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https://github.com/recastnavigation/recastnavigation.git
synced 2026-09-29 05:26:12 +00:00
Monster update which adds detail height meshes.
- Added detail height mesh generation (RecastDetailMesh.cpp) for single,tiled statmeshes as well as tilemesh. - Added feature to contour tracing which detects extra vertices along tile edges which should be removed later. - Changed the tiled stat mesh preprocess, so that it first generated polymeshes per tile and finally combines them. - Fixed bug in the GUI code where invisible buttons could be pressed.
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@@ -40,7 +40,7 @@ void rcIntArray::resize(int n)
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}
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m_size = n;
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}
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void rcCalcBounds(const float* verts, int nv, float* bmin, float* bmax)
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{
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// Calculate bounding box.
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@@ -77,20 +77,6 @@ bool rcCreateHeightfield(rcHeightfield& hf, int width, int height,
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return true;
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}
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/*void rcMarkWalkableTriangles(const float walkableSlopeAngle,
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const int* tris, const float* norms, int nt,
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unsigned char* flags)
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{
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const float walkableThr = cosf(walkableSlopeAngle/180.0f*(float)M_PI);
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for (int i = 0; i < nt; ++i)
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{
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// Check if the face is walkable.
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if (norms[i*3+1] > walkableThr)
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flags[i] |= RC_WALKABLE;
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}
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}*/
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static void calcTriNormal(const float* v0, const float* v1, const float* v2, float* norm)
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{
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float e0[3], e1[3];
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@@ -284,4 +270,3 @@ static int getCompactHeightFieldMemoryusage(const rcCompactHeightfield& chf)
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size += sizeof(rcCompactCell) * chf.width * chf.height;
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return size;
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}
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