mirror of
https://github.com/recastnavigation/recastnavigation.git
synced 2026-10-02 23:15:33 +00:00
removing hungarian notation from sample class field names
This commit is contained in:
@@ -60,7 +60,7 @@ void Sample_SoloMesh::cleanup()
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rcFreeContourSet(m_contourSet); m_contourSet = 0;
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rcFreePolyMesh(m_polyMesh); m_polyMesh = 0;
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rcFreePolyMeshDetail(m_detailMesh); m_detailMesh = 0;
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dtFreeNavMesh(m_navMesh); m_navMesh = 0;
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dtFreeNavMesh(navMesh); navMesh = 0;
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}
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void Sample_SoloMesh::handleSettings()
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@@ -74,14 +74,14 @@ void Sample_SoloMesh::handleSettings()
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if (imguiButton("Save"))
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{
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saveAll("solo_navmesh.bin", m_navMesh);
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saveAll("solo_navmesh.bin", navMesh);
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}
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if (imguiButton("Load"))
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{
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dtFreeNavMesh(m_navMesh);
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m_navMesh = loadAll("solo_navmesh.bin");
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m_navQuery->init(m_navMesh, 2048);
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dtFreeNavMesh(navMesh);
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navMesh = loadAll("solo_navmesh.bin");
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navQuery->init(navMesh, 2048);
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}
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imguiUnindent();
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@@ -96,7 +96,7 @@ void Sample_SoloMesh::handleSettings()
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void Sample_SoloMesh::handleTools()
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{
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const SampleToolType type = !m_tool ? SampleToolType::NONE : m_tool->type();
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const SampleToolType type = !tool ? SampleToolType::NONE : tool->type();
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if (imguiCheck("Test Navmesh", type == SampleToolType::NAVMESH_TESTER)) { setTool(new NavMeshTesterTool); }
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if (imguiCheck("Prune Navmesh", type == SampleToolType::NAVMESH_PRUNE)) { setTool(new NavMeshPruneTool); }
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@@ -108,9 +108,9 @@ void Sample_SoloMesh::handleTools()
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imguiIndent();
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if (m_tool)
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if (tool)
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{
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m_tool->handleMenu();
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tool->handleMenu();
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}
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imguiUnindent();
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@@ -128,11 +128,11 @@ void Sample_SoloMesh::handleDebugMode()
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{
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imguiLabel("Draw");
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UI_DrawModeOption("Input Mesh", DrawMode::MESH, true);
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UI_DrawModeOption("Navmesh", DrawMode::NAVMESH, m_navMesh != nullptr);
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UI_DrawModeOption("Navmesh Invis", DrawMode::NAVMESH_INVIS, m_navMesh != nullptr);
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UI_DrawModeOption("Navmesh Trans", DrawMode::NAVMESH_TRANS, m_navMesh != nullptr);
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UI_DrawModeOption("Navmesh BVTree", DrawMode::NAVMESH_BVTREE, m_navMesh != nullptr);
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UI_DrawModeOption("Navmesh Nodes", DrawMode::NAVMESH_NODES, m_navQuery != nullptr);
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UI_DrawModeOption("Navmesh", DrawMode::NAVMESH, navMesh != nullptr);
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UI_DrawModeOption("Navmesh Invis", DrawMode::NAVMESH_INVIS, navMesh != nullptr);
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UI_DrawModeOption("Navmesh Trans", DrawMode::NAVMESH_TRANS, navMesh != nullptr);
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UI_DrawModeOption("Navmesh BVTree", DrawMode::NAVMESH_BVTREE, navMesh != nullptr);
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UI_DrawModeOption("Navmesh Nodes", DrawMode::NAVMESH_NODES, navQuery != nullptr);
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UI_DrawModeOption("Voxels", DrawMode::VOXELS, m_heightfield != nullptr);
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UI_DrawModeOption("Walkable Voxels", DrawMode::VOXELS_WALKABLE, m_heightfield != nullptr);
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UI_DrawModeOption("Compact", DrawMode::COMPACT, m_compactHeightfield != nullptr);
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@@ -148,7 +148,7 @@ void Sample_SoloMesh::handleDebugMode()
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void Sample_SoloMesh::handleRender()
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{
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if (!m_inputGeometry || !m_inputGeometry->getMesh())
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if (!inputGeometry || !inputGeometry->getMesh())
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{
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return;
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}
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@@ -156,29 +156,29 @@ void Sample_SoloMesh::handleRender()
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glEnable(GL_FOG);
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glDepthMask(GL_TRUE);
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const float texScale = 1.0f / (m_cellSize * 10.0f);
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const float texScale = 1.0f / (cellSize * 10.0f);
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if (m_drawMode != DrawMode::NAVMESH_TRANS)
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{
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// Draw mesh
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duDebugDrawTriMeshSlope(&m_debugDraw, m_inputGeometry->getMesh()->getVerts(), m_inputGeometry->getMesh()->getVertCount(),
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m_inputGeometry->getMesh()->getTris(), m_inputGeometry->getMesh()->getNormals(), m_inputGeometry->getMesh()->getTriCount(),
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m_agentMaxSlope, texScale);
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m_inputGeometry->drawOffMeshConnections(&m_debugDraw);
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duDebugDrawTriMeshSlope(&debugDraw, inputGeometry->getMesh()->getVerts(), inputGeometry->getMesh()->getVertCount(),
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inputGeometry->getMesh()->getTris(), inputGeometry->getMesh()->getNormals(), inputGeometry->getMesh()->getTriCount(),
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agentMaxSlope, texScale);
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inputGeometry->drawOffMeshConnections(&debugDraw);
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}
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glDisable(GL_FOG);
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glDepthMask(GL_FALSE);
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// Draw bounds
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const float* navmeshBoundsMin = m_inputGeometry->getNavMeshBoundsMin();
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const float* navmeshBoundsMax = m_inputGeometry->getNavMeshBoundsMax();
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duDebugDrawBoxWire(&m_debugDraw, navmeshBoundsMin[0],navmeshBoundsMin[1],navmeshBoundsMin[2], navmeshBoundsMax[0],navmeshBoundsMax[1],navmeshBoundsMax[2], duRGBA(255,255,255,128), 1.0f);
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m_debugDraw.begin(DU_DRAW_POINTS, 5.0f);
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m_debugDraw.vertex(navmeshBoundsMin[0],navmeshBoundsMin[1],navmeshBoundsMin[2],duRGBA(255,255,255,128));
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m_debugDraw.end();
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const float* navmeshBoundsMin = inputGeometry->getNavMeshBoundsMin();
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const float* navmeshBoundsMax = inputGeometry->getNavMeshBoundsMax();
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duDebugDrawBoxWire(&debugDraw, navmeshBoundsMin[0],navmeshBoundsMin[1],navmeshBoundsMin[2], navmeshBoundsMax[0],navmeshBoundsMax[1],navmeshBoundsMax[2], duRGBA(255,255,255,128), 1.0f);
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debugDraw.begin(DU_DRAW_POINTS, 5.0f);
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debugDraw.vertex(navmeshBoundsMin[0],navmeshBoundsMin[1],navmeshBoundsMin[2],duRGBA(255,255,255,128));
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debugDraw.end();
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if (m_navMesh && m_navQuery &&
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if (navMesh && navQuery &&
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(m_drawMode == DrawMode::NAVMESH ||
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m_drawMode == DrawMode::NAVMESH_TRANS ||
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m_drawMode == DrawMode::NAVMESH_BVTREE ||
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@@ -187,91 +187,91 @@ void Sample_SoloMesh::handleRender()
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{
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if (m_drawMode != DrawMode::NAVMESH_INVIS)
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{
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duDebugDrawNavMeshWithClosedList(&m_debugDraw, *m_navMesh, *m_navQuery, m_navMeshDrawFlags);
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duDebugDrawNavMeshWithClosedList(&debugDraw, *navMesh, *navQuery, navMeshDrawFlags);
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}
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if (m_drawMode == DrawMode::NAVMESH_BVTREE)
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{
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duDebugDrawNavMeshBVTree(&m_debugDraw, *m_navMesh);
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duDebugDrawNavMeshBVTree(&debugDraw, *navMesh);
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}
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if (m_drawMode == DrawMode::NAVMESH_NODES)
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{
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duDebugDrawNavMeshNodes(&m_debugDraw, *m_navQuery);
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duDebugDrawNavMeshNodes(&debugDraw, *navQuery);
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}
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duDebugDrawNavMeshPolysWithFlags(&m_debugDraw, *m_navMesh, SAMPLE_POLYFLAGS_DISABLED, duRGBA(0,0,0,128));
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duDebugDrawNavMeshPolysWithFlags(&debugDraw, *navMesh, SAMPLE_POLYFLAGS_DISABLED, duRGBA(0,0,0,128));
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}
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glDepthMask(GL_TRUE);
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if (m_compactHeightfield && m_drawMode == DrawMode::COMPACT)
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{
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duDebugDrawCompactHeightfieldSolid(&m_debugDraw, *m_compactHeightfield);
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duDebugDrawCompactHeightfieldSolid(&debugDraw, *m_compactHeightfield);
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}
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if (m_compactHeightfield && m_drawMode == DrawMode::COMPACT_DISTANCE)
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{
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duDebugDrawCompactHeightfieldDistance(&m_debugDraw, *m_compactHeightfield);
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duDebugDrawCompactHeightfieldDistance(&debugDraw, *m_compactHeightfield);
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}
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if (m_compactHeightfield && m_drawMode == DrawMode::COMPACT_REGIONS)
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{
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duDebugDrawCompactHeightfieldRegions(&m_debugDraw, *m_compactHeightfield);
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duDebugDrawCompactHeightfieldRegions(&debugDraw, *m_compactHeightfield);
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}
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if (m_heightfield && m_drawMode == DrawMode::VOXELS)
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{
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glEnable(GL_FOG);
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duDebugDrawHeightfieldSolid(&m_debugDraw, *m_heightfield);
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duDebugDrawHeightfieldSolid(&debugDraw, *m_heightfield);
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glDisable(GL_FOG);
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}
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if (m_heightfield && m_drawMode == DrawMode::VOXELS_WALKABLE)
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{
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glEnable(GL_FOG);
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duDebugDrawHeightfieldWalkable(&m_debugDraw, *m_heightfield);
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duDebugDrawHeightfieldWalkable(&debugDraw, *m_heightfield);
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glDisable(GL_FOG);
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}
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if (m_contourSet && m_drawMode == DrawMode::RAW_CONTOURS)
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{
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glDepthMask(GL_FALSE);
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duDebugDrawRawContours(&m_debugDraw, *m_contourSet);
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duDebugDrawRawContours(&debugDraw, *m_contourSet);
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glDepthMask(GL_TRUE);
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}
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if (m_contourSet && m_drawMode == DrawMode::BOTH_CONTOURS)
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{
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glDepthMask(GL_FALSE);
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duDebugDrawRawContours(&m_debugDraw, *m_contourSet, 0.5f);
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duDebugDrawContours(&m_debugDraw, *m_contourSet);
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duDebugDrawRawContours(&debugDraw, *m_contourSet, 0.5f);
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duDebugDrawContours(&debugDraw, *m_contourSet);
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glDepthMask(GL_TRUE);
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}
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if (m_contourSet && m_drawMode == DrawMode::CONTOURS)
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{
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glDepthMask(GL_FALSE);
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duDebugDrawContours(&m_debugDraw, *m_contourSet);
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duDebugDrawContours(&debugDraw, *m_contourSet);
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glDepthMask(GL_TRUE);
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}
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if (m_compactHeightfield && m_contourSet && m_drawMode == DrawMode::REGION_CONNECTIONS)
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{
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duDebugDrawCompactHeightfieldRegions(&m_debugDraw, *m_compactHeightfield);
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duDebugDrawCompactHeightfieldRegions(&debugDraw, *m_compactHeightfield);
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glDepthMask(GL_FALSE);
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duDebugDrawRegionConnections(&m_debugDraw, *m_contourSet);
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duDebugDrawRegionConnections(&debugDraw, *m_contourSet);
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glDepthMask(GL_TRUE);
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}
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if (m_polyMesh && m_drawMode == DrawMode::POLYMESH)
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{
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glDepthMask(GL_FALSE);
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duDebugDrawPolyMesh(&m_debugDraw, *m_polyMesh);
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duDebugDrawPolyMesh(&debugDraw, *m_polyMesh);
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glDepthMask(GL_TRUE);
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}
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if (m_detailMesh && m_drawMode == DrawMode::POLYMESH_DETAIL)
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{
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glDepthMask(GL_FALSE);
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duDebugDrawPolyMeshDetail(&m_debugDraw, *m_detailMesh);
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duDebugDrawPolyMeshDetail(&debugDraw, *m_detailMesh);
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glDepthMask(GL_TRUE);
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}
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m_inputGeometry->drawConvexVolumes(&m_debugDraw);
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inputGeometry->drawConvexVolumes(&debugDraw);
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if (m_tool)
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if (tool)
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{
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m_tool->handleRender();
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tool->handleRender();
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}
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renderToolStates();
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@@ -280,9 +280,9 @@ void Sample_SoloMesh::handleRender()
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void Sample_SoloMesh::handleRenderOverlay(double* proj, double* model, int* view)
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{
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if (m_tool)
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if (tool)
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{
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m_tool->handleRenderOverlay(proj, model, view);
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tool->handleRenderOverlay(proj, model, view);
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}
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renderOverlayToolStates(proj, model, view);
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}
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@@ -291,12 +291,12 @@ void Sample_SoloMesh::handleMeshChanged(InputGeom* geom)
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{
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Sample::handleMeshChanged(geom);
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dtFreeNavMesh(m_navMesh); m_navMesh = 0;
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dtFreeNavMesh(navMesh); navMesh = 0;
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if (m_tool)
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if (tool)
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{
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m_tool->reset();
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m_tool->init(this);
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tool->reset();
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tool->init(this);
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}
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resetToolStates();
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initToolStates(this);
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@@ -304,20 +304,20 @@ void Sample_SoloMesh::handleMeshChanged(InputGeom* geom)
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bool Sample_SoloMesh::handleBuild()
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{
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if (!m_inputGeometry || !m_inputGeometry->getMesh())
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if (!inputGeometry || !inputGeometry->getMesh())
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{
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m_buildContext->log(RC_LOG_ERROR, "buildNavigation: Input mesh is not specified.");
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buildContext->log(RC_LOG_ERROR, "buildNavigation: Input mesh is not specified.");
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return false;
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}
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cleanup();
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const float* boundsMin = m_inputGeometry->getNavMeshBoundsMin();
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const float* boundsMax = m_inputGeometry->getNavMeshBoundsMax();
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const float* verts = m_inputGeometry->getMesh()->getVerts();
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const int numVerts = m_inputGeometry->getMesh()->getVertCount();
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const int* tris = m_inputGeometry->getMesh()->getTris();
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const int numTris = m_inputGeometry->getMesh()->getTriCount();
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const float* boundsMin = inputGeometry->getNavMeshBoundsMin();
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const float* boundsMax = inputGeometry->getNavMeshBoundsMax();
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const float* verts = inputGeometry->getMesh()->getVerts();
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const int numVerts = inputGeometry->getMesh()->getVertCount();
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const int* tris = inputGeometry->getMesh()->getTris();
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const int numTris = inputGeometry->getMesh()->getTriCount();
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//
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// Step 1. Initialize build config.
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@@ -325,19 +325,19 @@ bool Sample_SoloMesh::handleBuild()
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// Init build configuration from GUI
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memset(&m_config, 0, sizeof(m_config));
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m_config.cs = m_cellSize;
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m_config.ch = m_cellHeight;
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m_config.walkableSlopeAngle = m_agentMaxSlope;
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m_config.walkableHeight = static_cast<int>(ceilf(m_agentHeight / m_config.ch));
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m_config.walkableClimb = static_cast<int>(floorf(m_agentMaxClimb / m_config.ch));
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m_config.walkableRadius = static_cast<int>(ceilf(m_agentRadius / m_config.cs));
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m_config.maxEdgeLen = static_cast<int>(m_edgeMaxLen / m_cellSize);
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m_config.maxSimplificationError = m_edgeMaxError;
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m_config.minRegionArea = static_cast<int>(rcSqr(m_regionMinSize)); // Note: area = size*size
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m_config.mergeRegionArea = static_cast<int>(rcSqr(m_regionMergeSize)); // Note: area = size*size
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m_config.maxVertsPerPoly = static_cast<int>(m_vertsPerPoly);
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m_config.detailSampleDist = m_detailSampleDist < 0.9f ? 0 : m_cellSize * m_detailSampleDist;
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m_config.detailSampleMaxError = m_cellHeight * m_detailSampleMaxError;
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m_config.cs = cellSize;
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m_config.ch = cellHeight;
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m_config.walkableSlopeAngle = agentMaxSlope;
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m_config.walkableHeight = static_cast<int>(ceilf(agentHeight / m_config.ch));
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m_config.walkableClimb = static_cast<int>(floorf(agentMaxClimb / m_config.ch));
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m_config.walkableRadius = static_cast<int>(ceilf(agentRadius / m_config.cs));
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m_config.maxEdgeLen = static_cast<int>(edgeMaxLen / cellSize);
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m_config.maxSimplificationError = edgeMaxError;
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m_config.minRegionArea = static_cast<int>(rcSqr(regionMinSize)); // Note: area = size*size
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m_config.mergeRegionArea = static_cast<int>(rcSqr(regionMergeSize)); // Note: area = size*size
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m_config.maxVertsPerPoly = static_cast<int>(vertsPerPoly);
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m_config.detailSampleDist = detailSampleDist < 0.9f ? 0 : cellSize * detailSampleDist;
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m_config.detailSampleMaxError = cellHeight * detailSampleMaxError;
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// Set the area where the navigation will be built.
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// Here the bounds of the input mesh are used, but the
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@@ -347,13 +347,13 @@ bool Sample_SoloMesh::handleBuild()
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rcCalcGridSize(m_config.bmin, m_config.bmax, m_config.cs, &m_config.width, &m_config.height);
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// Reset build times gathering.
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m_buildContext->resetTimers();
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m_buildContext->startTimer(RC_TIMER_TOTAL);
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buildContext->resetTimers();
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buildContext->startTimer(RC_TIMER_TOTAL);
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// Start the build process.
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m_buildContext->log(RC_LOG_PROGRESS, "Building navigation:");
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m_buildContext->log(RC_LOG_PROGRESS, " - %d x %d cells", m_config.width, m_config.height);
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m_buildContext->log(RC_LOG_PROGRESS, " - %.1fK verts, %.1fK tris", static_cast<float>(numVerts) / 1000.0f, static_cast<float>(numTris) / 1000.0f);
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buildContext->log(RC_LOG_PROGRESS, "Building navigation:");
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buildContext->log(RC_LOG_PROGRESS, " - %d x %d cells", m_config.width, m_config.height);
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buildContext->log(RC_LOG_PROGRESS, " - %.1fK verts, %.1fK tris", static_cast<float>(numVerts) / 1000.0f, static_cast<float>(numTris) / 1000.0f);
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//
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// Step 2. Rasterize input meshes.
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@@ -363,12 +363,12 @@ bool Sample_SoloMesh::handleBuild()
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m_heightfield = rcAllocHeightfield();
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if (!m_heightfield)
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{
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m_buildContext->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'm_heightfield'.");
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buildContext->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'm_heightfield'.");
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return false;
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}
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if (!rcCreateHeightfield(m_buildContext, *m_heightfield, m_config.width, m_config.height, m_config.bmin, m_config.bmax, m_config.cs, m_config.ch))
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if (!rcCreateHeightfield(buildContext, *m_heightfield, m_config.width, m_config.height, m_config.bmin, m_config.bmax, m_config.cs, m_config.ch))
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{
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m_buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not create solid heightfield.");
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buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not create solid heightfield.");
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return false;
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}
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@@ -380,21 +380,21 @@ bool Sample_SoloMesh::handleBuild()
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m_triareas = new unsigned char[numTris];
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if (!m_triareas)
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{
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m_buildContext->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'm_triareas' (%d).", numTris);
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buildContext->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'm_triareas' (%d).", numTris);
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return false;
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}
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memset(m_triareas, 0, numTris * sizeof(unsigned char));
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// Record which triangles in the input mesh are walkable.
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// This information is recorded in m_triareas
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rcMarkWalkableTriangles(m_buildContext, m_config.walkableSlopeAngle, verts, numVerts, tris, numTris, m_triareas);
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||||
rcMarkWalkableTriangles(buildContext, m_config.walkableSlopeAngle, verts, numVerts, tris, numTris, m_triareas);
|
||||
|
||||
// Rasterize the input mesh
|
||||
// If your have multiple meshes, you can transform them, calculate the
|
||||
// terrain type for each mesh and rasterize them here.
|
||||
if (!rcRasterizeTriangles(m_buildContext, verts, numVerts, tris, m_triareas, numTris, *m_heightfield, m_config.walkableClimb))
|
||||
if (!rcRasterizeTriangles(buildContext, verts, numVerts, tris, m_triareas, numTris, *m_heightfield, m_config.walkableClimb))
|
||||
{
|
||||
m_buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not rasterize triangles.");
|
||||
buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not rasterize triangles.");
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -405,17 +405,17 @@ bool Sample_SoloMesh::handleBuild()
|
||||
// Once all geometry is rasterized, we do initial pass of filtering to
|
||||
// remove unwanted overhangs caused by the conservative rasterization
|
||||
// as well as spans where the character cannot possibly stand.
|
||||
if (m_filterLowHangingObstacles)
|
||||
if (filterLowHangingObstacles)
|
||||
{
|
||||
rcFilterLowHangingWalkableObstacles(m_buildContext, m_config.walkableClimb, *m_heightfield);
|
||||
rcFilterLowHangingWalkableObstacles(buildContext, m_config.walkableClimb, *m_heightfield);
|
||||
}
|
||||
if (m_filterLedgeSpans)
|
||||
if (filterLedgeSpans)
|
||||
{
|
||||
rcFilterLedgeSpans(m_buildContext, m_config.walkableHeight, m_config.walkableClimb, *m_heightfield);
|
||||
rcFilterLedgeSpans(buildContext, m_config.walkableHeight, m_config.walkableClimb, *m_heightfield);
|
||||
}
|
||||
if (m_filterWalkableLowHeightSpans)
|
||||
if (filterWalkableLowHeightSpans)
|
||||
{
|
||||
rcFilterWalkableLowHeightSpans(m_buildContext, m_config.walkableHeight, *m_heightfield);
|
||||
rcFilterWalkableLowHeightSpans(buildContext, m_config.walkableHeight, *m_heightfield);
|
||||
}
|
||||
|
||||
//
|
||||
@@ -428,29 +428,29 @@ bool Sample_SoloMesh::handleBuild()
|
||||
m_compactHeightfield = rcAllocCompactHeightfield();
|
||||
if (!m_compactHeightfield)
|
||||
{
|
||||
m_buildContext->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'chf'.");
|
||||
buildContext->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'chf'.");
|
||||
return false;
|
||||
}
|
||||
if (!rcBuildCompactHeightfield(m_buildContext, m_config.walkableHeight, m_config.walkableClimb, *m_heightfield, *m_compactHeightfield))
|
||||
if (!rcBuildCompactHeightfield(buildContext, m_config.walkableHeight, m_config.walkableClimb, *m_heightfield, *m_compactHeightfield))
|
||||
{
|
||||
m_buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not build compact data.");
|
||||
buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not build compact data.");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Erode the walkable area by agent radius.
|
||||
// This allows us to path an agent through the navmesh as if it was a single point
|
||||
if (!rcErodeWalkableArea(m_buildContext, m_config.walkableRadius, *m_compactHeightfield))
|
||||
if (!rcErodeWalkableArea(buildContext, m_config.walkableRadius, *m_compactHeightfield))
|
||||
{
|
||||
m_buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not erode.");
|
||||
buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not erode.");
|
||||
return false;
|
||||
}
|
||||
|
||||
// (Optional) Marks the surface type of voxels in an area defined by a convex volume.
|
||||
// Useful to mark areas of differing cost.
|
||||
const ConvexVolume* vols = m_inputGeometry->getConvexVolumes();
|
||||
for (int i = 0; i < m_inputGeometry->getConvexVolumeCount(); ++i)
|
||||
const ConvexVolume* vols = inputGeometry->getConvexVolumes();
|
||||
for (int i = 0; i < inputGeometry->getConvexVolumeCount(); ++i)
|
||||
{
|
||||
rcMarkConvexPolyArea(m_buildContext, vols[i].verts, vols[i].nverts, vols[i].hmin, vols[i].hmax, (unsigned char)vols[i].area, *m_compactHeightfield);
|
||||
rcMarkConvexPolyArea(buildContext, vols[i].verts, vols[i].nverts, vols[i].hmin, vols[i].hmax, (unsigned char)vols[i].area, *m_compactHeightfield);
|
||||
}
|
||||
|
||||
// Partition the heightfield into contiguous regions that will each be
|
||||
@@ -487,29 +487,29 @@ bool Sample_SoloMesh::handleBuild()
|
||||
// This is less of a problem if you use a tiled navmesh.
|
||||
// * A good choice for a tiled navmesh with small to medium-sized tiles
|
||||
|
||||
if (m_partitionType == SAMPLE_PARTITION_WATERSHED)
|
||||
if (partitionType == SAMPLE_PARTITION_WATERSHED)
|
||||
{
|
||||
// Prepare for region partitioning, by calculating distance field along the walkable surface.
|
||||
if (!rcBuildDistanceField(m_buildContext, *m_compactHeightfield))
|
||||
if (!rcBuildDistanceField(buildContext, *m_compactHeightfield))
|
||||
{
|
||||
m_buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not build distance field.");
|
||||
buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not build distance field.");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Partition the walkable surface into contiguous regions.
|
||||
if (!rcBuildRegions(m_buildContext, *m_compactHeightfield, 0, m_config.minRegionArea, m_config.mergeRegionArea))
|
||||
if (!rcBuildRegions(buildContext, *m_compactHeightfield, 0, m_config.minRegionArea, m_config.mergeRegionArea))
|
||||
{
|
||||
m_buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not build watershed regions.");
|
||||
buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not build watershed regions.");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else if (m_partitionType == SAMPLE_PARTITION_MONOTONE)
|
||||
else if (partitionType == SAMPLE_PARTITION_MONOTONE)
|
||||
{
|
||||
// Partition the walkable surface into contiguous regions.
|
||||
// Monotone partitioning does not need distancefield.
|
||||
if (!rcBuildRegionsMonotone(m_buildContext, *m_compactHeightfield, 0, m_config.minRegionArea, m_config.mergeRegionArea))
|
||||
if (!rcBuildRegionsMonotone(buildContext, *m_compactHeightfield, 0, m_config.minRegionArea, m_config.mergeRegionArea))
|
||||
{
|
||||
m_buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not build monotone regions.");
|
||||
buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not build monotone regions.");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -517,9 +517,9 @@ bool Sample_SoloMesh::handleBuild()
|
||||
{
|
||||
// Partition the walkable surface into contiguous regions.
|
||||
// Layer partitioning does not need distancefield.
|
||||
if (!rcBuildLayerRegions(m_buildContext, *m_compactHeightfield, 0, m_config.minRegionArea))
|
||||
if (!rcBuildLayerRegions(buildContext, *m_compactHeightfield, 0, m_config.minRegionArea))
|
||||
{
|
||||
m_buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not build layer regions.");
|
||||
buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not build layer regions.");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -532,12 +532,12 @@ bool Sample_SoloMesh::handleBuild()
|
||||
m_contourSet = rcAllocContourSet();
|
||||
if (!m_contourSet)
|
||||
{
|
||||
m_buildContext->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'cset'.");
|
||||
buildContext->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'cset'.");
|
||||
return false;
|
||||
}
|
||||
if (!rcBuildContours(m_buildContext, *m_compactHeightfield, m_config.maxSimplificationError, m_config.maxEdgeLen, *m_contourSet))
|
||||
if (!rcBuildContours(buildContext, *m_compactHeightfield, m_config.maxSimplificationError, m_config.maxEdgeLen, *m_contourSet))
|
||||
{
|
||||
m_buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not create contours.");
|
||||
buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not create contours.");
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -548,12 +548,12 @@ bool Sample_SoloMesh::handleBuild()
|
||||
m_polyMesh = rcAllocPolyMesh();
|
||||
if (!m_polyMesh)
|
||||
{
|
||||
m_buildContext->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'pmesh'.");
|
||||
buildContext->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'pmesh'.");
|
||||
return false;
|
||||
}
|
||||
if (!rcBuildPolyMesh(m_buildContext, *m_contourSet, m_config.maxVertsPerPoly, *m_polyMesh))
|
||||
if (!rcBuildPolyMesh(buildContext, *m_contourSet, m_config.maxVertsPerPoly, *m_polyMesh))
|
||||
{
|
||||
m_buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not triangulate contours.");
|
||||
buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not triangulate contours.");
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -566,12 +566,12 @@ bool Sample_SoloMesh::handleBuild()
|
||||
m_detailMesh = rcAllocPolyMeshDetail();
|
||||
if (!m_detailMesh)
|
||||
{
|
||||
m_buildContext->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'pmdtl'.");
|
||||
buildContext->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'pmdtl'.");
|
||||
return false;
|
||||
}
|
||||
if (!rcBuildPolyMeshDetail(m_buildContext, *m_polyMesh, *m_compactHeightfield, m_config.detailSampleDist, m_config.detailSampleMaxError, *m_detailMesh))
|
||||
if (!rcBuildPolyMeshDetail(buildContext, *m_polyMesh, *m_compactHeightfield, m_config.detailSampleDist, m_config.detailSampleMaxError, *m_detailMesh))
|
||||
{
|
||||
m_buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not build detail mesh.");
|
||||
buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not build detail mesh.");
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -628,16 +628,16 @@ bool Sample_SoloMesh::handleBuild()
|
||||
params.detailVertsCount = m_detailMesh->nverts;
|
||||
params.detailTris = m_detailMesh->tris;
|
||||
params.detailTriCount = m_detailMesh->ntris;
|
||||
params.offMeshConVerts = m_inputGeometry->getOffMeshConnectionVerts();
|
||||
params.offMeshConRad = m_inputGeometry->getOffMeshConnectionRads();
|
||||
params.offMeshConDir = m_inputGeometry->getOffMeshConnectionDirs();
|
||||
params.offMeshConAreas = m_inputGeometry->getOffMeshConnectionAreas();
|
||||
params.offMeshConFlags = m_inputGeometry->getOffMeshConnectionFlags();
|
||||
params.offMeshConUserID = m_inputGeometry->getOffMeshConnectionId();
|
||||
params.offMeshConCount = m_inputGeometry->getOffMeshConnectionCount();
|
||||
params.walkableHeight = m_agentHeight;
|
||||
params.walkableRadius = m_agentRadius;
|
||||
params.walkableClimb = m_agentMaxClimb;
|
||||
params.offMeshConVerts = inputGeometry->getOffMeshConnectionVerts();
|
||||
params.offMeshConRad = inputGeometry->getOffMeshConnectionRads();
|
||||
params.offMeshConDir = inputGeometry->getOffMeshConnectionDirs();
|
||||
params.offMeshConAreas = inputGeometry->getOffMeshConnectionAreas();
|
||||
params.offMeshConFlags = inputGeometry->getOffMeshConnectionFlags();
|
||||
params.offMeshConUserID = inputGeometry->getOffMeshConnectionId();
|
||||
params.offMeshConCount = inputGeometry->getOffMeshConnectionCount();
|
||||
params.walkableHeight = agentHeight;
|
||||
params.walkableRadius = agentRadius;
|
||||
params.walkableClimb = agentMaxClimb;
|
||||
rcVcopy(params.bmin, m_polyMesh->bmin);
|
||||
rcVcopy(params.bmax, m_polyMesh->bmax);
|
||||
params.cs = m_config.cs;
|
||||
@@ -646,46 +646,46 @@ bool Sample_SoloMesh::handleBuild()
|
||||
|
||||
if (!dtCreateNavMeshData(¶ms, &navData, &navDataSize))
|
||||
{
|
||||
m_buildContext->log(RC_LOG_ERROR, "Could not build Detour navmesh.");
|
||||
buildContext->log(RC_LOG_ERROR, "Could not build Detour navmesh.");
|
||||
return false;
|
||||
}
|
||||
|
||||
m_navMesh = dtAllocNavMesh();
|
||||
if (!m_navMesh)
|
||||
navMesh = dtAllocNavMesh();
|
||||
if (!navMesh)
|
||||
{
|
||||
dtFree(navData);
|
||||
m_buildContext->log(RC_LOG_ERROR, "Could not create Detour navmesh");
|
||||
buildContext->log(RC_LOG_ERROR, "Could not create Detour navmesh");
|
||||
return false;
|
||||
}
|
||||
|
||||
dtStatus status = m_navMesh->init(navData, navDataSize, DT_TILE_FREE_DATA);
|
||||
dtStatus status = navMesh->init(navData, navDataSize, DT_TILE_FREE_DATA);
|
||||
if (dtStatusFailed(status))
|
||||
{
|
||||
dtFree(navData);
|
||||
m_buildContext->log(RC_LOG_ERROR, "Could not init Detour navmesh");
|
||||
buildContext->log(RC_LOG_ERROR, "Could not init Detour navmesh");
|
||||
return false;
|
||||
}
|
||||
|
||||
status = m_navQuery->init(m_navMesh, 2048);
|
||||
status = navQuery->init(navMesh, 2048);
|
||||
if (dtStatusFailed(status))
|
||||
{
|
||||
m_buildContext->log(RC_LOG_ERROR, "Could not init Detour navmesh query");
|
||||
buildContext->log(RC_LOG_ERROR, "Could not init Detour navmesh query");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// Stop build timers
|
||||
m_buildContext->stopTimer(RC_TIMER_TOTAL);
|
||||
auto totalTime = m_buildContext->getAccumulatedTime(RC_TIMER_TOTAL);
|
||||
buildContext->stopTimer(RC_TIMER_TOTAL);
|
||||
auto totalTime = buildContext->getAccumulatedTime(RC_TIMER_TOTAL);
|
||||
m_totalBuildTimeMs = static_cast<float>(totalTime) / 1000.0f;
|
||||
|
||||
// Show performance stats.
|
||||
duLogBuildTimes(*m_buildContext, totalTime);
|
||||
m_buildContext->log(RC_LOG_PROGRESS, ">> Polymesh: %d vertices %d polygons", m_polyMesh->nverts, m_polyMesh->npolys);
|
||||
duLogBuildTimes(*buildContext, totalTime);
|
||||
buildContext->log(RC_LOG_PROGRESS, ">> Polymesh: %d vertices %d polygons", m_polyMesh->nverts, m_polyMesh->npolys);
|
||||
|
||||
if (m_tool)
|
||||
if (tool)
|
||||
{
|
||||
m_tool->init(this);
|
||||
tool->init(this);
|
||||
}
|
||||
initToolStates(this);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user