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Use vectors and methods in ChunkyTriMesh to simplify things
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@@ -851,7 +851,7 @@ unsigned char* Sample_TileMesh::buildTileMesh(const int tileX, const int tileY,
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tbmax[0] = m_config.bmax[0];
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tbmax[1] = m_config.bmax[2];
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int overlappingChunkIndexes[512];// TODO: Make grow when returning too many items.
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const int numOverlappingChunks = rcGetChunksOverlappingRect(chunkyMesh, tbmin, tbmax, overlappingChunkIndexes, 512);
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const int numOverlappingChunks = chunkyMesh->GetChunksOverlappingRect(tbmin, tbmax, overlappingChunkIndexes, 512);
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if (!numOverlappingChunks)
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{
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return 0;
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