debugDraw, *compactHeightfield);
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}
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if (m_heightfield && m_drawMode == DrawMode::VOXELS)
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if (heightfield && drawMode == DrawMode::VOXELS)
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{
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glEnable(GL_FOG);
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duDebugDrawHeightfieldSolid(&debugDraw, *m_heightfield);
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duDebugDrawHeightfieldSolid(&debugDraw, *heightfield);
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glDisable(GL_FOG);
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}
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if (m_heightfield && m_drawMode == DrawMode::VOXELS_WALKABLE)
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if (heightfield && drawMode == DrawMode::VOXELS_WALKABLE)
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{
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glEnable(GL_FOG);
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duDebugDrawHeightfieldWalkable(&debugDraw, *m_heightfield);
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duDebugDrawHeightfieldWalkable(&debugDraw, *heightfield);
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glDisable(GL_FOG);
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}
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if (m_contourSet && m_drawMode == DrawMode::RAW_CONTOURS)
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if (contourSet && drawMode == DrawMode::RAW_CONTOURS)
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{
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glDepthMask(GL_FALSE);
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duDebugDrawRawContours(&debugDraw, *m_contourSet);
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duDebugDrawRawContours(&debugDraw, *contourSet);
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glDepthMask(GL_TRUE);
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}
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if (m_contourSet && m_drawMode == DrawMode::BOTH_CONTOURS)
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if (contourSet && drawMode == DrawMode::BOTH_CONTOURS)
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{
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glDepthMask(GL_FALSE);
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duDebugDrawRawContours(&debugDraw, *m_contourSet, 0.5f);
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duDebugDrawContours(&debugDraw, *m_contourSet);
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duDebugDrawRawContours(&debugDraw, *contourSet, 0.5f);
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duDebugDrawContours(&debugDraw, *contourSet);
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glDepthMask(GL_TRUE);
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}
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if (m_contourSet && m_drawMode == DrawMode::CONTOURS)
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if (contourSet && drawMode == DrawMode::CONTOURS)
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{
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glDepthMask(GL_FALSE);
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duDebugDrawContours(&debugDraw, *m_contourSet);
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duDebugDrawContours(&debugDraw, *contourSet);
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glDepthMask(GL_TRUE);
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}
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if (m_compactHeightfield && m_contourSet && m_drawMode == DrawMode::REGION_CONNECTIONS)
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if (compactHeightfield && contourSet && drawMode == DrawMode::REGION_CONNECTIONS)
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{
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duDebugDrawCompactHeightfieldRegions(&debugDraw, *m_compactHeightfield);
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duDebugDrawCompactHeightfieldRegions(&debugDraw, *compactHeightfield);
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glDepthMask(GL_FALSE);
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duDebugDrawRegionConnections(&debugDraw, *m_contourSet);
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duDebugDrawRegionConnections(&debugDraw, *contourSet);
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glDepthMask(GL_TRUE);
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}
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if (m_polyMesh && m_drawMode == DrawMode::POLYMESH)
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if (polyMesh && drawMode == DrawMode::POLYMESH)
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{
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glDepthMask(GL_FALSE);
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duDebugDrawPolyMesh(&debugDraw, *m_polyMesh);
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duDebugDrawPolyMesh(&debugDraw, *polyMesh);
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glDepthMask(GL_TRUE);
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}
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if (m_detailPolyMesh && m_drawMode == DrawMode::POLYMESH_DETAIL)
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if (detailPolyMesh && drawMode == DrawMode::POLYMESH_DETAIL)
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{
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glDepthMask(GL_FALSE);
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duDebugDrawPolyMeshDetail(&debugDraw, *m_detailPolyMesh);
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duDebugDrawPolyMeshDetail(&debugDraw, *detailPolyMesh);
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glDepthMask(GL_TRUE);
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}
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@@ -533,19 +532,19 @@ void Sample_TileMesh::handleRenderOverlay(double* proj, double* model, int* view
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// Draw start and end point labels
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const int projectResult = gluProject(
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static_cast<GLdouble>(m_lastBuiltTileBoundsMin[0] + m_lastBuiltTileBoundsMax[0]) / 2,
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static_cast<GLdouble>(m_lastBuiltTileBoundsMin[1] + m_lastBuiltTileBoundsMax[1]) / 2,
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static_cast<GLdouble>(m_lastBuiltTileBoundsMin[2] + m_lastBuiltTileBoundsMax[2]) / 2,
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static_cast<GLdouble>(lastBuiltTileBoundsMin[0] + lastBuiltTileBoundsMax[0]) / 2,
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static_cast<GLdouble>(lastBuiltTileBoundsMin[1] + lastBuiltTileBoundsMax[1]) / 2,
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static_cast<GLdouble>(lastBuiltTileBoundsMin[2] + lastBuiltTileBoundsMax[2]) / 2,
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model,
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proj,
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view,
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&x,
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&y,
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&z);
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if (m_tileBuildTime > 0.0f && projectResult == GL_TRUE)
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if (tileBuildTime > 0.0f && projectResult == GL_TRUE)
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{
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char text[32];
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snprintf(text, 32, "%.3fms / %dTris / %.1fkB", m_tileBuildTime, m_tileTriCount, m_tileMemUsage);
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snprintf(text, 32, "%.3fms / %dTris / %.1fkB", tileBuildTime, tileTriCount, tileMemUsage);
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imguiDrawText(static_cast<int>(x), static_cast<int>(y) - 25, IMGUI_ALIGN_CENTER, text, imguiRGBA(0, 0, 0, 220));
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}
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@@ -563,7 +562,7 @@ void Sample_TileMesh::handleMeshChanged(InputGeom* geom)
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const BuildSettings* buildSettings = geom->getBuildSettings();
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if (buildSettings && buildSettings->tileSize > 0)
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{
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m_tileSize = buildSettings->tileSize;
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tileSize = buildSettings->tileSize;
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}
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cleanup();
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@@ -599,10 +598,10 @@ bool Sample_TileMesh::handleBuild()
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dtNavMeshParams params;
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rcVcopy(params.orig, inputGeometry->getNavMeshBoundsMin());
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params.tileWidth = m_tileSize * cellSize;
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params.tileHeight = m_tileSize * cellSize;
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params.maxTiles = m_maxTiles;
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params.maxPolys = m_maxPolysPerTile;
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params.tileWidth = tileSize * cellSize;
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params.tileHeight = tileSize * cellSize;
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params.maxTiles = maxTiles;
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params.maxPolys = maxPolysPerTile;
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dtStatus status = navMesh->init(¶ms);
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if (dtStatusFailed(status))
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@@ -618,7 +617,7 @@ bool Sample_TileMesh::handleBuild()
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return false;
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}
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if (m_buildAll)
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if (buildAll)
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{
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buildAllTiles();
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}
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@@ -636,7 +635,7 @@ void Sample_TileMesh::collectSettings(BuildSettings& settings)
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{
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Sample::collectSettings(settings);
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settings.tileSize = m_tileSize;
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settings.tileSize = tileSize;
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}
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void Sample_TileMesh::buildTile(const float* pos)
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@@ -653,25 +652,24 @@ void Sample_TileMesh::buildTile(const float* pos)
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const float* navMeshBoundsMin = inputGeometry->getNavMeshBoundsMin();
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const float* navMeshBoundsMax = inputGeometry->getNavMeshBoundsMax();
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const float tileSize = m_tileSize * cellSize;
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const float tileSize = tileSize * cellSize;
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const int tileX = static_cast<int>((pos[0] - navMeshBoundsMin[0]) / tileSize);
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const int tileY = static_cast<int>((pos[2] - navMeshBoundsMin[2]) / tileSize);
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m_lastBuiltTileBoundsMin[0] = navMeshBoundsMin[0] + static_cast<float>(tileX) * tileSize;
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m_lastBuiltTileBoundsMin[1] = navMeshBoundsMin[1];
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m_lastBuiltTileBoundsMin[2] = navMeshBoundsMin[2] + static_cast<float>(tileY) * tileSize;
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lastBuiltTileBoundsMin[0] = navMeshBoundsMin[0] + static_cast<float>(tileX) * tileSize;
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lastBuiltTileBoundsMin[1] = navMeshBoundsMin[1];
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lastBuiltTileBoundsMin[2] = navMeshBoundsMin[2] + static_cast<float>(tileY) * tileSize;
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m_lastBuiltTileBoundsMax[0] = navMeshBoundsMin[0] + static_cast<float>(tileX + 1) * tileSize;
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m_lastBuiltTileBoundsMax[1] = navMeshBoundsMax[1];
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m_lastBuiltTileBoundsMax[2] = navMeshBoundsMin[2] + static_cast<float>(tileY + 1) * tileSize;
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lastBuiltTileBoundsMax[0] = navMeshBoundsMin[0] + static_cast<float>(tileX + 1) * tileSize;
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lastBuiltTileBoundsMax[1] = navMeshBoundsMax[1];
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lastBuiltTileBoundsMax[2] = navMeshBoundsMin[2] + static_cast<float>(tileY + 1) * tileSize;
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m_tileColor = duRGBA(255, 255, 255, 64);
|
||||
tileColor = duRGBA(255, 255, 255, 64);
|
||||
|
||||
buildContext->resetLog();
|
||||
|
||||
int tileMeshDataSize = 0;
|
||||
unsigned char* tileMeshData =
|
||||
buildTileMesh(tileX, tileY, m_lastBuiltTileBoundsMin, m_lastBuiltTileBoundsMax, tileMeshDataSize);
|
||||
unsigned char* tileMeshData = buildTileMesh(tileX, tileY, lastBuiltTileBoundsMin, lastBuiltTileBoundsMax, tileMeshDataSize);
|
||||
|
||||
// Remove any previous data (navmesh owns and deletes the data).
|
||||
navMesh->removeTile(navMesh->getTileRefAt(tileX, tileY, 0), 0, 0);
|
||||
@@ -699,7 +697,7 @@ void Sample_TileMesh::getTilePos(const float* pos, int& outTileX, int& outTileY)
|
||||
|
||||
const float* navMeshBoundsMin = inputGeometry->getNavMeshBoundsMin();
|
||||
|
||||
const float tileSize = m_tileSize * cellSize;
|
||||
const float tileSize = tileSize * cellSize;
|
||||
outTileX = static_cast<int>((pos[0] - navMeshBoundsMin[0]) / tileSize);
|
||||
outTileY = static_cast<int>((pos[2] - navMeshBoundsMin[2]) / tileSize);
|
||||
}
|
||||
@@ -718,19 +716,19 @@ void Sample_TileMesh::removeTile(const float* pos)
|
||||
const float* navMeshBoundsMin = inputGeometry->getNavMeshBoundsMin();
|
||||
const float* navmeshBoundsMax = inputGeometry->getNavMeshBoundsMax();
|
||||
|
||||
const float tileSize = m_tileSize * cellSize;
|
||||
const float tileSize = tileSize * cellSize;
|
||||
const int tileX = static_cast<int>((pos[0] - navMeshBoundsMin[0]) / tileSize);
|
||||
const int tileY = static_cast<int>((pos[2] - navMeshBoundsMin[2]) / tileSize);
|
||||
|
||||
m_lastBuiltTileBoundsMin[0] = navMeshBoundsMin[0] + static_cast<float>(tileX) * tileSize;
|
||||
m_lastBuiltTileBoundsMin[1] = navMeshBoundsMin[1];
|
||||
m_lastBuiltTileBoundsMin[2] = navMeshBoundsMin[2] + static_cast<float>(tileY) * tileSize;
|
||||
lastBuiltTileBoundsMin[0] = navMeshBoundsMin[0] + static_cast<float>(tileX) * tileSize;
|
||||
lastBuiltTileBoundsMin[1] = navMeshBoundsMin[1];
|
||||
lastBuiltTileBoundsMin[2] = navMeshBoundsMin[2] + static_cast<float>(tileY) * tileSize;
|
||||
|
||||
m_lastBuiltTileBoundsMax[0] = navMeshBoundsMin[0] + static_cast<float>(tileX + 1) * tileSize;
|
||||
m_lastBuiltTileBoundsMax[1] = navmeshBoundsMax[1];
|
||||
m_lastBuiltTileBoundsMax[2] = navMeshBoundsMin[2] + static_cast<float>(tileY + 1) * tileSize;
|
||||
lastBuiltTileBoundsMax[0] = navMeshBoundsMin[0] + static_cast<float>(tileX + 1) * tileSize;
|
||||
lastBuiltTileBoundsMax[1] = navmeshBoundsMax[1];
|
||||
lastBuiltTileBoundsMax[2] = navMeshBoundsMin[2] + static_cast<float>(tileY + 1) * tileSize;
|
||||
|
||||
m_tileColor = duRGBA(128, 32, 16, 64);
|
||||
tileColor = duRGBA(128, 32, 16, 64);
|
||||
|
||||
navMesh->removeTile(navMesh->getTileRefAt(tileX, tileY, 0), 0, 0);
|
||||
}
|
||||
@@ -751,10 +749,10 @@ void Sample_TileMesh::buildAllTiles()
|
||||
int gridWidth = 0;
|
||||
int gridHeight = 0;
|
||||
rcCalcGridSize(navMeshBoundsMin, navMeshBoundsMax, cellSize, &gridWidth, &gridHeight);
|
||||
const int tileSize = static_cast<int>(m_tileSize);
|
||||
const int tileSize = static_cast<int>(tileSize);
|
||||
const int tileWidth = (gridWidth + tileSize - 1) / tileSize;
|
||||
const int tileHeight = (gridHeight + tileSize - 1) / tileSize;
|
||||
const float tileCellSize = m_tileSize * cellSize;
|
||||
const float tileCellSize = tileSize * cellSize;
|
||||
|
||||
// Start the build process.
|
||||
buildContext->startTimer(RC_TIMER_TEMP);
|
||||
@@ -763,17 +761,16 @@ void Sample_TileMesh::buildAllTiles()
|
||||
{
|
||||
for (int x = 0; x < tileWidth; ++x)
|
||||
{
|
||||
m_lastBuiltTileBoundsMin[0] = navMeshBoundsMin[0] + static_cast<float>(x) * tileCellSize;
|
||||
m_lastBuiltTileBoundsMin[1] = navMeshBoundsMin[1];
|
||||
m_lastBuiltTileBoundsMin[2] = navMeshBoundsMin[2] + static_cast<float>(y) * tileCellSize;
|
||||
lastBuiltTileBoundsMin[0] = navMeshBoundsMin[0] + static_cast<float>(x) * tileCellSize;
|
||||
lastBuiltTileBoundsMin[1] = navMeshBoundsMin[1];
|
||||
lastBuiltTileBoundsMin[2] = navMeshBoundsMin[2] + static_cast<float>(y) * tileCellSize;
|
||||
|
||||
m_lastBuiltTileBoundsMax[0] = navMeshBoundsMin[0] + static_cast<float>(x + 1) * tileCellSize;
|
||||
m_lastBuiltTileBoundsMax[1] = navMeshBoundsMax[1];
|
||||
m_lastBuiltTileBoundsMax[2] = navMeshBoundsMin[2] + static_cast<float>(y + 1) * tileCellSize;
|
||||
lastBuiltTileBoundsMax[0] = navMeshBoundsMin[0] + static_cast<float>(x + 1) * tileCellSize;
|
||||
lastBuiltTileBoundsMax[1] = navMeshBoundsMax[1];
|
||||
lastBuiltTileBoundsMax[2] = navMeshBoundsMin[2] + static_cast<float>(y + 1) * tileCellSize;
|
||||
|
||||
int tileMeshDataSize = 0;
|
||||
unsigned char* tileMeshData =
|
||||
buildTileMesh(x, y, m_lastBuiltTileBoundsMin, m_lastBuiltTileBoundsMax, tileMeshDataSize);
|
||||
unsigned char* tileMeshData = buildTileMesh(x, y, lastBuiltTileBoundsMin, lastBuiltTileBoundsMax, tileMeshDataSize);
|
||||
if (!tileMeshData)
|
||||
{
|
||||
continue;
|
||||
@@ -792,7 +789,7 @@ void Sample_TileMesh::buildAllTiles()
|
||||
|
||||
// Record the total build time.
|
||||
buildContext->stopTimer(RC_TIMER_TEMP);
|
||||
m_totalBuildTimeMs = static_cast<float>(buildContext->getAccumulatedTime(RC_TIMER_TEMP)) / 1000.0f;
|
||||
totalBuildTimeMs = static_cast<float>(buildContext->getAccumulatedTime(RC_TIMER_TEMP)) / 1000.0f;
|
||||
}
|
||||
|
||||
void Sample_TileMesh::removeAllTiles() const
|
||||
@@ -811,7 +808,7 @@ void Sample_TileMesh::removeAllTiles() const
|
||||
int gridWidth = 0;
|
||||
int gridHeight = 0;
|
||||
rcCalcGridSize(navMeshBoundsMin, navMeshBoundsMax, cellSize, &gridWidth, &gridHeight);
|
||||
const int tileSize = static_cast<int>(m_tileSize);
|
||||
const int tileSize = static_cast<int>(tileSize);
|
||||
const int tileWidth = (gridWidth + tileSize - 1) / tileSize;
|
||||
const int tileHeight = (gridHeight + tileSize - 1) / tileSize;
|
||||
|
||||
@@ -837,8 +834,8 @@ unsigned char* Sample_TileMesh::buildTileMesh(
|
||||
return 0;
|
||||
}
|
||||
|
||||
m_tileMemUsage = 0;
|
||||
m_tileBuildTime = 0;
|
||||
tileMemUsage = 0;
|
||||
tileBuildTime = 0;
|
||||
|
||||
cleanup();
|
||||
|
||||
@@ -848,24 +845,24 @@ unsigned char* Sample_TileMesh::buildTileMesh(
|
||||
const rcChunkyTriMesh* chunkyMesh = inputGeometry->getChunkyMesh();
|
||||
|
||||
// Init build configuration from GUI
|
||||
memset(&m_config, 0, sizeof(m_config));
|
||||
m_config.cs = cellSize;
|
||||
m_config.ch = cellHeight;
|
||||
m_config.walkableSlopeAngle = agentMaxSlope;
|
||||
m_config.walkableHeight = static_cast<int>(ceilf(agentHeight / m_config.ch));
|
||||
m_config.walkableClimb = static_cast<int>(floorf(agentMaxClimb / m_config.ch));
|
||||
m_config.walkableRadius = static_cast<int>(ceilf(agentRadius / m_config.cs));
|
||||
m_config.maxEdgeLen = static_cast<int>(edgeMaxLen / cellSize);
|
||||
m_config.maxSimplificationError = edgeMaxError;
|
||||
m_config.minRegionArea = static_cast<int>(rcSqr(regionMinSize)); // Note: area = size*size
|
||||
m_config.mergeRegionArea = static_cast<int>(rcSqr(regionMergeSize)); // Note: area = size*size
|
||||
m_config.maxVertsPerPoly = static_cast<int>(vertsPerPoly);
|
||||
m_config.tileSize = static_cast<int>(m_tileSize);
|
||||
m_config.borderSize = m_config.walkableRadius + 3; // Reserve enough padding.
|
||||
m_config.width = m_config.tileSize + m_config.borderSize * 2;
|
||||
m_config.height = m_config.tileSize + m_config.borderSize * 2;
|
||||
m_config.detailSampleDist = detailSampleDist < 0.9f ? 0 : cellSize * detailSampleDist;
|
||||
m_config.detailSampleMaxError = cellHeight * detailSampleMaxError;
|
||||
memset(&config, 0, sizeof(config));
|
||||
config.cs = cellSize;
|
||||
config.ch = cellHeight;
|
||||
config.walkableSlopeAngle = agentMaxSlope;
|
||||
config.walkableHeight = static_cast<int>(ceilf(agentHeight / config.ch));
|
||||
config.walkableClimb = static_cast<int>(floorf(agentMaxClimb / config.ch));
|
||||
config.walkableRadius = static_cast<int>(ceilf(agentRadius / config.cs));
|
||||
config.maxEdgeLen = static_cast<int>(edgeMaxLen / cellSize);
|
||||
config.maxSimplificationError = edgeMaxError;
|
||||
config.minRegionArea = static_cast<int>(rcSqr(regionMinSize)); // Note: area = size*size
|
||||
config.mergeRegionArea = static_cast<int>(rcSqr(regionMergeSize)); // Note: area = size*size
|
||||
config.maxVertsPerPoly = static_cast<int>(vertsPerPoly);
|
||||
config.tileSize = static_cast<int>(tileSize);
|
||||
config.borderSize = config.walkableRadius + 3; // Reserve enough padding.
|
||||
config.width = config.tileSize + config.borderSize * 2;
|
||||
config.height = config.tileSize + config.borderSize * 2;
|
||||
config.detailSampleDist = detailSampleDist < 0.9f ? 0 : cellSize * detailSampleDist;
|
||||
config.detailSampleMaxError = cellHeight * detailSampleMaxError;
|
||||
|
||||
// Expand the heightfield bounding box by border size to find the extents of geometry we need to build this tile.
|
||||
//
|
||||
@@ -888,12 +885,12 @@ unsigned char* Sample_TileMesh::buildTileMesh(
|
||||
// For example if you build a navmesh for terrain, and want the navmesh tiles to match the terrain tile size
|
||||
// you will need to pass in data from neighbour terrain tiles too! In a simple case, just pass in all the 8 neighbours,
|
||||
// or use the bounding box below to only pass in a sliver of each of the 8 neighbours.
|
||||
rcVcopy(m_config.bmin, boundsMin);
|
||||
rcVcopy(m_config.bmax, boundsMax);
|
||||
m_config.bmin[0] -= static_cast<float>(m_config.borderSize) * m_config.cs;
|
||||
m_config.bmin[2] -= static_cast<float>(m_config.borderSize) * m_config.cs;
|
||||
m_config.bmax[0] += static_cast<float>(m_config.borderSize) * m_config.cs;
|
||||
m_config.bmax[2] += static_cast<float>(m_config.borderSize) * m_config.cs;
|
||||
rcVcopy(config.bmin, boundsMin);
|
||||
rcVcopy(config.bmax, boundsMax);
|
||||
config.bmin[0] -= static_cast<float>(config.borderSize) * config.cs;
|
||||
config.bmin[2] -= static_cast<float>(config.borderSize) * config.cs;
|
||||
config.bmax[0] += static_cast<float>(config.borderSize) * config.cs;
|
||||
config.bmax[2] += static_cast<float>(config.borderSize) * config.cs;
|
||||
|
||||
// Reset build times gathering.
|
||||
buildContext->resetTimers();
|
||||
@@ -902,7 +899,7 @@ unsigned char* Sample_TileMesh::buildTileMesh(
|
||||
buildContext->startTimer(RC_TIMER_TOTAL);
|
||||
|
||||
buildContext->log(RC_LOG_PROGRESS, "Building navigation:");
|
||||
buildContext->log(RC_LOG_PROGRESS, " - %d x %d cells", m_config.width, m_config.height);
|
||||
buildContext->log(RC_LOG_PROGRESS, " - %d x %d cells", config.width, config.height);
|
||||
buildContext->log(
|
||||
RC_LOG_PROGRESS,
|
||||
" - %.1fK verts, %.1fK tris",
|
||||
@@ -910,21 +907,21 @@ unsigned char* Sample_TileMesh::buildTileMesh(
|
||||
static_cast<float>(numTris) / 1000.0f);
|
||||
|
||||
// Allocate voxel heightfield where we rasterize our input data to.
|
||||
m_heightfield = rcAllocHeightfield();
|
||||
if (!m_heightfield)
|
||||
heightfield = rcAllocHeightfield();
|
||||
if (!heightfield)
|
||||
{
|
||||
buildContext->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'solid'.");
|
||||
return 0;
|
||||
}
|
||||
if (!rcCreateHeightfield(
|
||||
buildContext,
|
||||
*m_heightfield,
|
||||
m_config.width,
|
||||
m_config.height,
|
||||
m_config.bmin,
|
||||
m_config.bmax,
|
||||
m_config.cs,
|
||||
m_config.ch))
|
||||
*heightfield,
|
||||
config.width,
|
||||
config.height,
|
||||
config.bmin,
|
||||
config.bmax,
|
||||
config.cs,
|
||||
config.ch))
|
||||
{
|
||||
buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not create solid heightfield.");
|
||||
return 0;
|
||||
@@ -933,19 +930,19 @@ unsigned char* Sample_TileMesh::buildTileMesh(
|
||||
// Allocate array that can hold triangle flags.
|
||||
// If you have multiple meshes you need to process, allocate
|
||||
// and array which can hold the max number of triangles you need to process.
|
||||
m_triareas = new unsigned char[chunkyMesh->maxTrisPerChunk];
|
||||
if (!m_triareas)
|
||||
triareas = new unsigned char[chunkyMesh->maxTrisPerChunk];
|
||||
if (!triareas)
|
||||
{
|
||||
buildContext->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'm_triareas' (%d).", chunkyMesh->maxTrisPerChunk);
|
||||
buildContext->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'triareas' (%d).", chunkyMesh->maxTrisPerChunk);
|
||||
return 0;
|
||||
}
|
||||
|
||||
float tileBoundsMin[2];
|
||||
float tileBoundsMax[2];
|
||||
tileBoundsMin[0] = m_config.bmin[0];
|
||||
tileBoundsMin[1] = m_config.bmin[2];
|
||||
tileBoundsMax[0] = m_config.bmax[0];
|
||||
tileBoundsMax[1] = m_config.bmax[2];
|
||||
tileBoundsMin[0] = config.bmin[0];
|
||||
tileBoundsMin[1] = config.bmin[2];
|
||||
tileBoundsMax[0] = config.bmax[0];
|
||||
tileBoundsMax[1] = config.bmax[2];
|
||||
int overlappingChunkIndexes[512]; // TODO: Make grow when returning too many items.
|
||||
const int numOverlappingChunks =
|
||||
chunkyMesh->GetChunksOverlappingRect(tileBoundsMin, tileBoundsMax, overlappingChunkIndexes, 512);
|
||||
@@ -954,7 +951,7 @@ unsigned char* Sample_TileMesh::buildTileMesh(
|
||||
return 0;
|
||||
}
|
||||
|
||||
m_tileTriCount = 0;
|
||||
tileTriCount = 0;
|
||||
|
||||
for (int i = 0; i < numOverlappingChunks; ++i)
|
||||
{
|
||||
@@ -962,27 +959,20 @@ unsigned char* Sample_TileMesh::buildTileMesh(
|
||||
const int* nodeTris = &chunkyMesh->tris[node.i * 3];
|
||||
const int numNodeTris = node.n;
|
||||
|
||||
m_tileTriCount += numNodeTris;
|
||||
tileTriCount += numNodeTris;
|
||||
|
||||
memset(m_triareas, 0, numNodeTris * sizeof(unsigned char));
|
||||
rcMarkWalkableTriangles(
|
||||
buildContext,
|
||||
m_config.walkableSlopeAngle,
|
||||
verts,
|
||||
numVerts,
|
||||
nodeTris,
|
||||
numNodeTris,
|
||||
m_triareas);
|
||||
memset(triareas, 0, numNodeTris * sizeof(unsigned char));
|
||||
rcMarkWalkableTriangles(buildContext, config.walkableSlopeAngle, verts, numVerts, nodeTris, numNodeTris, triareas);
|
||||
|
||||
if (!rcRasterizeTriangles(
|
||||
buildContext,
|
||||
verts,
|
||||
numVerts,
|
||||
nodeTris,
|
||||
m_triareas,
|
||||
triareas,
|
||||
numNodeTris,
|
||||
*m_heightfield,
|
||||
m_config.walkableClimb))
|
||||
*heightfield,
|
||||
config.walkableClimb))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
@@ -993,39 +983,39 @@ unsigned char* Sample_TileMesh::buildTileMesh(
|
||||
// as well as filter spans where the character cannot possibly stand.
|
||||
if (filterLowHangingObstacles)
|
||||
{
|
||||
rcFilterLowHangingWalkableObstacles(buildContext, m_config.walkableClimb, *m_heightfield);
|
||||
rcFilterLowHangingWalkableObstacles(buildContext, config.walkableClimb, *heightfield);
|
||||
}
|
||||
if (filterLedgeSpans)
|
||||
{
|
||||
rcFilterLedgeSpans(buildContext, m_config.walkableHeight, m_config.walkableClimb, *m_heightfield);
|
||||
rcFilterLedgeSpans(buildContext, config.walkableHeight, config.walkableClimb, *heightfield);
|
||||
}
|
||||
if (filterWalkableLowHeightSpans)
|
||||
{
|
||||
rcFilterWalkableLowHeightSpans(buildContext, m_config.walkableHeight, *m_heightfield);
|
||||
rcFilterWalkableLowHeightSpans(buildContext, config.walkableHeight, *heightfield);
|
||||
}
|
||||
|
||||
// Compact the heightfield so that it is faster to handle from now on.
|
||||
// This will result more cache coherent data as well as the neighbours
|
||||
// between walkable cells will be calculated.
|
||||
m_compactHeightfield = rcAllocCompactHeightfield();
|
||||
if (!m_compactHeightfield)
|
||||
compactHeightfield = rcAllocCompactHeightfield();
|
||||
if (!compactHeightfield)
|
||||
{
|
||||
buildContext->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'chf'.");
|
||||
return 0;
|
||||
}
|
||||
if (!rcBuildCompactHeightfield(
|
||||
buildContext,
|
||||
m_config.walkableHeight,
|
||||
m_config.walkableClimb,
|
||||
*m_heightfield,
|
||||
*m_compactHeightfield))
|
||||
config.walkableHeight,
|
||||
config.walkableClimb,
|
||||
*heightfield,
|
||||
*compactHeightfield))
|
||||
{
|
||||
buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not build compact data.");
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Erode the walkable area by agent radius.
|
||||
if (!rcErodeWalkableArea(buildContext, m_config.walkableRadius, *m_compactHeightfield))
|
||||
if (!rcErodeWalkableArea(buildContext, config.walkableRadius, *compactHeightfield))
|
||||
{
|
||||
buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not erode.");
|
||||
return 0;
|
||||
@@ -1042,7 +1032,7 @@ unsigned char* Sample_TileMesh::buildTileMesh(
|
||||
convexVolumes[i].hmin,
|
||||
convexVolumes[i].hmax,
|
||||
static_cast<unsigned char>(convexVolumes[i].area),
|
||||
*m_compactHeightfield);
|
||||
*compactHeightfield);
|
||||
}
|
||||
|
||||
// Partition the heightfield so that we can use simple algorithm later to triangulate the walkable areas.
|
||||
@@ -1074,7 +1064,7 @@ unsigned char* Sample_TileMesh::buildTileMesh(
|
||||
if (partitionType == SAMPLE_PARTITION_WATERSHED)
|
||||
{
|
||||
// Prepare for region partitioning, by calculating distance field along the walkable surface.
|
||||
if (!rcBuildDistanceField(buildContext, *m_compactHeightfield))
|
||||
if (!rcBuildDistanceField(buildContext, *compactHeightfield))
|
||||
{
|
||||
buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not build distance field.");
|
||||
return 0;
|
||||
@@ -1083,10 +1073,10 @@ unsigned char* Sample_TileMesh::buildTileMesh(
|
||||
// Partition the walkable surface into simple regions without holes.
|
||||
if (!rcBuildRegions(
|
||||
buildContext,
|
||||
*m_compactHeightfield,
|
||||
m_config.borderSize,
|
||||
m_config.minRegionArea,
|
||||
m_config.mergeRegionArea))
|
||||
*compactHeightfield,
|
||||
config.borderSize,
|
||||
config.minRegionArea,
|
||||
config.mergeRegionArea))
|
||||
{
|
||||
buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not build watershed regions.");
|
||||
return 0;
|
||||
@@ -1098,10 +1088,10 @@ unsigned char* Sample_TileMesh::buildTileMesh(
|
||||
// Monotone partitioning does not need distancefield.
|
||||
if (!rcBuildRegionsMonotone(
|
||||
buildContext,
|
||||
*m_compactHeightfield,
|
||||
m_config.borderSize,
|
||||
m_config.minRegionArea,
|
||||
m_config.mergeRegionArea))
|
||||
*compactHeightfield,
|
||||
config.borderSize,
|
||||
config.minRegionArea,
|
||||
config.mergeRegionArea))
|
||||
{
|
||||
buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not build monotone regions.");
|
||||
return 0;
|
||||
@@ -1110,7 +1100,7 @@ unsigned char* Sample_TileMesh::buildTileMesh(
|
||||
else // SAMPLE_PARTITION_LAYERS
|
||||
{
|
||||
// Partition the walkable surface into simple regions without holes.
|
||||
if (!rcBuildLayerRegions(buildContext, *m_compactHeightfield, m_config.borderSize, m_config.minRegionArea))
|
||||
if (!rcBuildLayerRegions(buildContext, *compactHeightfield, config.borderSize, config.minRegionArea))
|
||||
{
|
||||
buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not build layer regions.");
|
||||
return 0;
|
||||
@@ -1118,44 +1108,39 @@ unsigned char* Sample_TileMesh::buildTileMesh(
|
||||
}
|
||||
|
||||
// Create contours.
|
||||
m_contourSet = rcAllocContourSet();
|
||||
if (!m_contourSet)
|
||||
contourSet = rcAllocContourSet();
|
||||
if (!contourSet)
|
||||
{
|
||||
buildContext->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'cset'.");
|
||||
return 0;
|
||||
}
|
||||
if (!rcBuildContours(
|
||||
buildContext,
|
||||
*m_compactHeightfield,
|
||||
m_config.maxSimplificationError,
|
||||
m_config.maxEdgeLen,
|
||||
*m_contourSet))
|
||||
if (!rcBuildContours(buildContext, *compactHeightfield, config.maxSimplificationError, config.maxEdgeLen, *contourSet))
|
||||
{
|
||||
buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not create contours.");
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (m_contourSet->nconts == 0)
|
||||
if (contourSet->nconts == 0)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Build polygon navmesh from the contours.
|
||||
m_polyMesh = rcAllocPolyMesh();
|
||||
if (!m_polyMesh)
|
||||
polyMesh = rcAllocPolyMesh();
|
||||
if (!polyMesh)
|
||||
{
|
||||
buildContext->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'pmesh'.");
|
||||
return 0;
|
||||
}
|
||||
if (!rcBuildPolyMesh(buildContext, *m_contourSet, m_config.maxVertsPerPoly, *m_polyMesh))
|
||||
if (!rcBuildPolyMesh(buildContext, *contourSet, config.maxVertsPerPoly, *polyMesh))
|
||||
{
|
||||
buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not triangulate contours.");
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Build detail mesh.
|
||||
m_detailPolyMesh = rcAllocPolyMeshDetail();
|
||||
if (!m_detailPolyMesh)
|
||||
detailPolyMesh = rcAllocPolyMeshDetail();
|
||||
if (!detailPolyMesh)
|
||||
{
|
||||
buildContext->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'dmesh'.");
|
||||
return 0;
|
||||
@@ -1163,11 +1148,11 @@ unsigned char* Sample_TileMesh::buildTileMesh(
|
||||
|
||||
if (!rcBuildPolyMeshDetail(
|
||||
buildContext,
|
||||
*m_polyMesh,
|
||||
*m_compactHeightfield,
|
||||
m_config.detailSampleDist,
|
||||
m_config.detailSampleMaxError,
|
||||
*m_detailPolyMesh))
|
||||
*polyMesh,
|
||||
*compactHeightfield,
|
||||
config.detailSampleDist,
|
||||
config.detailSampleMaxError,
|
||||
*detailPolyMesh))
|
||||
{
|
||||
buildContext->log(RC_LOG_ERROR, "buildNavigation: Could build polymesh detail.");
|
||||
return 0;
|
||||
@@ -1175,52 +1160,52 @@ unsigned char* Sample_TileMesh::buildTileMesh(
|
||||
|
||||
unsigned char* navData = 0;
|
||||
int navDataSize = 0;
|
||||
if (m_config.maxVertsPerPoly <= DT_VERTS_PER_POLYGON)
|
||||
if (config.maxVertsPerPoly <= DT_VERTS_PER_POLYGON)
|
||||
{
|
||||
if (m_polyMesh->nverts >= 0xffff)
|
||||
if (polyMesh->nverts >= 0xffff)
|
||||
{
|
||||
// The vertex indices are ushorts, and cannot point to more than 0xffff vertices.
|
||||
buildContext->log(RC_LOG_ERROR, "Too many vertices per tile %d (max: %d).", m_polyMesh->nverts, 0xffff);
|
||||
buildContext->log(RC_LOG_ERROR, "Too many vertices per tile %d (max: %d).", polyMesh->nverts, 0xffff);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Update poly flags from areas.
|
||||
for (int i = 0; i < m_polyMesh->npolys; ++i)
|
||||
for (int i = 0; i < polyMesh->npolys; ++i)
|
||||
{
|
||||
if (m_polyMesh->areas[i] == RC_WALKABLE_AREA)
|
||||
if (polyMesh->areas[i] == RC_WALKABLE_AREA)
|
||||
{
|
||||
m_polyMesh->areas[i] = SAMPLE_POLYAREA_GROUND;
|
||||
polyMesh->areas[i] = SAMPLE_POLYAREA_GROUND;
|
||||
}
|
||||
|
||||
if (m_polyMesh->areas[i] == SAMPLE_POLYAREA_GROUND || m_polyMesh->areas[i] == SAMPLE_POLYAREA_GRASS ||
|
||||
m_polyMesh->areas[i] == SAMPLE_POLYAREA_ROAD)
|
||||
if (polyMesh->areas[i] == SAMPLE_POLYAREA_GROUND || polyMesh->areas[i] == SAMPLE_POLYAREA_GRASS ||
|
||||
polyMesh->areas[i] == SAMPLE_POLYAREA_ROAD)
|
||||
{
|
||||
m_polyMesh->flags[i] = SAMPLE_POLYFLAGS_WALK;
|
||||
polyMesh->flags[i] = SAMPLE_POLYFLAGS_WALK;
|
||||
}
|
||||
else if (m_polyMesh->areas[i] == SAMPLE_POLYAREA_WATER)
|
||||
else if (polyMesh->areas[i] == SAMPLE_POLYAREA_WATER)
|
||||
{
|
||||
m_polyMesh->flags[i] = SAMPLE_POLYFLAGS_SWIM;
|
||||
polyMesh->flags[i] = SAMPLE_POLYFLAGS_SWIM;
|
||||
}
|
||||
else if (m_polyMesh->areas[i] == SAMPLE_POLYAREA_DOOR)
|
||||
else if (polyMesh->areas[i] == SAMPLE_POLYAREA_DOOR)
|
||||
{
|
||||
m_polyMesh->flags[i] = SAMPLE_POLYFLAGS_WALK | SAMPLE_POLYFLAGS_DOOR;
|
||||
polyMesh->flags[i] = SAMPLE_POLYFLAGS_WALK | SAMPLE_POLYFLAGS_DOOR;
|
||||
}
|
||||
}
|
||||
|
||||
dtNavMeshCreateParams params;
|
||||
memset(¶ms, 0, sizeof(params));
|
||||
params.verts = m_polyMesh->verts;
|
||||
params.vertCount = m_polyMesh->nverts;
|
||||
params.polys = m_polyMesh->polys;
|
||||
params.polyAreas = m_polyMesh->areas;
|
||||
params.polyFlags = m_polyMesh->flags;
|
||||
params.polyCount = m_polyMesh->npolys;
|
||||
params.nvp = m_polyMesh->nvp;
|
||||
params.detailMeshes = m_detailPolyMesh->meshes;
|
||||
params.detailVerts = m_detailPolyMesh->verts;
|
||||
params.detailVertsCount = m_detailPolyMesh->nverts;
|
||||
params.detailTris = m_detailPolyMesh->tris;
|
||||
params.detailTriCount = m_detailPolyMesh->ntris;
|
||||
params.verts = polyMesh->verts;
|
||||
params.vertCount = polyMesh->nverts;
|
||||
params.polys = polyMesh->polys;
|
||||
params.polyAreas = polyMesh->areas;
|
||||
params.polyFlags = polyMesh->flags;
|
||||
params.polyCount = polyMesh->npolys;
|
||||
params.nvp = polyMesh->nvp;
|
||||
params.detailMeshes = detailPolyMesh->meshes;
|
||||
params.detailVerts = detailPolyMesh->verts;
|
||||
params.detailVertsCount = detailPolyMesh->nverts;
|
||||
params.detailTris = detailPolyMesh->tris;
|
||||
params.detailTriCount = detailPolyMesh->ntris;
|
||||
params.offMeshConVerts = inputGeometry->getOffMeshConnectionVerts();
|
||||
params.offMeshConRad = inputGeometry->getOffMeshConnectionRads();
|
||||
params.offMeshConDir = inputGeometry->getOffMeshConnectionDirs();
|
||||
@@ -1234,10 +1219,10 @@ unsigned char* Sample_TileMesh::buildTileMesh(
|
||||
params.tileX = tileX;
|
||||
params.tileY = tileY;
|
||||
params.tileLayer = 0;
|
||||
rcVcopy(params.bmin, m_polyMesh->bmin);
|
||||
rcVcopy(params.bmax, m_polyMesh->bmax);
|
||||
params.cs = m_config.cs;
|
||||
params.ch = m_config.ch;
|
||||
rcVcopy(params.bmin, polyMesh->bmin);
|
||||
rcVcopy(params.bmax, polyMesh->bmax);
|
||||
params.cs = config.cs;
|
||||
params.ch = config.ch;
|
||||
params.buildBvTree = true;
|
||||
|
||||
if (!dtCreateNavMeshData(¶ms, &navData, &navDataSize))
|
||||
@@ -1246,15 +1231,15 @@ unsigned char* Sample_TileMesh::buildTileMesh(
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
m_tileMemUsage = static_cast<float>(navDataSize) / 1024.0f;
|
||||
tileMemUsage = static_cast<float>(navDataSize) / 1024.0f;
|
||||
|
||||
buildContext->stopTimer(RC_TIMER_TOTAL);
|
||||
|
||||
// Show performance stats.
|
||||
duLogBuildTimes(*buildContext, buildContext->getAccumulatedTime(RC_TIMER_TOTAL));
|
||||
buildContext->log(RC_LOG_PROGRESS, ">> Polymesh: %d vertices %d polygons", m_polyMesh->nverts, m_polyMesh->npolys);
|
||||
buildContext->log(RC_LOG_PROGRESS, ">> Polymesh: %d vertices %d polygons", polyMesh->nverts, polyMesh->npolys);
|
||||
|
||||
m_tileBuildTime = static_cast<float>(buildContext->getAccumulatedTime(RC_TIMER_TOTAL)) / 1000.0f;
|
||||
tileBuildTime = static_cast<float>(buildContext->getAccumulatedTime(RC_TIMER_TOTAL)) / 1000.0f;
|
||||
|
||||
outDataSize = navDataSize;
|
||||
return navData;
|
||||
|
||||
Reference in New Issue
Block a user