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Rename handleRenderOverlay to renderOverlay
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@@ -329,7 +329,7 @@ void Sample_SoloMesh::render()
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glDepthMask(GL_TRUE);
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}
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void Sample_SoloMesh::handleRenderOverlay(double* proj, double* model, int* view)
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void Sample_SoloMesh::renderOverlay(double* proj, double* model, int* view)
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{
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if (tool)
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{
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