Removed hungarian notation from tile mesh sample fields

This commit is contained in:
Graham Pentheny
2025-05-30 02:09:43 -04:00
parent aa58857a30
commit 03b3e11371
2 changed files with 254 additions and 269 deletions

View File

@@ -193,31 +193,31 @@ Sample_TileMesh::~Sample_TileMesh()
void Sample_TileMesh::cleanup()
{
delete[] m_triareas;
m_triareas = nullptr;
rcFreeHeightField(m_heightfield);
m_heightfield = nullptr;
rcFreeCompactHeightfield(m_compactHeightfield);
m_compactHeightfield = nullptr;
rcFreeContourSet(m_contourSet);
m_contourSet = nullptr;
rcFreePolyMesh(m_polyMesh);
m_polyMesh = nullptr;
rcFreePolyMeshDetail(m_detailPolyMesh);
m_detailPolyMesh = nullptr;
delete[] triareas;
triareas = nullptr;
rcFreeHeightField(heightfield);
heightfield = nullptr;
rcFreeCompactHeightfield(compactHeightfield);
compactHeightfield = nullptr;
rcFreeContourSet(contourSet);
contourSet = nullptr;
rcFreePolyMesh(polyMesh);
polyMesh = nullptr;
rcFreePolyMeshDetail(detailPolyMesh);
detailPolyMesh = nullptr;
}
void Sample_TileMesh::handleSettings()
{
Sample::handleCommonSettings();
if (imguiCheck("Build All Tiles", m_buildAll))
if (imguiCheck("Build All Tiles", buildAll))
{
m_buildAll = !m_buildAll;
buildAll = !buildAll;
}
imguiLabel("Tiling");
imguiSlider("TileSize", &m_tileSize, 16.0f, 1024.0f, 16.0f);
imguiSlider("TileSize", &tileSize, 16.0f, 1024.0f, 16.0f);
if (inputGeometry)
{
@@ -226,7 +226,7 @@ void Sample_TileMesh::handleSettings()
int gridWidth = 0;
int gridHeight = 0;
rcCalcGridSize(navMeshBoundsMin, navMeshBoundsMax, cellSize, &gridWidth, &gridHeight);
const int tileSize = static_cast<int>(m_tileSize);
const int tileSize = static_cast<int>(tileSize);
const int tileWidth = (gridWidth + tileSize - 1) / tileSize;
const int tileHeight = (gridHeight + tileSize - 1) / tileSize;
@@ -239,17 +239,17 @@ void Sample_TileMesh::handleSettings()
int tileBits = rcMin((int)ilog2(nextPow2(tileWidth * tileHeight)), 14);
tileBits = rcMin(tileBits, 14);
int polyBits = 22 - tileBits;
m_maxTiles = 1 << tileBits;
m_maxPolysPerTile = 1 << polyBits;
snprintf(text, 64, "Max Tiles %d", m_maxTiles);
maxTiles = 1 << tileBits;
maxPolysPerTile = 1 << polyBits;
snprintf(text, 64, "Max Tiles %d", maxTiles);
imguiValue(text);
snprintf(text, 64, "Max Polys %d", m_maxPolysPerTile);
snprintf(text, 64, "Max Polys %d", maxPolysPerTile);
imguiValue(text);
}
else
{
m_maxTiles = 0;
m_maxPolysPerTile = 0;
maxTiles = 0;
maxPolysPerTile = 0;
}
imguiSeparator();
@@ -273,7 +273,7 @@ void Sample_TileMesh::handleSettings()
imguiUnindent();
char msg[64];
snprintf(msg, 64, "Build Time: %.1fms", m_totalBuildTimeMs);
snprintf(msg, 64, "Build Time: %.1fms", totalBuildTimeMs);
imguiLabel(msg);
imguiSeparator();
@@ -323,9 +323,9 @@ void Sample_TileMesh::handleTools()
void Sample_TileMesh::UI_DrawModeOption(const char* name, DrawMode drawMode, bool enabled)
{
if (imguiCheck(name, m_drawMode == drawMode, enabled))
if (imguiCheck(name, this->drawMode == drawMode, enabled))
{
m_drawMode = drawMode;
this->drawMode = drawMode;
}
}
@@ -339,17 +339,17 @@ void Sample_TileMesh::handleDebugMode()
UI_DrawModeOption("Navmesh BVTree", DrawMode::NAVMESH_BVTREE, navMesh != nullptr);
UI_DrawModeOption("Navmesh Nodes", DrawMode::NAVMESH_NODES, navQuery != nullptr);
UI_DrawModeOption("Navmesh Portals", DrawMode::NAVMESH_PORTALS, navMesh != nullptr);
UI_DrawModeOption("Voxels", DrawMode::VOXELS, m_heightfield != nullptr);
UI_DrawModeOption("Walkable Voxels", DrawMode::VOXELS_WALKABLE, m_heightfield != nullptr);
UI_DrawModeOption("Compact", DrawMode::COMPACT, m_compactHeightfield != nullptr);
UI_DrawModeOption("Compact Distance", DrawMode::COMPACT_DISTANCE, m_compactHeightfield != nullptr);
UI_DrawModeOption("Compact Regions", DrawMode::COMPACT_REGIONS, m_compactHeightfield != nullptr);
UI_DrawModeOption("Region Connections", DrawMode::REGION_CONNECTIONS, m_contourSet != nullptr);
UI_DrawModeOption("Raw Contours", DrawMode::RAW_CONTOURS, m_contourSet != nullptr);
UI_DrawModeOption("Both Contours", DrawMode::BOTH_CONTOURS, m_contourSet != nullptr);
UI_DrawModeOption("Contours", DrawMode::CONTOURS, m_contourSet != nullptr);
UI_DrawModeOption("Poly Mesh", DrawMode::POLYMESH, m_polyMesh != nullptr);
UI_DrawModeOption("Poly Mesh Detail", DrawMode::POLYMESH_DETAIL, m_detailPolyMesh != nullptr);
UI_DrawModeOption("Voxels", DrawMode::VOXELS, heightfield != nullptr);
UI_DrawModeOption("Walkable Voxels", DrawMode::VOXELS_WALKABLE, heightfield != nullptr);
UI_DrawModeOption("Compact", DrawMode::COMPACT, compactHeightfield != nullptr);
UI_DrawModeOption("Compact Distance", DrawMode::COMPACT_DISTANCE, compactHeightfield != nullptr);
UI_DrawModeOption("Compact Regions", DrawMode::COMPACT_REGIONS, compactHeightfield != nullptr);
UI_DrawModeOption("Region Connections", DrawMode::REGION_CONNECTIONS, contourSet != nullptr);
UI_DrawModeOption("Raw Contours", DrawMode::RAW_CONTOURS, contourSet != nullptr);
UI_DrawModeOption("Both Contours", DrawMode::BOTH_CONTOURS, contourSet != nullptr);
UI_DrawModeOption("Contours", DrawMode::CONTOURS, contourSet != nullptr);
UI_DrawModeOption("Poly Mesh", DrawMode::POLYMESH, polyMesh != nullptr);
UI_DrawModeOption("Poly Mesh Detail", DrawMode::POLYMESH_DETAIL, detailPolyMesh != nullptr);
}
void Sample_TileMesh::handleRender()
@@ -362,7 +362,7 @@ void Sample_TileMesh::handleRender()
const float texScale = 1.0f / (cellSize * 10.0f);
// Draw mesh
if (m_drawMode != DrawMode::NAVMESH_TRANS)
if (drawMode != DrawMode::NAVMESH_TRANS)
{
// Draw mesh
duDebugDrawTriMeshSlope(
@@ -397,9 +397,9 @@ void Sample_TileMesh::handleRender()
int gridWith = 0;
int gridHeight = 0;
rcCalcGridSize(navMeshBoundsMin, navMeshBoundsMax, cellSize, &gridWith, &gridHeight);
const int tileWidth = (gridWith + static_cast<int>(m_tileSize) - 1) / static_cast<int>(m_tileSize);
const int tileHeight = (gridHeight + static_cast<int>(m_tileSize) - 1) / static_cast<int>(m_tileSize);
const float size = m_tileSize * cellSize;
const int tileWidth = (gridWith + static_cast<int>(tileSize) - 1) / static_cast<int>(tileSize);
const int tileHeight = (gridHeight + static_cast<int>(tileSize) - 1) / static_cast<int>(tileSize);
const float size = tileSize * cellSize;
duDebugDrawGridXZ(
&debugDraw,
navMeshBoundsMin[0],
@@ -414,33 +414,32 @@ void Sample_TileMesh::handleRender()
// Draw active tile
duDebugDrawBoxWire(
&debugDraw,
m_lastBuiltTileBoundsMin[0],
m_lastBuiltTileBoundsMin[1],
m_lastBuiltTileBoundsMin[2],
m_lastBuiltTileBoundsMax[0],
m_lastBuiltTileBoundsMax[1],
m_lastBuiltTileBoundsMax[2],
m_tileColor,
lastBuiltTileBoundsMin[0],
lastBuiltTileBoundsMin[1],
lastBuiltTileBoundsMin[2],
lastBuiltTileBoundsMax[0],
lastBuiltTileBoundsMax[1],
lastBuiltTileBoundsMax[2],
tileColor,
1.0f);
if (navMesh && navQuery &&
(m_drawMode == DrawMode::NAVMESH || m_drawMode == DrawMode::NAVMESH_TRANS || m_drawMode == DrawMode::NAVMESH_BVTREE ||
m_drawMode == DrawMode::NAVMESH_NODES || m_drawMode == DrawMode::NAVMESH_PORTALS ||
m_drawMode == DrawMode::NAVMESH_INVIS))
(drawMode == DrawMode::NAVMESH || drawMode == DrawMode::NAVMESH_TRANS || drawMode == DrawMode::NAVMESH_BVTREE ||
drawMode == DrawMode::NAVMESH_NODES || drawMode == DrawMode::NAVMESH_PORTALS || drawMode == DrawMode::NAVMESH_INVIS))
{
if (m_drawMode != DrawMode::NAVMESH_INVIS)
if (drawMode != DrawMode::NAVMESH_INVIS)
{
duDebugDrawNavMeshWithClosedList(&debugDraw, *navMesh, *navQuery, navMeshDrawFlags);
}
if (m_drawMode == DrawMode::NAVMESH_BVTREE)
if (drawMode == DrawMode::NAVMESH_BVTREE)
{
duDebugDrawNavMeshBVTree(&debugDraw, *navMesh);
}
if (m_drawMode == DrawMode::NAVMESH_PORTALS)
if (drawMode == DrawMode::NAVMESH_PORTALS)
{
duDebugDrawNavMeshPortals(&debugDraw, *navMesh);
}
if (m_drawMode == DrawMode::NAVMESH_NODES)
if (drawMode == DrawMode::NAVMESH_NODES)
{
duDebugDrawNavMeshNodes(&debugDraw, *navQuery);
}
@@ -449,70 +448,70 @@ void Sample_TileMesh::handleRender()
glDepthMask(GL_TRUE);
if (m_compactHeightfield && m_drawMode == DrawMode::COMPACT)
if (compactHeightfield && drawMode == DrawMode::COMPACT)
{
duDebugDrawCompactHeightfieldSolid(&debugDraw, *m_compactHeightfield);
duDebugDrawCompactHeightfieldSolid(&debugDraw, *compactHeightfield);
}
if (m_compactHeightfield && m_drawMode == DrawMode::COMPACT_DISTANCE)
if (compactHeightfield && drawMode == DrawMode::COMPACT_DISTANCE)
{
duDebugDrawCompactHeightfieldDistance(&debugDraw, *m_compactHeightfield);
duDebugDrawCompactHeightfieldDistance(&debugDraw, *compactHeightfield);
}
if (m_compactHeightfield && m_drawMode == DrawMode::COMPACT_REGIONS)
if (compactHeightfield && drawMode == DrawMode::COMPACT_REGIONS)
{
duDebugDrawCompactHeightfieldRegions(&debugDraw, *m_compactHeightfield);
duDebugDrawCompactHeightfieldRegions(&debugDraw, *compactHeightfield);
}
if (m_heightfield && m_drawMode == DrawMode::VOXELS)
if (heightfield && drawMode == DrawMode::VOXELS)
{
glEnable(GL_FOG);
duDebugDrawHeightfieldSolid(&debugDraw, *m_heightfield);
duDebugDrawHeightfieldSolid(&debugDraw, *heightfield);
glDisable(GL_FOG);
}
if (m_heightfield && m_drawMode == DrawMode::VOXELS_WALKABLE)
if (heightfield && drawMode == DrawMode::VOXELS_WALKABLE)
{
glEnable(GL_FOG);
duDebugDrawHeightfieldWalkable(&debugDraw, *m_heightfield);
duDebugDrawHeightfieldWalkable(&debugDraw, *heightfield);
glDisable(GL_FOG);
}
if (m_contourSet && m_drawMode == DrawMode::RAW_CONTOURS)
if (contourSet && drawMode == DrawMode::RAW_CONTOURS)
{
glDepthMask(GL_FALSE);
duDebugDrawRawContours(&debugDraw, *m_contourSet);
duDebugDrawRawContours(&debugDraw, *contourSet);
glDepthMask(GL_TRUE);
}
if (m_contourSet && m_drawMode == DrawMode::BOTH_CONTOURS)
if (contourSet && drawMode == DrawMode::BOTH_CONTOURS)
{
glDepthMask(GL_FALSE);
duDebugDrawRawContours(&debugDraw, *m_contourSet, 0.5f);
duDebugDrawContours(&debugDraw, *m_contourSet);
duDebugDrawRawContours(&debugDraw, *contourSet, 0.5f);
duDebugDrawContours(&debugDraw, *contourSet);
glDepthMask(GL_TRUE);
}
if (m_contourSet && m_drawMode == DrawMode::CONTOURS)
if (contourSet && drawMode == DrawMode::CONTOURS)
{
glDepthMask(GL_FALSE);
duDebugDrawContours(&debugDraw, *m_contourSet);
duDebugDrawContours(&debugDraw, *contourSet);
glDepthMask(GL_TRUE);
}
if (m_compactHeightfield && m_contourSet && m_drawMode == DrawMode::REGION_CONNECTIONS)
if (compactHeightfield && contourSet && drawMode == DrawMode::REGION_CONNECTIONS)
{
duDebugDrawCompactHeightfieldRegions(&debugDraw, *m_compactHeightfield);
duDebugDrawCompactHeightfieldRegions(&debugDraw, *compactHeightfield);
glDepthMask(GL_FALSE);
duDebugDrawRegionConnections(&debugDraw, *m_contourSet);
duDebugDrawRegionConnections(&debugDraw, *contourSet);
glDepthMask(GL_TRUE);
}
if (m_polyMesh && m_drawMode == DrawMode::POLYMESH)
if (polyMesh && drawMode == DrawMode::POLYMESH)
{
glDepthMask(GL_FALSE);
duDebugDrawPolyMesh(&debugDraw, *m_polyMesh);
duDebugDrawPolyMesh(&debugDraw, *polyMesh);
glDepthMask(GL_TRUE);
}
if (m_detailPolyMesh && m_drawMode == DrawMode::POLYMESH_DETAIL)
if (detailPolyMesh && drawMode == DrawMode::POLYMESH_DETAIL)
{
glDepthMask(GL_FALSE);
duDebugDrawPolyMeshDetail(&debugDraw, *m_detailPolyMesh);
duDebugDrawPolyMeshDetail(&debugDraw, *detailPolyMesh);
glDepthMask(GL_TRUE);
}
@@ -533,19 +532,19 @@ void Sample_TileMesh::handleRenderOverlay(double* proj, double* model, int* view
// Draw start and end point labels
const int projectResult = gluProject(
static_cast<GLdouble>(m_lastBuiltTileBoundsMin[0] + m_lastBuiltTileBoundsMax[0]) / 2,
static_cast<GLdouble>(m_lastBuiltTileBoundsMin[1] + m_lastBuiltTileBoundsMax[1]) / 2,
static_cast<GLdouble>(m_lastBuiltTileBoundsMin[2] + m_lastBuiltTileBoundsMax[2]) / 2,
static_cast<GLdouble>(lastBuiltTileBoundsMin[0] + lastBuiltTileBoundsMax[0]) / 2,
static_cast<GLdouble>(lastBuiltTileBoundsMin[1] + lastBuiltTileBoundsMax[1]) / 2,
static_cast<GLdouble>(lastBuiltTileBoundsMin[2] + lastBuiltTileBoundsMax[2]) / 2,
model,
proj,
view,
&x,
&y,
&z);
if (m_tileBuildTime > 0.0f && projectResult == GL_TRUE)
if (tileBuildTime > 0.0f && projectResult == GL_TRUE)
{
char text[32];
snprintf(text, 32, "%.3fms / %dTris / %.1fkB", m_tileBuildTime, m_tileTriCount, m_tileMemUsage);
snprintf(text, 32, "%.3fms / %dTris / %.1fkB", tileBuildTime, tileTriCount, tileMemUsage);
imguiDrawText(static_cast<int>(x), static_cast<int>(y) - 25, IMGUI_ALIGN_CENTER, text, imguiRGBA(0, 0, 0, 220));
}
@@ -563,7 +562,7 @@ void Sample_TileMesh::handleMeshChanged(InputGeom* geom)
const BuildSettings* buildSettings = geom->getBuildSettings();
if (buildSettings && buildSettings->tileSize > 0)
{
m_tileSize = buildSettings->tileSize;
tileSize = buildSettings->tileSize;
}
cleanup();
@@ -599,10 +598,10 @@ bool Sample_TileMesh::handleBuild()
dtNavMeshParams params;
rcVcopy(params.orig, inputGeometry->getNavMeshBoundsMin());
params.tileWidth = m_tileSize * cellSize;
params.tileHeight = m_tileSize * cellSize;
params.maxTiles = m_maxTiles;
params.maxPolys = m_maxPolysPerTile;
params.tileWidth = tileSize * cellSize;
params.tileHeight = tileSize * cellSize;
params.maxTiles = maxTiles;
params.maxPolys = maxPolysPerTile;
dtStatus status = navMesh->init(&params);
if (dtStatusFailed(status))
@@ -618,7 +617,7 @@ bool Sample_TileMesh::handleBuild()
return false;
}
if (m_buildAll)
if (buildAll)
{
buildAllTiles();
}
@@ -636,7 +635,7 @@ void Sample_TileMesh::collectSettings(BuildSettings& settings)
{
Sample::collectSettings(settings);
settings.tileSize = m_tileSize;
settings.tileSize = tileSize;
}
void Sample_TileMesh::buildTile(const float* pos)
@@ -653,25 +652,24 @@ void Sample_TileMesh::buildTile(const float* pos)
const float* navMeshBoundsMin = inputGeometry->getNavMeshBoundsMin();
const float* navMeshBoundsMax = inputGeometry->getNavMeshBoundsMax();
const float tileSize = m_tileSize * cellSize;
const float tileSize = tileSize * cellSize;
const int tileX = static_cast<int>((pos[0] - navMeshBoundsMin[0]) / tileSize);
const int tileY = static_cast<int>((pos[2] - navMeshBoundsMin[2]) / tileSize);
m_lastBuiltTileBoundsMin[0] = navMeshBoundsMin[0] + static_cast<float>(tileX) * tileSize;
m_lastBuiltTileBoundsMin[1] = navMeshBoundsMin[1];
m_lastBuiltTileBoundsMin[2] = navMeshBoundsMin[2] + static_cast<float>(tileY) * tileSize;
lastBuiltTileBoundsMin[0] = navMeshBoundsMin[0] + static_cast<float>(tileX) * tileSize;
lastBuiltTileBoundsMin[1] = navMeshBoundsMin[1];
lastBuiltTileBoundsMin[2] = navMeshBoundsMin[2] + static_cast<float>(tileY) * tileSize;
m_lastBuiltTileBoundsMax[0] = navMeshBoundsMin[0] + static_cast<float>(tileX + 1) * tileSize;
m_lastBuiltTileBoundsMax[1] = navMeshBoundsMax[1];
m_lastBuiltTileBoundsMax[2] = navMeshBoundsMin[2] + static_cast<float>(tileY + 1) * tileSize;
lastBuiltTileBoundsMax[0] = navMeshBoundsMin[0] + static_cast<float>(tileX + 1) * tileSize;
lastBuiltTileBoundsMax[1] = navMeshBoundsMax[1];
lastBuiltTileBoundsMax[2] = navMeshBoundsMin[2] + static_cast<float>(tileY + 1) * tileSize;
m_tileColor = duRGBA(255, 255, 255, 64);
tileColor = duRGBA(255, 255, 255, 64);
buildContext->resetLog();
int tileMeshDataSize = 0;
unsigned char* tileMeshData =
buildTileMesh(tileX, tileY, m_lastBuiltTileBoundsMin, m_lastBuiltTileBoundsMax, tileMeshDataSize);
unsigned char* tileMeshData = buildTileMesh(tileX, tileY, lastBuiltTileBoundsMin, lastBuiltTileBoundsMax, tileMeshDataSize);
// Remove any previous data (navmesh owns and deletes the data).
navMesh->removeTile(navMesh->getTileRefAt(tileX, tileY, 0), 0, 0);
@@ -699,7 +697,7 @@ void Sample_TileMesh::getTilePos(const float* pos, int& outTileX, int& outTileY)
const float* navMeshBoundsMin = inputGeometry->getNavMeshBoundsMin();
const float tileSize = m_tileSize * cellSize;
const float tileSize = tileSize * cellSize;
outTileX = static_cast<int>((pos[0] - navMeshBoundsMin[0]) / tileSize);
outTileY = static_cast<int>((pos[2] - navMeshBoundsMin[2]) / tileSize);
}
@@ -718,19 +716,19 @@ void Sample_TileMesh::removeTile(const float* pos)
const float* navMeshBoundsMin = inputGeometry->getNavMeshBoundsMin();
const float* navmeshBoundsMax = inputGeometry->getNavMeshBoundsMax();
const float tileSize = m_tileSize * cellSize;
const float tileSize = tileSize * cellSize;
const int tileX = static_cast<int>((pos[0] - navMeshBoundsMin[0]) / tileSize);
const int tileY = static_cast<int>((pos[2] - navMeshBoundsMin[2]) / tileSize);
m_lastBuiltTileBoundsMin[0] = navMeshBoundsMin[0] + static_cast<float>(tileX) * tileSize;
m_lastBuiltTileBoundsMin[1] = navMeshBoundsMin[1];
m_lastBuiltTileBoundsMin[2] = navMeshBoundsMin[2] + static_cast<float>(tileY) * tileSize;
lastBuiltTileBoundsMin[0] = navMeshBoundsMin[0] + static_cast<float>(tileX) * tileSize;
lastBuiltTileBoundsMin[1] = navMeshBoundsMin[1];
lastBuiltTileBoundsMin[2] = navMeshBoundsMin[2] + static_cast<float>(tileY) * tileSize;
m_lastBuiltTileBoundsMax[0] = navMeshBoundsMin[0] + static_cast<float>(tileX + 1) * tileSize;
m_lastBuiltTileBoundsMax[1] = navmeshBoundsMax[1];
m_lastBuiltTileBoundsMax[2] = navMeshBoundsMin[2] + static_cast<float>(tileY + 1) * tileSize;
lastBuiltTileBoundsMax[0] = navMeshBoundsMin[0] + static_cast<float>(tileX + 1) * tileSize;
lastBuiltTileBoundsMax[1] = navmeshBoundsMax[1];
lastBuiltTileBoundsMax[2] = navMeshBoundsMin[2] + static_cast<float>(tileY + 1) * tileSize;
m_tileColor = duRGBA(128, 32, 16, 64);
tileColor = duRGBA(128, 32, 16, 64);
navMesh->removeTile(navMesh->getTileRefAt(tileX, tileY, 0), 0, 0);
}
@@ -751,10 +749,10 @@ void Sample_TileMesh::buildAllTiles()
int gridWidth = 0;
int gridHeight = 0;
rcCalcGridSize(navMeshBoundsMin, navMeshBoundsMax, cellSize, &gridWidth, &gridHeight);
const int tileSize = static_cast<int>(m_tileSize);
const int tileSize = static_cast<int>(tileSize);
const int tileWidth = (gridWidth + tileSize - 1) / tileSize;
const int tileHeight = (gridHeight + tileSize - 1) / tileSize;
const float tileCellSize = m_tileSize * cellSize;
const float tileCellSize = tileSize * cellSize;
// Start the build process.
buildContext->startTimer(RC_TIMER_TEMP);
@@ -763,17 +761,16 @@ void Sample_TileMesh::buildAllTiles()
{
for (int x = 0; x < tileWidth; ++x)
{
m_lastBuiltTileBoundsMin[0] = navMeshBoundsMin[0] + static_cast<float>(x) * tileCellSize;
m_lastBuiltTileBoundsMin[1] = navMeshBoundsMin[1];
m_lastBuiltTileBoundsMin[2] = navMeshBoundsMin[2] + static_cast<float>(y) * tileCellSize;
lastBuiltTileBoundsMin[0] = navMeshBoundsMin[0] + static_cast<float>(x) * tileCellSize;
lastBuiltTileBoundsMin[1] = navMeshBoundsMin[1];
lastBuiltTileBoundsMin[2] = navMeshBoundsMin[2] + static_cast<float>(y) * tileCellSize;
m_lastBuiltTileBoundsMax[0] = navMeshBoundsMin[0] + static_cast<float>(x + 1) * tileCellSize;
m_lastBuiltTileBoundsMax[1] = navMeshBoundsMax[1];
m_lastBuiltTileBoundsMax[2] = navMeshBoundsMin[2] + static_cast<float>(y + 1) * tileCellSize;
lastBuiltTileBoundsMax[0] = navMeshBoundsMin[0] + static_cast<float>(x + 1) * tileCellSize;
lastBuiltTileBoundsMax[1] = navMeshBoundsMax[1];
lastBuiltTileBoundsMax[2] = navMeshBoundsMin[2] + static_cast<float>(y + 1) * tileCellSize;
int tileMeshDataSize = 0;
unsigned char* tileMeshData =
buildTileMesh(x, y, m_lastBuiltTileBoundsMin, m_lastBuiltTileBoundsMax, tileMeshDataSize);
unsigned char* tileMeshData = buildTileMesh(x, y, lastBuiltTileBoundsMin, lastBuiltTileBoundsMax, tileMeshDataSize);
if (!tileMeshData)
{
continue;
@@ -792,7 +789,7 @@ void Sample_TileMesh::buildAllTiles()
// Record the total build time.
buildContext->stopTimer(RC_TIMER_TEMP);
m_totalBuildTimeMs = static_cast<float>(buildContext->getAccumulatedTime(RC_TIMER_TEMP)) / 1000.0f;
totalBuildTimeMs = static_cast<float>(buildContext->getAccumulatedTime(RC_TIMER_TEMP)) / 1000.0f;
}
void Sample_TileMesh::removeAllTiles() const
@@ -811,7 +808,7 @@ void Sample_TileMesh::removeAllTiles() const
int gridWidth = 0;
int gridHeight = 0;
rcCalcGridSize(navMeshBoundsMin, navMeshBoundsMax, cellSize, &gridWidth, &gridHeight);
const int tileSize = static_cast<int>(m_tileSize);
const int tileSize = static_cast<int>(tileSize);
const int tileWidth = (gridWidth + tileSize - 1) / tileSize;
const int tileHeight = (gridHeight + tileSize - 1) / tileSize;
@@ -837,8 +834,8 @@ unsigned char* Sample_TileMesh::buildTileMesh(
return 0;
}
m_tileMemUsage = 0;
m_tileBuildTime = 0;
tileMemUsage = 0;
tileBuildTime = 0;
cleanup();
@@ -848,24 +845,24 @@ unsigned char* Sample_TileMesh::buildTileMesh(
const rcChunkyTriMesh* chunkyMesh = inputGeometry->getChunkyMesh();
// Init build configuration from GUI
memset(&m_config, 0, sizeof(m_config));
m_config.cs = cellSize;
m_config.ch = cellHeight;
m_config.walkableSlopeAngle = agentMaxSlope;
m_config.walkableHeight = static_cast<int>(ceilf(agentHeight / m_config.ch));
m_config.walkableClimb = static_cast<int>(floorf(agentMaxClimb / m_config.ch));
m_config.walkableRadius = static_cast<int>(ceilf(agentRadius / m_config.cs));
m_config.maxEdgeLen = static_cast<int>(edgeMaxLen / cellSize);
m_config.maxSimplificationError = edgeMaxError;
m_config.minRegionArea = static_cast<int>(rcSqr(regionMinSize)); // Note: area = size*size
m_config.mergeRegionArea = static_cast<int>(rcSqr(regionMergeSize)); // Note: area = size*size
m_config.maxVertsPerPoly = static_cast<int>(vertsPerPoly);
m_config.tileSize = static_cast<int>(m_tileSize);
m_config.borderSize = m_config.walkableRadius + 3; // Reserve enough padding.
m_config.width = m_config.tileSize + m_config.borderSize * 2;
m_config.height = m_config.tileSize + m_config.borderSize * 2;
m_config.detailSampleDist = detailSampleDist < 0.9f ? 0 : cellSize * detailSampleDist;
m_config.detailSampleMaxError = cellHeight * detailSampleMaxError;
memset(&config, 0, sizeof(config));
config.cs = cellSize;
config.ch = cellHeight;
config.walkableSlopeAngle = agentMaxSlope;
config.walkableHeight = static_cast<int>(ceilf(agentHeight / config.ch));
config.walkableClimb = static_cast<int>(floorf(agentMaxClimb / config.ch));
config.walkableRadius = static_cast<int>(ceilf(agentRadius / config.cs));
config.maxEdgeLen = static_cast<int>(edgeMaxLen / cellSize);
config.maxSimplificationError = edgeMaxError;
config.minRegionArea = static_cast<int>(rcSqr(regionMinSize)); // Note: area = size*size
config.mergeRegionArea = static_cast<int>(rcSqr(regionMergeSize)); // Note: area = size*size
config.maxVertsPerPoly = static_cast<int>(vertsPerPoly);
config.tileSize = static_cast<int>(tileSize);
config.borderSize = config.walkableRadius + 3; // Reserve enough padding.
config.width = config.tileSize + config.borderSize * 2;
config.height = config.tileSize + config.borderSize * 2;
config.detailSampleDist = detailSampleDist < 0.9f ? 0 : cellSize * detailSampleDist;
config.detailSampleMaxError = cellHeight * detailSampleMaxError;
// Expand the heightfield bounding box by border size to find the extents of geometry we need to build this tile.
//
@@ -888,12 +885,12 @@ unsigned char* Sample_TileMesh::buildTileMesh(
// For example if you build a navmesh for terrain, and want the navmesh tiles to match the terrain tile size
// you will need to pass in data from neighbour terrain tiles too! In a simple case, just pass in all the 8 neighbours,
// or use the bounding box below to only pass in a sliver of each of the 8 neighbours.
rcVcopy(m_config.bmin, boundsMin);
rcVcopy(m_config.bmax, boundsMax);
m_config.bmin[0] -= static_cast<float>(m_config.borderSize) * m_config.cs;
m_config.bmin[2] -= static_cast<float>(m_config.borderSize) * m_config.cs;
m_config.bmax[0] += static_cast<float>(m_config.borderSize) * m_config.cs;
m_config.bmax[2] += static_cast<float>(m_config.borderSize) * m_config.cs;
rcVcopy(config.bmin, boundsMin);
rcVcopy(config.bmax, boundsMax);
config.bmin[0] -= static_cast<float>(config.borderSize) * config.cs;
config.bmin[2] -= static_cast<float>(config.borderSize) * config.cs;
config.bmax[0] += static_cast<float>(config.borderSize) * config.cs;
config.bmax[2] += static_cast<float>(config.borderSize) * config.cs;
// Reset build times gathering.
buildContext->resetTimers();
@@ -902,7 +899,7 @@ unsigned char* Sample_TileMesh::buildTileMesh(
buildContext->startTimer(RC_TIMER_TOTAL);
buildContext->log(RC_LOG_PROGRESS, "Building navigation:");
buildContext->log(RC_LOG_PROGRESS, " - %d x %d cells", m_config.width, m_config.height);
buildContext->log(RC_LOG_PROGRESS, " - %d x %d cells", config.width, config.height);
buildContext->log(
RC_LOG_PROGRESS,
" - %.1fK verts, %.1fK tris",
@@ -910,21 +907,21 @@ unsigned char* Sample_TileMesh::buildTileMesh(
static_cast<float>(numTris) / 1000.0f);
// Allocate voxel heightfield where we rasterize our input data to.
m_heightfield = rcAllocHeightfield();
if (!m_heightfield)
heightfield = rcAllocHeightfield();
if (!heightfield)
{
buildContext->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'solid'.");
return 0;
}
if (!rcCreateHeightfield(
buildContext,
*m_heightfield,
m_config.width,
m_config.height,
m_config.bmin,
m_config.bmax,
m_config.cs,
m_config.ch))
*heightfield,
config.width,
config.height,
config.bmin,
config.bmax,
config.cs,
config.ch))
{
buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not create solid heightfield.");
return 0;
@@ -933,19 +930,19 @@ unsigned char* Sample_TileMesh::buildTileMesh(
// Allocate array that can hold triangle flags.
// If you have multiple meshes you need to process, allocate
// and array which can hold the max number of triangles you need to process.
m_triareas = new unsigned char[chunkyMesh->maxTrisPerChunk];
if (!m_triareas)
triareas = new unsigned char[chunkyMesh->maxTrisPerChunk];
if (!triareas)
{
buildContext->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'm_triareas' (%d).", chunkyMesh->maxTrisPerChunk);
buildContext->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'triareas' (%d).", chunkyMesh->maxTrisPerChunk);
return 0;
}
float tileBoundsMin[2];
float tileBoundsMax[2];
tileBoundsMin[0] = m_config.bmin[0];
tileBoundsMin[1] = m_config.bmin[2];
tileBoundsMax[0] = m_config.bmax[0];
tileBoundsMax[1] = m_config.bmax[2];
tileBoundsMin[0] = config.bmin[0];
tileBoundsMin[1] = config.bmin[2];
tileBoundsMax[0] = config.bmax[0];
tileBoundsMax[1] = config.bmax[2];
int overlappingChunkIndexes[512]; // TODO: Make grow when returning too many items.
const int numOverlappingChunks =
chunkyMesh->GetChunksOverlappingRect(tileBoundsMin, tileBoundsMax, overlappingChunkIndexes, 512);
@@ -954,7 +951,7 @@ unsigned char* Sample_TileMesh::buildTileMesh(
return 0;
}
m_tileTriCount = 0;
tileTriCount = 0;
for (int i = 0; i < numOverlappingChunks; ++i)
{
@@ -962,27 +959,20 @@ unsigned char* Sample_TileMesh::buildTileMesh(
const int* nodeTris = &chunkyMesh->tris[node.i * 3];
const int numNodeTris = node.n;
m_tileTriCount += numNodeTris;
tileTriCount += numNodeTris;
memset(m_triareas, 0, numNodeTris * sizeof(unsigned char));
rcMarkWalkableTriangles(
buildContext,
m_config.walkableSlopeAngle,
verts,
numVerts,
nodeTris,
numNodeTris,
m_triareas);
memset(triareas, 0, numNodeTris * sizeof(unsigned char));
rcMarkWalkableTriangles(buildContext, config.walkableSlopeAngle, verts, numVerts, nodeTris, numNodeTris, triareas);
if (!rcRasterizeTriangles(
buildContext,
verts,
numVerts,
nodeTris,
m_triareas,
triareas,
numNodeTris,
*m_heightfield,
m_config.walkableClimb))
*heightfield,
config.walkableClimb))
{
return 0;
}
@@ -993,39 +983,39 @@ unsigned char* Sample_TileMesh::buildTileMesh(
// as well as filter spans where the character cannot possibly stand.
if (filterLowHangingObstacles)
{
rcFilterLowHangingWalkableObstacles(buildContext, m_config.walkableClimb, *m_heightfield);
rcFilterLowHangingWalkableObstacles(buildContext, config.walkableClimb, *heightfield);
}
if (filterLedgeSpans)
{
rcFilterLedgeSpans(buildContext, m_config.walkableHeight, m_config.walkableClimb, *m_heightfield);
rcFilterLedgeSpans(buildContext, config.walkableHeight, config.walkableClimb, *heightfield);
}
if (filterWalkableLowHeightSpans)
{
rcFilterWalkableLowHeightSpans(buildContext, m_config.walkableHeight, *m_heightfield);
rcFilterWalkableLowHeightSpans(buildContext, config.walkableHeight, *heightfield);
}
// Compact the heightfield so that it is faster to handle from now on.
// This will result more cache coherent data as well as the neighbours
// between walkable cells will be calculated.
m_compactHeightfield = rcAllocCompactHeightfield();
if (!m_compactHeightfield)
compactHeightfield = rcAllocCompactHeightfield();
if (!compactHeightfield)
{
buildContext->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'chf'.");
return 0;
}
if (!rcBuildCompactHeightfield(
buildContext,
m_config.walkableHeight,
m_config.walkableClimb,
*m_heightfield,
*m_compactHeightfield))
config.walkableHeight,
config.walkableClimb,
*heightfield,
*compactHeightfield))
{
buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not build compact data.");
return 0;
}
// Erode the walkable area by agent radius.
if (!rcErodeWalkableArea(buildContext, m_config.walkableRadius, *m_compactHeightfield))
if (!rcErodeWalkableArea(buildContext, config.walkableRadius, *compactHeightfield))
{
buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not erode.");
return 0;
@@ -1042,7 +1032,7 @@ unsigned char* Sample_TileMesh::buildTileMesh(
convexVolumes[i].hmin,
convexVolumes[i].hmax,
static_cast<unsigned char>(convexVolumes[i].area),
*m_compactHeightfield);
*compactHeightfield);
}
// Partition the heightfield so that we can use simple algorithm later to triangulate the walkable areas.
@@ -1074,7 +1064,7 @@ unsigned char* Sample_TileMesh::buildTileMesh(
if (partitionType == SAMPLE_PARTITION_WATERSHED)
{
// Prepare for region partitioning, by calculating distance field along the walkable surface.
if (!rcBuildDistanceField(buildContext, *m_compactHeightfield))
if (!rcBuildDistanceField(buildContext, *compactHeightfield))
{
buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not build distance field.");
return 0;
@@ -1083,10 +1073,10 @@ unsigned char* Sample_TileMesh::buildTileMesh(
// Partition the walkable surface into simple regions without holes.
if (!rcBuildRegions(
buildContext,
*m_compactHeightfield,
m_config.borderSize,
m_config.minRegionArea,
m_config.mergeRegionArea))
*compactHeightfield,
config.borderSize,
config.minRegionArea,
config.mergeRegionArea))
{
buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not build watershed regions.");
return 0;
@@ -1098,10 +1088,10 @@ unsigned char* Sample_TileMesh::buildTileMesh(
// Monotone partitioning does not need distancefield.
if (!rcBuildRegionsMonotone(
buildContext,
*m_compactHeightfield,
m_config.borderSize,
m_config.minRegionArea,
m_config.mergeRegionArea))
*compactHeightfield,
config.borderSize,
config.minRegionArea,
config.mergeRegionArea))
{
buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not build monotone regions.");
return 0;
@@ -1110,7 +1100,7 @@ unsigned char* Sample_TileMesh::buildTileMesh(
else // SAMPLE_PARTITION_LAYERS
{
// Partition the walkable surface into simple regions without holes.
if (!rcBuildLayerRegions(buildContext, *m_compactHeightfield, m_config.borderSize, m_config.minRegionArea))
if (!rcBuildLayerRegions(buildContext, *compactHeightfield, config.borderSize, config.minRegionArea))
{
buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not build layer regions.");
return 0;
@@ -1118,44 +1108,39 @@ unsigned char* Sample_TileMesh::buildTileMesh(
}
// Create contours.
m_contourSet = rcAllocContourSet();
if (!m_contourSet)
contourSet = rcAllocContourSet();
if (!contourSet)
{
buildContext->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'cset'.");
return 0;
}
if (!rcBuildContours(
buildContext,
*m_compactHeightfield,
m_config.maxSimplificationError,
m_config.maxEdgeLen,
*m_contourSet))
if (!rcBuildContours(buildContext, *compactHeightfield, config.maxSimplificationError, config.maxEdgeLen, *contourSet))
{
buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not create contours.");
return 0;
}
if (m_contourSet->nconts == 0)
if (contourSet->nconts == 0)
{
return 0;
}
// Build polygon navmesh from the contours.
m_polyMesh = rcAllocPolyMesh();
if (!m_polyMesh)
polyMesh = rcAllocPolyMesh();
if (!polyMesh)
{
buildContext->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'pmesh'.");
return 0;
}
if (!rcBuildPolyMesh(buildContext, *m_contourSet, m_config.maxVertsPerPoly, *m_polyMesh))
if (!rcBuildPolyMesh(buildContext, *contourSet, config.maxVertsPerPoly, *polyMesh))
{
buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not triangulate contours.");
return 0;
}
// Build detail mesh.
m_detailPolyMesh = rcAllocPolyMeshDetail();
if (!m_detailPolyMesh)
detailPolyMesh = rcAllocPolyMeshDetail();
if (!detailPolyMesh)
{
buildContext->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'dmesh'.");
return 0;
@@ -1163,11 +1148,11 @@ unsigned char* Sample_TileMesh::buildTileMesh(
if (!rcBuildPolyMeshDetail(
buildContext,
*m_polyMesh,
*m_compactHeightfield,
m_config.detailSampleDist,
m_config.detailSampleMaxError,
*m_detailPolyMesh))
*polyMesh,
*compactHeightfield,
config.detailSampleDist,
config.detailSampleMaxError,
*detailPolyMesh))
{
buildContext->log(RC_LOG_ERROR, "buildNavigation: Could build polymesh detail.");
return 0;
@@ -1175,52 +1160,52 @@ unsigned char* Sample_TileMesh::buildTileMesh(
unsigned char* navData = 0;
int navDataSize = 0;
if (m_config.maxVertsPerPoly <= DT_VERTS_PER_POLYGON)
if (config.maxVertsPerPoly <= DT_VERTS_PER_POLYGON)
{
if (m_polyMesh->nverts >= 0xffff)
if (polyMesh->nverts >= 0xffff)
{
// The vertex indices are ushorts, and cannot point to more than 0xffff vertices.
buildContext->log(RC_LOG_ERROR, "Too many vertices per tile %d (max: %d).", m_polyMesh->nverts, 0xffff);
buildContext->log(RC_LOG_ERROR, "Too many vertices per tile %d (max: %d).", polyMesh->nverts, 0xffff);
return 0;
}
// Update poly flags from areas.
for (int i = 0; i < m_polyMesh->npolys; ++i)
for (int i = 0; i < polyMesh->npolys; ++i)
{
if (m_polyMesh->areas[i] == RC_WALKABLE_AREA)
if (polyMesh->areas[i] == RC_WALKABLE_AREA)
{
m_polyMesh->areas[i] = SAMPLE_POLYAREA_GROUND;
polyMesh->areas[i] = SAMPLE_POLYAREA_GROUND;
}
if (m_polyMesh->areas[i] == SAMPLE_POLYAREA_GROUND || m_polyMesh->areas[i] == SAMPLE_POLYAREA_GRASS ||
m_polyMesh->areas[i] == SAMPLE_POLYAREA_ROAD)
if (polyMesh->areas[i] == SAMPLE_POLYAREA_GROUND || polyMesh->areas[i] == SAMPLE_POLYAREA_GRASS ||
polyMesh->areas[i] == SAMPLE_POLYAREA_ROAD)
{
m_polyMesh->flags[i] = SAMPLE_POLYFLAGS_WALK;
polyMesh->flags[i] = SAMPLE_POLYFLAGS_WALK;
}
else if (m_polyMesh->areas[i] == SAMPLE_POLYAREA_WATER)
else if (polyMesh->areas[i] == SAMPLE_POLYAREA_WATER)
{
m_polyMesh->flags[i] = SAMPLE_POLYFLAGS_SWIM;
polyMesh->flags[i] = SAMPLE_POLYFLAGS_SWIM;
}
else if (m_polyMesh->areas[i] == SAMPLE_POLYAREA_DOOR)
else if (polyMesh->areas[i] == SAMPLE_POLYAREA_DOOR)
{
m_polyMesh->flags[i] = SAMPLE_POLYFLAGS_WALK | SAMPLE_POLYFLAGS_DOOR;
polyMesh->flags[i] = SAMPLE_POLYFLAGS_WALK | SAMPLE_POLYFLAGS_DOOR;
}
}
dtNavMeshCreateParams params;
memset(&params, 0, sizeof(params));
params.verts = m_polyMesh->verts;
params.vertCount = m_polyMesh->nverts;
params.polys = m_polyMesh->polys;
params.polyAreas = m_polyMesh->areas;
params.polyFlags = m_polyMesh->flags;
params.polyCount = m_polyMesh->npolys;
params.nvp = m_polyMesh->nvp;
params.detailMeshes = m_detailPolyMesh->meshes;
params.detailVerts = m_detailPolyMesh->verts;
params.detailVertsCount = m_detailPolyMesh->nverts;
params.detailTris = m_detailPolyMesh->tris;
params.detailTriCount = m_detailPolyMesh->ntris;
params.verts = polyMesh->verts;
params.vertCount = polyMesh->nverts;
params.polys = polyMesh->polys;
params.polyAreas = polyMesh->areas;
params.polyFlags = polyMesh->flags;
params.polyCount = polyMesh->npolys;
params.nvp = polyMesh->nvp;
params.detailMeshes = detailPolyMesh->meshes;
params.detailVerts = detailPolyMesh->verts;
params.detailVertsCount = detailPolyMesh->nverts;
params.detailTris = detailPolyMesh->tris;
params.detailTriCount = detailPolyMesh->ntris;
params.offMeshConVerts = inputGeometry->getOffMeshConnectionVerts();
params.offMeshConRad = inputGeometry->getOffMeshConnectionRads();
params.offMeshConDir = inputGeometry->getOffMeshConnectionDirs();
@@ -1234,10 +1219,10 @@ unsigned char* Sample_TileMesh::buildTileMesh(
params.tileX = tileX;
params.tileY = tileY;
params.tileLayer = 0;
rcVcopy(params.bmin, m_polyMesh->bmin);
rcVcopy(params.bmax, m_polyMesh->bmax);
params.cs = m_config.cs;
params.ch = m_config.ch;
rcVcopy(params.bmin, polyMesh->bmin);
rcVcopy(params.bmax, polyMesh->bmax);
params.cs = config.cs;
params.ch = config.ch;
params.buildBvTree = true;
if (!dtCreateNavMeshData(&params, &navData, &navDataSize))
@@ -1246,15 +1231,15 @@ unsigned char* Sample_TileMesh::buildTileMesh(
return 0;
}
}
m_tileMemUsage = static_cast<float>(navDataSize) / 1024.0f;
tileMemUsage = static_cast<float>(navDataSize) / 1024.0f;
buildContext->stopTimer(RC_TIMER_TOTAL);
// Show performance stats.
duLogBuildTimes(*buildContext, buildContext->getAccumulatedTime(RC_TIMER_TOTAL));
buildContext->log(RC_LOG_PROGRESS, ">> Polymesh: %d vertices %d polygons", m_polyMesh->nverts, m_polyMesh->npolys);
buildContext->log(RC_LOG_PROGRESS, ">> Polymesh: %d vertices %d polygons", polyMesh->nverts, polyMesh->npolys);
m_tileBuildTime = static_cast<float>(buildContext->getAccumulatedTime(RC_TIMER_TOTAL)) / 1000.0f;
tileBuildTime = static_cast<float>(buildContext->getAccumulatedTime(RC_TIMER_TOTAL)) / 1000.0f;
outDataSize = navDataSize;
return navData;