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https://github.com/recastnavigation/recastnavigation.git
synced 2026-10-09 18:35:41 +00:00
Cleanup ChunkyTriMesh
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@@ -28,7 +28,7 @@ struct IndexedBounds
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{
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float bmin[2];
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float bmax[2];
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int i;
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int index;
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};
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namespace
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@@ -44,17 +44,17 @@ int compareMinY(const void* va, const void* vb)
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}
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/// Calculates the total extent of all bounds in the given index range
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void calcTotalBounds(const IndexedBounds* items, const int startIndex, const int endIndex, float* outBMin, float* outBMax)
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void calcTotalBounds(const std::vector<IndexedBounds> bounds, const int start, const int end, float* outBMin, float* outBMax)
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{
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outBMin[0] = items[startIndex].bmin[0];
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outBMin[1] = items[startIndex].bmin[1];
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outBMin[0] = bounds[start].bmin[0];
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outBMin[1] = bounds[start].bmin[1];
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outBMax[0] = items[startIndex].bmax[0];
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outBMax[1] = items[startIndex].bmax[1];
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outBMax[0] = bounds[start].bmax[0];
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outBMax[1] = bounds[start].bmax[1];
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for (int i = startIndex + 1; i < endIndex; ++i)
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for (int boundIndex = start + 1; boundIndex < end; ++boundIndex)
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{
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const IndexedBounds& it = items[i];
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const IndexedBounds& it = bounds[boundIndex];
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outBMin[0] = std::min(it.bmin[0], outBMin[0]);
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outBMin[1] = std::min(it.bmin[1], outBMin[1]);
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@@ -64,8 +64,7 @@ void calcTotalBounds(const IndexedBounds* items, const int startIndex, const int
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}
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void subdivide(
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IndexedBounds* items,
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int nitems,
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std::vector<IndexedBounds> triBounds,
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int imin,
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int imax,
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int trisPerChunk,
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@@ -76,28 +75,28 @@ void subdivide(
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int* outTris,
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const int* inTris)
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{
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int inum = imax - imin;
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int icur = curNode;
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const int numTriBoundsInRange = imax - imin;
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const int icur = curNode;
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if (curNode >= maxNodes)
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{
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return;
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}
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ChunkyTriMesh::Node& node = nodes[curNode++];
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ChunkyTriMesh::Node& node = nodes[curNode];
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curNode++;
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if (inum <= trisPerChunk)
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if (numTriBoundsInRange <= trisPerChunk) // Leaf
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{
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// Leaf
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calcTotalBounds(items, imin, imax, node.bmin, node.bmax);
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// Get total bounds of all triangles
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calcTotalBounds(triBounds, imin, imax, node.bmin, node.bmax);
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// Copy triangles.
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node.i = curTri;
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node.n = inum;
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for (int i = imin; i < imax; ++i)
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node.triIndex = curTri;
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node.numTris = numTriBoundsInRange;
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for (int triIndex = imin; triIndex < imax; ++triIndex)
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{
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const int* src = &inTris[items[i].i * 3];
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const int* src = &inTris[triBounds[triIndex].index * 3];
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int* dst = &outTris[curTri * 3];
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curTri++;
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dst[0] = src[0];
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@@ -108,24 +107,23 @@ void subdivide(
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else
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{
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// Split
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calcTotalBounds(items, imin, imax, node.bmin, node.bmax);
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calcTotalBounds(triBounds, imin, imax, node.bmin, node.bmax);
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float xLength = node.bmax[0] - node.bmin[0];
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float yLength = node.bmax[1] - node.bmin[1];
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// Sort along the longest axis
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qsort(items + imin, static_cast<size_t>(inum), sizeof(IndexedBounds), (xLength >= yLength) ? compareMinX : compareMinY);
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qsort(triBounds.data() + imin, static_cast<size_t>(numTriBoundsInRange), sizeof(IndexedBounds), (xLength >= yLength) ? compareMinX : compareMinY);
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int isplit = imin + inum / 2;
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int isplit = imin + numTriBoundsInRange / 2;
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// Left
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subdivide(items, nitems, imin, isplit, trisPerChunk, curNode, nodes, maxNodes, curTri, outTris, inTris);
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subdivide(triBounds, imin, isplit, trisPerChunk, curNode, nodes, maxNodes, curTri, outTris, inTris);
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// Right
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subdivide(items, nitems, isplit, imax, trisPerChunk, curNode, nodes, maxNodes, curTri, outTris, inTris);
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subdivide(triBounds, isplit, imax, trisPerChunk, curNode, nodes, maxNodes, curTri, outTris, inTris);
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int iescape = curNode - icur;
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// Negative index means escape.
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node.i = -iescape;
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node.triIndex = icur - curNode;
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}
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}
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@@ -179,79 +177,52 @@ bool checkOverlapSegment(const float p[2], const float q[2], const float bmin[2]
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}
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return true;
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}
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}
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bool ChunkyTriMesh::TryPartitionMesh(const float* verts, const int* tris, int ntris, int trisPerChunk)
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void ChunkyTriMesh::PartitionMesh(const float* verts, const int* tris, int numTris, int trisPerChunk)
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{
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int nchunks = (ntris + trisPerChunk - 1) / trisPerChunk;
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nodes.resize(nchunks * 4);
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this->tris.resize(ntris * 3);
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// Build tree
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IndexedBounds* items = new IndexedBounds[ntris];
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if (!items)
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// Calculate the XZ bounds of every triangle.
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std::vector<IndexedBounds> triBounds;
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triBounds.resize(numTris);
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for (int triIndex = 0; triIndex < numTris; triIndex++)
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{
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return false;
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}
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for (int i = 0; i < ntris; i++)
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{
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const int* t = &tris[i * 3];
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IndexedBounds& it = items[i];
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it.i = i;
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// Calc triangle XZ bounds.
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it.bmin[0] = it.bmax[0] = verts[t[0] * 3 + 0];
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it.bmin[1] = it.bmax[1] = verts[t[0] * 3 + 2];
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for (int j = 1; j < 3; ++j)
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const int* tri = &tris[triIndex * 3];
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IndexedBounds& bound = triBounds[triIndex];
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bound.index = triIndex;
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bound.bmin[0] = bound.bmax[0] = verts[tri[0] * 3 + 0];
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bound.bmin[1] = bound.bmax[1] = verts[tri[0] * 3 + 2];
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for (int vertIndex = 1; vertIndex < 3; ++vertIndex)
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{
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const float* v = &verts[t[j] * 3];
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if (v[0] < it.bmin[0])
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{
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it.bmin[0] = v[0];
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}
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if (v[2] < it.bmin[1])
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{
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it.bmin[1] = v[2];
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}
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const float x = verts[tri[vertIndex] * 3 + 0];
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bound.bmin[0] = std::min(x, bound.bmin[0]);
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bound.bmax[0] = std::max(x, bound.bmax[0]);
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if (v[0] > it.bmax[0])
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{
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it.bmax[0] = v[0];
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}
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if (v[2] > it.bmax[1])
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{
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it.bmax[1] = v[2];
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}
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const float z = verts[tri[vertIndex] * 3 + 2];
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bound.bmin[1] = std::min(z, bound.bmin[1]);
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bound.bmax[1] = std::max(z, bound.bmax[1]);
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}
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}
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// Build tree
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int numChunks = static_cast<int>(ceilf(static_cast<float>(numTris) / static_cast<float>(trisPerChunk)));
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nodes.resize(numChunks * 4);
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this->tris.resize(numTris * 3);
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int curTri = 0;
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int curNode = 0;
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subdivide(items, ntris, 0, ntris, trisPerChunk, curNode, nodes.data(), nchunks * 4, curTri, this->tris.data(), tris);
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delete[] items;
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subdivide(triBounds, 0, numTris, trisPerChunk, curNode, nodes.data(), numChunks * 4, curTri, this->tris.data(), tris);
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nnodes = curNode;
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// Calc max tris per node.
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// Calc max tris per chunk.
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maxTrisPerChunk = 0;
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for (int i = 0; i < nnodes; ++i)
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for (auto& node : nodes)
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{
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Node& node = nodes[i];
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const bool isLeaf = node.i >= 0;
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if (!isLeaf)
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// Skip if it's not a leaf node
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if (node.triIndex < 0)
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{
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continue;
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}
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if (node.n > maxTrisPerChunk)
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{
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maxTrisPerChunk = node.n;
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}
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maxTrisPerChunk = std::max(maxTrisPerChunk, node.numTris);
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}
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return true;
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}
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int ChunkyTriMesh::GetChunksOverlappingRect(float bmin[2], float bmax[2], int* ids, const int maxIds) const
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@@ -263,7 +234,7 @@ int ChunkyTriMesh::GetChunksOverlappingRect(float bmin[2], float bmax[2], int* i
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{
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const Node* node = &this->nodes[i];
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const bool overlap = checkOverlapRect(bmin, bmax, node->bmin, node->bmax);
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const bool isLeafNode = node->i >= 0;
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const bool isLeafNode = node->triIndex >= 0;
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if (isLeafNode && overlap)
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{
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@@ -280,7 +251,7 @@ int ChunkyTriMesh::GetChunksOverlappingRect(float bmin[2], float bmax[2], int* i
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}
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else
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{
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const int escapeIndex = -node->i;
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const int escapeIndex = -node->triIndex;
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i += escapeIndex;
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}
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}
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@@ -297,7 +268,7 @@ int ChunkyTriMesh::GetChunksOverlappingSegment(float segmentStart[2], float segm
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{
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const Node* node = &this->nodes[i];
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const bool overlap = checkOverlapSegment(segmentStart, segmentEnd, node->bmin, node->bmax);
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const bool isLeafNode = node->i >= 0;
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const bool isLeafNode = node->triIndex >= 0;
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if (isLeafNode && overlap)
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{
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@@ -314,7 +285,7 @@ int ChunkyTriMesh::GetChunksOverlappingSegment(float segmentStart[2], float segm
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}
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else
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{
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const int escapeIndex = -node->i;
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const int escapeIndex = -node->triIndex;
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i += escapeIndex;
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}
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}
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