mirror of
https://github.com/recastnavigation/recastnavigation.git
synced 2026-09-17 15:54:35 +00:00
Make RecastDemo colors more meaningful (#254)
Implement a SampleDebugDraw which will color area types meaningfully, for example color water as blue, grass as green and so on.
This commit is contained in:
committed by
Jakob Botsch Nielsen
parent
16a7a30ada
commit
03eb2f92f3
@@ -550,18 +550,16 @@ void Sample_TileMesh::handleRender()
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if (!m_geom || !m_geom->getMesh())
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return;
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DebugDrawGL dd;
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const float texScale = 1.0f / (m_cellSize * 10.0f);
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// Draw mesh
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if (m_drawMode != DRAWMODE_NAVMESH_TRANS)
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{
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// Draw mesh
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duDebugDrawTriMeshSlope(&dd, m_geom->getMesh()->getVerts(), m_geom->getMesh()->getVertCount(),
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duDebugDrawTriMeshSlope(&m_dd, m_geom->getMesh()->getVerts(), m_geom->getMesh()->getVertCount(),
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m_geom->getMesh()->getTris(), m_geom->getMesh()->getNormals(), m_geom->getMesh()->getTriCount(),
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m_agentMaxSlope, texScale);
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m_geom->drawOffMeshConnections(&dd);
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m_geom->drawOffMeshConnections(&m_dd);
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}
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glDepthMask(GL_FALSE);
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@@ -569,7 +567,7 @@ void Sample_TileMesh::handleRender()
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// Draw bounds
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const float* bmin = m_geom->getNavMeshBoundsMin();
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const float* bmax = m_geom->getNavMeshBoundsMax();
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duDebugDrawBoxWire(&dd, bmin[0],bmin[1],bmin[2], bmax[0],bmax[1],bmax[2], duRGBA(255,255,255,128), 1.0f);
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duDebugDrawBoxWire(&m_dd, bmin[0],bmin[1],bmin[2], bmax[0],bmax[1],bmax[2], duRGBA(255,255,255,128), 1.0f);
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// Tiling grid.
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int gw = 0, gh = 0;
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@@ -577,10 +575,10 @@ void Sample_TileMesh::handleRender()
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const int tw = (gw + (int)m_tileSize-1) / (int)m_tileSize;
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const int th = (gh + (int)m_tileSize-1) / (int)m_tileSize;
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const float s = m_tileSize*m_cellSize;
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duDebugDrawGridXZ(&dd, bmin[0],bmin[1],bmin[2], tw,th, s, duRGBA(0,0,0,64), 1.0f);
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duDebugDrawGridXZ(&m_dd, bmin[0],bmin[1],bmin[2], tw,th, s, duRGBA(0,0,0,64), 1.0f);
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// Draw active tile
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duDebugDrawBoxWire(&dd, m_lastBuiltTileBmin[0],m_lastBuiltTileBmin[1],m_lastBuiltTileBmin[2],
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duDebugDrawBoxWire(&m_dd, m_lastBuiltTileBmin[0],m_lastBuiltTileBmin[1],m_lastBuiltTileBmin[2],
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m_lastBuiltTileBmax[0],m_lastBuiltTileBmax[1],m_lastBuiltTileBmax[2], m_tileCol, 1.0f);
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if (m_navMesh && m_navQuery &&
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@@ -592,81 +590,81 @@ void Sample_TileMesh::handleRender()
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m_drawMode == DRAWMODE_NAVMESH_INVIS))
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{
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if (m_drawMode != DRAWMODE_NAVMESH_INVIS)
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duDebugDrawNavMeshWithClosedList(&dd, *m_navMesh, *m_navQuery, m_navMeshDrawFlags);
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duDebugDrawNavMeshWithClosedList(&m_dd, *m_navMesh, *m_navQuery, m_navMeshDrawFlags);
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if (m_drawMode == DRAWMODE_NAVMESH_BVTREE)
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duDebugDrawNavMeshBVTree(&dd, *m_navMesh);
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duDebugDrawNavMeshBVTree(&m_dd, *m_navMesh);
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if (m_drawMode == DRAWMODE_NAVMESH_PORTALS)
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duDebugDrawNavMeshPortals(&dd, *m_navMesh);
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duDebugDrawNavMeshPortals(&m_dd, *m_navMesh);
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if (m_drawMode == DRAWMODE_NAVMESH_NODES)
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duDebugDrawNavMeshNodes(&dd, *m_navQuery);
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duDebugDrawNavMeshPolysWithFlags(&dd, *m_navMesh, SAMPLE_POLYFLAGS_DISABLED, duRGBA(0,0,0,128));
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duDebugDrawNavMeshNodes(&m_dd, *m_navQuery);
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duDebugDrawNavMeshPolysWithFlags(&m_dd, *m_navMesh, SAMPLE_POLYFLAGS_DISABLED, duRGBA(0,0,0,128));
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}
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glDepthMask(GL_TRUE);
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if (m_chf && m_drawMode == DRAWMODE_COMPACT)
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duDebugDrawCompactHeightfieldSolid(&dd, *m_chf);
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duDebugDrawCompactHeightfieldSolid(&m_dd, *m_chf);
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if (m_chf && m_drawMode == DRAWMODE_COMPACT_DISTANCE)
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duDebugDrawCompactHeightfieldDistance(&dd, *m_chf);
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duDebugDrawCompactHeightfieldDistance(&m_dd, *m_chf);
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if (m_chf && m_drawMode == DRAWMODE_COMPACT_REGIONS)
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duDebugDrawCompactHeightfieldRegions(&dd, *m_chf);
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duDebugDrawCompactHeightfieldRegions(&m_dd, *m_chf);
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if (m_solid && m_drawMode == DRAWMODE_VOXELS)
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{
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glEnable(GL_FOG);
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duDebugDrawHeightfieldSolid(&dd, *m_solid);
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duDebugDrawHeightfieldSolid(&m_dd, *m_solid);
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glDisable(GL_FOG);
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}
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if (m_solid && m_drawMode == DRAWMODE_VOXELS_WALKABLE)
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{
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glEnable(GL_FOG);
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duDebugDrawHeightfieldWalkable(&dd, *m_solid);
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duDebugDrawHeightfieldWalkable(&m_dd, *m_solid);
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glDisable(GL_FOG);
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}
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if (m_cset && m_drawMode == DRAWMODE_RAW_CONTOURS)
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{
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glDepthMask(GL_FALSE);
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duDebugDrawRawContours(&dd, *m_cset);
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duDebugDrawRawContours(&m_dd, *m_cset);
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glDepthMask(GL_TRUE);
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}
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if (m_cset && m_drawMode == DRAWMODE_BOTH_CONTOURS)
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{
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glDepthMask(GL_FALSE);
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duDebugDrawRawContours(&dd, *m_cset, 0.5f);
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duDebugDrawContours(&dd, *m_cset);
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duDebugDrawRawContours(&m_dd, *m_cset, 0.5f);
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duDebugDrawContours(&m_dd, *m_cset);
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glDepthMask(GL_TRUE);
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}
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if (m_cset && m_drawMode == DRAWMODE_CONTOURS)
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{
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glDepthMask(GL_FALSE);
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duDebugDrawContours(&dd, *m_cset);
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duDebugDrawContours(&m_dd, *m_cset);
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glDepthMask(GL_TRUE);
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}
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if (m_chf && m_cset && m_drawMode == DRAWMODE_REGION_CONNECTIONS)
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{
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duDebugDrawCompactHeightfieldRegions(&dd, *m_chf);
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duDebugDrawCompactHeightfieldRegions(&m_dd, *m_chf);
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glDepthMask(GL_FALSE);
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duDebugDrawRegionConnections(&dd, *m_cset);
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duDebugDrawRegionConnections(&m_dd, *m_cset);
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glDepthMask(GL_TRUE);
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}
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if (m_pmesh && m_drawMode == DRAWMODE_POLYMESH)
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{
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glDepthMask(GL_FALSE);
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duDebugDrawPolyMesh(&dd, *m_pmesh);
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duDebugDrawPolyMesh(&m_dd, *m_pmesh);
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glDepthMask(GL_TRUE);
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}
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if (m_dmesh && m_drawMode == DRAWMODE_POLYMESH_DETAIL)
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{
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glDepthMask(GL_FALSE);
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duDebugDrawPolyMeshDetail(&dd, *m_dmesh);
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duDebugDrawPolyMeshDetail(&m_dd, *m_dmesh);
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glDepthMask(GL_TRUE);
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}
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m_geom->drawConvexVolumes(&dd);
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m_geom->drawConvexVolumes(&m_dd);
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if (m_tool)
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m_tool->handleRender();
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