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Removed unnecessary agent radius accessor
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@@ -144,7 +144,7 @@ public:
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return;
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}
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const float s = m_sample->getAgentRadius();
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const float s = m_sample->agentRadius;
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glColor4ub(0, 0, 0, 128);
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glLineWidth(2.0f);
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glBegin(GL_LINES);
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