Use vectors and methods in ChunkyTriMesh to simplify things

This commit is contained in:
Graham Pentheny
2025-05-05 15:34:18 -04:00
parent b9107220b2
commit 20e3afbb03
5 changed files with 136 additions and 155 deletions

View File

@@ -851,7 +851,7 @@ unsigned char* Sample_TileMesh::buildTileMesh(const int tileX, const int tileY,
tbmax[0] = m_config.bmax[0];
tbmax[1] = m_config.bmax[2];
int overlappingChunkIndexes[512];// TODO: Make grow when returning too many items.
const int numOverlappingChunks = rcGetChunksOverlappingRect(chunkyMesh, tbmin, tbmax, overlappingChunkIndexes, 512);
const int numOverlappingChunks = chunkyMesh->GetChunksOverlappingRect(tbmin, tbmax, overlappingChunkIndexes, 512);
if (!numOverlappingChunks)
{
return 0;