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The ugly and humble beginnings of path following and multi-agent navigation code.
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@@ -174,7 +174,7 @@ static void drawMeshTile(duDebugDraw* dd, const dtNavMesh& mesh, const dtMeshTil
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if ((flags & DU_DRAWNAVMESH_CLOSEDLIST) && mesh.isInClosedList(base | (dtPolyRef)i))
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col = duRGBA(255,196,0,220);
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else
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col = duDarkenColor(duIntToCol(p->area, 220));
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col = duDarkenCol(duIntToCol(p->area, 220));
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const dtOffMeshConnection* con = &tile->offMeshCons[i - tile->header->offMeshBase];
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const float* va = &tile->verts[p->verts[0]*3];
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