removing hungarian notation from sample class field names

This commit is contained in:
Graham Pentheny
2025-05-30 01:58:52 -04:00
parent 67421b6091
commit 8a6c7ed8e1
5 changed files with 619 additions and 619 deletions

View File

@@ -187,8 +187,8 @@ Sample_TileMesh::Sample_TileMesh()
Sample_TileMesh::~Sample_TileMesh()
{
cleanup();
dtFreeNavMesh(m_navMesh);
m_navMesh = 0;
dtFreeNavMesh(navMesh);
navMesh = 0;
}
void Sample_TileMesh::cleanup()
@@ -219,13 +219,13 @@ void Sample_TileMesh::handleSettings()
imguiLabel("Tiling");
imguiSlider("TileSize", &m_tileSize, 16.0f, 1024.0f, 16.0f);
if (m_inputGeometry)
if (inputGeometry)
{
const float* navMeshBoundsMin = m_inputGeometry->getNavMeshBoundsMin();
const float* navMeshBoundsMax = m_inputGeometry->getNavMeshBoundsMax();
const float* navMeshBoundsMin = inputGeometry->getNavMeshBoundsMin();
const float* navMeshBoundsMax = inputGeometry->getNavMeshBoundsMax();
int gridWidth = 0;
int gridHeight = 0;
rcCalcGridSize(navMeshBoundsMin, navMeshBoundsMax, m_cellSize, &gridWidth, &gridHeight);
rcCalcGridSize(navMeshBoundsMin, navMeshBoundsMax, cellSize, &gridWidth, &gridHeight);
const int tileSize = static_cast<int>(m_tileSize);
const int tileWidth = (gridWidth + tileSize - 1) / tileSize;
const int tileHeight = (gridHeight + tileSize - 1) / tileSize;
@@ -259,14 +259,14 @@ void Sample_TileMesh::handleSettings()
if (imguiButton("Save"))
{
Sample::saveAll("all_tiles_navmesh.bin", m_navMesh);
Sample::saveAll("all_tiles_navmesh.bin", navMesh);
}
if (imguiButton("Load"))
{
dtFreeNavMesh(m_navMesh);
m_navMesh = Sample::loadAll("all_tiles_navmesh.bin");
m_navQuery->init(m_navMesh, 2048);
dtFreeNavMesh(navMesh);
navMesh = Sample::loadAll("all_tiles_navmesh.bin");
navQuery->init(navMesh, 2048);
}
imguiUnindent();
@@ -282,7 +282,7 @@ void Sample_TileMesh::handleSettings()
void Sample_TileMesh::handleTools()
{
const SampleToolType type = !m_tool ? SampleToolType::NONE : m_tool->type();
const SampleToolType type = !tool ? SampleToolType::NONE : tool->type();
if (imguiCheck("Test Navmesh", type == SampleToolType::NAVMESH_TESTER))
{
@@ -313,9 +313,9 @@ void Sample_TileMesh::handleTools()
imguiIndent();
if (m_tool)
if (tool)
{
m_tool->handleMenu();
tool->handleMenu();
}
imguiUnindent();
@@ -333,12 +333,12 @@ void Sample_TileMesh::handleDebugMode()
{
imguiLabel("Draw");
UI_DrawModeOption("Input Mesh", DrawMode::MESH, true);
UI_DrawModeOption("Navmesh", DrawMode::NAVMESH, m_navMesh != nullptr);
UI_DrawModeOption("Navmesh Invis", DrawMode::NAVMESH_INVIS, m_navMesh != nullptr);
UI_DrawModeOption("Navmesh Trans", DrawMode::NAVMESH_TRANS, m_navMesh != nullptr);
UI_DrawModeOption("Navmesh BVTree", DrawMode::NAVMESH_BVTREE, m_navMesh != nullptr);
UI_DrawModeOption("Navmesh Nodes", DrawMode::NAVMESH_NODES, m_navQuery != nullptr);
UI_DrawModeOption("Navmesh Portals", DrawMode::NAVMESH_PORTALS, m_navMesh != nullptr);
UI_DrawModeOption("Navmesh", DrawMode::NAVMESH, navMesh != nullptr);
UI_DrawModeOption("Navmesh Invis", DrawMode::NAVMESH_INVIS, navMesh != nullptr);
UI_DrawModeOption("Navmesh Trans", DrawMode::NAVMESH_TRANS, navMesh != nullptr);
UI_DrawModeOption("Navmesh BVTree", DrawMode::NAVMESH_BVTREE, navMesh != nullptr);
UI_DrawModeOption("Navmesh Nodes", DrawMode::NAVMESH_NODES, navQuery != nullptr);
UI_DrawModeOption("Navmesh Portals", DrawMode::NAVMESH_PORTALS, navMesh != nullptr);
UI_DrawModeOption("Voxels", DrawMode::VOXELS, m_heightfield != nullptr);
UI_DrawModeOption("Walkable Voxels", DrawMode::VOXELS_WALKABLE, m_heightfield != nullptr);
UI_DrawModeOption("Compact", DrawMode::COMPACT, m_compactHeightfield != nullptr);
@@ -354,36 +354,36 @@ void Sample_TileMesh::handleDebugMode()
void Sample_TileMesh::handleRender()
{
if (!m_inputGeometry || !m_inputGeometry->getMesh())
if (!inputGeometry || !inputGeometry->getMesh())
{
return;
}
const float texScale = 1.0f / (m_cellSize * 10.0f);
const float texScale = 1.0f / (cellSize * 10.0f);
// Draw mesh
if (m_drawMode != DrawMode::NAVMESH_TRANS)
{
// Draw mesh
duDebugDrawTriMeshSlope(
&m_debugDraw,
m_inputGeometry->getMesh()->getVerts(),
m_inputGeometry->getMesh()->getVertCount(),
m_inputGeometry->getMesh()->getTris(),
m_inputGeometry->getMesh()->getNormals(),
m_inputGeometry->getMesh()->getTriCount(),
m_agentMaxSlope,
&debugDraw,
inputGeometry->getMesh()->getVerts(),
inputGeometry->getMesh()->getVertCount(),
inputGeometry->getMesh()->getTris(),
inputGeometry->getMesh()->getNormals(),
inputGeometry->getMesh()->getTriCount(),
agentMaxSlope,
texScale);
m_inputGeometry->drawOffMeshConnections(&m_debugDraw);
inputGeometry->drawOffMeshConnections(&debugDraw);
}
glDepthMask(GL_FALSE);
// Draw bounds
const float* navMeshBoundsMin = m_inputGeometry->getNavMeshBoundsMin();
const float* navMeshBoundsMax = m_inputGeometry->getNavMeshBoundsMax();
const float* navMeshBoundsMin = inputGeometry->getNavMeshBoundsMin();
const float* navMeshBoundsMax = inputGeometry->getNavMeshBoundsMax();
duDebugDrawBoxWire(
&m_debugDraw,
&debugDraw,
navMeshBoundsMin[0],
navMeshBoundsMin[1],
navMeshBoundsMin[2],
@@ -396,12 +396,12 @@ void Sample_TileMesh::handleRender()
// Tiling grid.
int gridWith = 0;
int gridHeight = 0;
rcCalcGridSize(navMeshBoundsMin, navMeshBoundsMax, m_cellSize, &gridWith, &gridHeight);
rcCalcGridSize(navMeshBoundsMin, navMeshBoundsMax, cellSize, &gridWith, &gridHeight);
const int tileWidth = (gridWith + static_cast<int>(m_tileSize) - 1) / static_cast<int>(m_tileSize);
const int tileHeight = (gridHeight + static_cast<int>(m_tileSize) - 1) / static_cast<int>(m_tileSize);
const float size = m_tileSize * m_cellSize;
const float size = m_tileSize * cellSize;
duDebugDrawGridXZ(
&m_debugDraw,
&debugDraw,
navMeshBoundsMin[0],
navMeshBoundsMin[1],
navMeshBoundsMin[2],
@@ -413,7 +413,7 @@ void Sample_TileMesh::handleRender()
// Draw active tile
duDebugDrawBoxWire(
&m_debugDraw,
&debugDraw,
m_lastBuiltTileBoundsMin[0],
m_lastBuiltTileBoundsMin[1],
m_lastBuiltTileBoundsMin[2],
@@ -423,104 +423,104 @@ void Sample_TileMesh::handleRender()
m_tileColor,
1.0f);
if (m_navMesh && m_navQuery &&
if (navMesh && navQuery &&
(m_drawMode == DrawMode::NAVMESH || m_drawMode == DrawMode::NAVMESH_TRANS || m_drawMode == DrawMode::NAVMESH_BVTREE ||
m_drawMode == DrawMode::NAVMESH_NODES || m_drawMode == DrawMode::NAVMESH_PORTALS ||
m_drawMode == DrawMode::NAVMESH_INVIS))
{
if (m_drawMode != DrawMode::NAVMESH_INVIS)
{
duDebugDrawNavMeshWithClosedList(&m_debugDraw, *m_navMesh, *m_navQuery, m_navMeshDrawFlags);
duDebugDrawNavMeshWithClosedList(&debugDraw, *navMesh, *navQuery, navMeshDrawFlags);
}
if (m_drawMode == DrawMode::NAVMESH_BVTREE)
{
duDebugDrawNavMeshBVTree(&m_debugDraw, *m_navMesh);
duDebugDrawNavMeshBVTree(&debugDraw, *navMesh);
}
if (m_drawMode == DrawMode::NAVMESH_PORTALS)
{
duDebugDrawNavMeshPortals(&m_debugDraw, *m_navMesh);
duDebugDrawNavMeshPortals(&debugDraw, *navMesh);
}
if (m_drawMode == DrawMode::NAVMESH_NODES)
{
duDebugDrawNavMeshNodes(&m_debugDraw, *m_navQuery);
duDebugDrawNavMeshNodes(&debugDraw, *navQuery);
}
duDebugDrawNavMeshPolysWithFlags(&m_debugDraw, *m_navMesh, SAMPLE_POLYFLAGS_DISABLED, duRGBA(0, 0, 0, 128));
duDebugDrawNavMeshPolysWithFlags(&debugDraw, *navMesh, SAMPLE_POLYFLAGS_DISABLED, duRGBA(0, 0, 0, 128));
}
glDepthMask(GL_TRUE);
if (m_compactHeightfield && m_drawMode == DrawMode::COMPACT)
{
duDebugDrawCompactHeightfieldSolid(&m_debugDraw, *m_compactHeightfield);
duDebugDrawCompactHeightfieldSolid(&debugDraw, *m_compactHeightfield);
}
if (m_compactHeightfield && m_drawMode == DrawMode::COMPACT_DISTANCE)
{
duDebugDrawCompactHeightfieldDistance(&m_debugDraw, *m_compactHeightfield);
duDebugDrawCompactHeightfieldDistance(&debugDraw, *m_compactHeightfield);
}
if (m_compactHeightfield && m_drawMode == DrawMode::COMPACT_REGIONS)
{
duDebugDrawCompactHeightfieldRegions(&m_debugDraw, *m_compactHeightfield);
duDebugDrawCompactHeightfieldRegions(&debugDraw, *m_compactHeightfield);
}
if (m_heightfield && m_drawMode == DrawMode::VOXELS)
{
glEnable(GL_FOG);
duDebugDrawHeightfieldSolid(&m_debugDraw, *m_heightfield);
duDebugDrawHeightfieldSolid(&debugDraw, *m_heightfield);
glDisable(GL_FOG);
}
if (m_heightfield && m_drawMode == DrawMode::VOXELS_WALKABLE)
{
glEnable(GL_FOG);
duDebugDrawHeightfieldWalkable(&m_debugDraw, *m_heightfield);
duDebugDrawHeightfieldWalkable(&debugDraw, *m_heightfield);
glDisable(GL_FOG);
}
if (m_contourSet && m_drawMode == DrawMode::RAW_CONTOURS)
{
glDepthMask(GL_FALSE);
duDebugDrawRawContours(&m_debugDraw, *m_contourSet);
duDebugDrawRawContours(&debugDraw, *m_contourSet);
glDepthMask(GL_TRUE);
}
if (m_contourSet && m_drawMode == DrawMode::BOTH_CONTOURS)
{
glDepthMask(GL_FALSE);
duDebugDrawRawContours(&m_debugDraw, *m_contourSet, 0.5f);
duDebugDrawContours(&m_debugDraw, *m_contourSet);
duDebugDrawRawContours(&debugDraw, *m_contourSet, 0.5f);
duDebugDrawContours(&debugDraw, *m_contourSet);
glDepthMask(GL_TRUE);
}
if (m_contourSet && m_drawMode == DrawMode::CONTOURS)
{
glDepthMask(GL_FALSE);
duDebugDrawContours(&m_debugDraw, *m_contourSet);
duDebugDrawContours(&debugDraw, *m_contourSet);
glDepthMask(GL_TRUE);
}
if (m_compactHeightfield && m_contourSet && m_drawMode == DrawMode::REGION_CONNECTIONS)
{
duDebugDrawCompactHeightfieldRegions(&m_debugDraw, *m_compactHeightfield);
duDebugDrawCompactHeightfieldRegions(&debugDraw, *m_compactHeightfield);
glDepthMask(GL_FALSE);
duDebugDrawRegionConnections(&m_debugDraw, *m_contourSet);
duDebugDrawRegionConnections(&debugDraw, *m_contourSet);
glDepthMask(GL_TRUE);
}
if (m_polyMesh && m_drawMode == DrawMode::POLYMESH)
{
glDepthMask(GL_FALSE);
duDebugDrawPolyMesh(&m_debugDraw, *m_polyMesh);
duDebugDrawPolyMesh(&debugDraw, *m_polyMesh);
glDepthMask(GL_TRUE);
}
if (m_detailPolyMesh && m_drawMode == DrawMode::POLYMESH_DETAIL)
{
glDepthMask(GL_FALSE);
duDebugDrawPolyMeshDetail(&m_debugDraw, *m_detailPolyMesh);
duDebugDrawPolyMeshDetail(&debugDraw, *m_detailPolyMesh);
glDepthMask(GL_TRUE);
}
m_inputGeometry->drawConvexVolumes(&m_debugDraw);
inputGeometry->drawConvexVolumes(&debugDraw);
if (m_tool)
if (tool)
{
m_tool->handleRender();
tool->handleRender();
}
renderToolStates();
@@ -549,9 +549,9 @@ void Sample_TileMesh::handleRenderOverlay(double* proj, double* model, int* view
imguiDrawText(static_cast<int>(x), static_cast<int>(y) - 25, IMGUI_ALIGN_CENTER, text, imguiRGBA(0, 0, 0, 220));
}
if (m_tool)
if (tool)
{
m_tool->handleRenderOverlay(proj, model, view);
tool->handleRenderOverlay(proj, model, view);
}
renderOverlayToolStates(proj, model, view);
}
@@ -568,13 +568,13 @@ void Sample_TileMesh::handleMeshChanged(InputGeom* geom)
cleanup();
dtFreeNavMesh(m_navMesh);
m_navMesh = nullptr;
dtFreeNavMesh(navMesh);
navMesh = nullptr;
if (m_tool)
if (tool)
{
m_tool->reset();
m_tool->init(this);
tool->reset();
tool->init(this);
}
resetToolStates();
initToolStates(this);
@@ -582,39 +582,39 @@ void Sample_TileMesh::handleMeshChanged(InputGeom* geom)
bool Sample_TileMesh::handleBuild()
{
if (!m_inputGeometry || !m_inputGeometry->getMesh())
if (!inputGeometry || !inputGeometry->getMesh())
{
m_buildContext->log(RC_LOG_ERROR, "buildTiledNavigation: No vertices and triangles.");
buildContext->log(RC_LOG_ERROR, "buildTiledNavigation: No vertices and triangles.");
return false;
}
dtFreeNavMesh(m_navMesh);
dtFreeNavMesh(navMesh);
m_navMesh = dtAllocNavMesh();
if (!m_navMesh)
navMesh = dtAllocNavMesh();
if (!navMesh)
{
m_buildContext->log(RC_LOG_ERROR, "buildTiledNavigation: Could not allocate navmesh.");
buildContext->log(RC_LOG_ERROR, "buildTiledNavigation: Could not allocate navmesh.");
return false;
}
dtNavMeshParams params;
rcVcopy(params.orig, m_inputGeometry->getNavMeshBoundsMin());
params.tileWidth = m_tileSize * m_cellSize;
params.tileHeight = m_tileSize * m_cellSize;
rcVcopy(params.orig, inputGeometry->getNavMeshBoundsMin());
params.tileWidth = m_tileSize * cellSize;
params.tileHeight = m_tileSize * cellSize;
params.maxTiles = m_maxTiles;
params.maxPolys = m_maxPolysPerTile;
dtStatus status = m_navMesh->init(&params);
dtStatus status = navMesh->init(&params);
if (dtStatusFailed(status))
{
m_buildContext->log(RC_LOG_ERROR, "buildTiledNavigation: Could not init navmesh.");
buildContext->log(RC_LOG_ERROR, "buildTiledNavigation: Could not init navmesh.");
return false;
}
status = m_navQuery->init(m_navMesh, 2048);
status = navQuery->init(navMesh, 2048);
if (dtStatusFailed(status))
{
m_buildContext->log(RC_LOG_ERROR, "buildTiledNavigation: Could not init Detour navmesh query");
buildContext->log(RC_LOG_ERROR, "buildTiledNavigation: Could not init Detour navmesh query");
return false;
}
@@ -623,9 +623,9 @@ bool Sample_TileMesh::handleBuild()
buildAllTiles();
}
if (m_tool)
if (tool)
{
m_tool->init(this);
tool->init(this);
}
initToolStates(this);
@@ -641,19 +641,19 @@ void Sample_TileMesh::collectSettings(BuildSettings& settings)
void Sample_TileMesh::buildTile(const float* pos)
{
if (!m_inputGeometry)
if (!inputGeometry)
{
return;
}
if (!m_navMesh)
if (!navMesh)
{
return;
}
const float* navMeshBoundsMin = m_inputGeometry->getNavMeshBoundsMin();
const float* navMeshBoundsMax = m_inputGeometry->getNavMeshBoundsMax();
const float* navMeshBoundsMin = inputGeometry->getNavMeshBoundsMin();
const float* navMeshBoundsMax = inputGeometry->getNavMeshBoundsMax();
const float tileSize = m_tileSize * m_cellSize;
const float tileSize = m_tileSize * cellSize;
const int tileX = static_cast<int>((pos[0] - navMeshBoundsMin[0]) / tileSize);
const int tileY = static_cast<int>((pos[2] - navMeshBoundsMin[2]) / tileSize);
@@ -667,58 +667,58 @@ void Sample_TileMesh::buildTile(const float* pos)
m_tileColor = duRGBA(255, 255, 255, 64);
m_buildContext->resetLog();
buildContext->resetLog();
int tileMeshDataSize = 0;
unsigned char* tileMeshData =
buildTileMesh(tileX, tileY, m_lastBuiltTileBoundsMin, m_lastBuiltTileBoundsMax, tileMeshDataSize);
// Remove any previous data (navmesh owns and deletes the data).
m_navMesh->removeTile(m_navMesh->getTileRefAt(tileX, tileY, 0), 0, 0);
navMesh->removeTile(navMesh->getTileRefAt(tileX, tileY, 0), 0, 0);
// Add tile, or leave the location empty.
if (tileMeshData)
{
// Let the navmesh own the data.
const dtStatus status = m_navMesh->addTile(tileMeshData, tileMeshDataSize, DT_TILE_FREE_DATA, 0, 0);
const dtStatus status = navMesh->addTile(tileMeshData, tileMeshDataSize, DT_TILE_FREE_DATA, 0, 0);
if (dtStatusFailed(status))
{
dtFree(tileMeshData);
}
}
m_buildContext->dumpLog("Build Tile (%d,%d):", tileX, tileY);
buildContext->dumpLog("Build Tile (%d,%d):", tileX, tileY);
}
void Sample_TileMesh::getTilePos(const float* pos, int& outTileX, int& outTileY) const
{
if (!m_inputGeometry)
if (!inputGeometry)
{
return;
}
const float* navMeshBoundsMin = m_inputGeometry->getNavMeshBoundsMin();
const float* navMeshBoundsMin = inputGeometry->getNavMeshBoundsMin();
const float tileSize = m_tileSize * m_cellSize;
const float tileSize = m_tileSize * cellSize;
outTileX = static_cast<int>((pos[0] - navMeshBoundsMin[0]) / tileSize);
outTileY = static_cast<int>((pos[2] - navMeshBoundsMin[2]) / tileSize);
}
void Sample_TileMesh::removeTile(const float* pos)
{
if (!m_inputGeometry)
if (!inputGeometry)
{
return;
}
if (!m_navMesh)
if (!navMesh)
{
return;
}
const float* navMeshBoundsMin = m_inputGeometry->getNavMeshBoundsMin();
const float* navmeshBoundsMax = m_inputGeometry->getNavMeshBoundsMax();
const float* navMeshBoundsMin = inputGeometry->getNavMeshBoundsMin();
const float* navmeshBoundsMax = inputGeometry->getNavMeshBoundsMax();
const float tileSize = m_tileSize * m_cellSize;
const float tileSize = m_tileSize * cellSize;
const int tileX = static_cast<int>((pos[0] - navMeshBoundsMin[0]) / tileSize);
const int tileY = static_cast<int>((pos[2] - navMeshBoundsMin[2]) / tileSize);
@@ -732,32 +732,32 @@ void Sample_TileMesh::removeTile(const float* pos)
m_tileColor = duRGBA(128, 32, 16, 64);
m_navMesh->removeTile(m_navMesh->getTileRefAt(tileX, tileY, 0), 0, 0);
navMesh->removeTile(navMesh->getTileRefAt(tileX, tileY, 0), 0, 0);
}
void Sample_TileMesh::buildAllTiles()
{
if (!m_inputGeometry)
if (!inputGeometry)
{
return;
}
if (!m_navMesh)
if (!navMesh)
{
return;
}
const float* navMeshBoundsMin = m_inputGeometry->getNavMeshBoundsMin();
const float* navMeshBoundsMax = m_inputGeometry->getNavMeshBoundsMax();
const float* navMeshBoundsMin = inputGeometry->getNavMeshBoundsMin();
const float* navMeshBoundsMax = inputGeometry->getNavMeshBoundsMax();
int gridWidth = 0;
int gridHeight = 0;
rcCalcGridSize(navMeshBoundsMin, navMeshBoundsMax, m_cellSize, &gridWidth, &gridHeight);
rcCalcGridSize(navMeshBoundsMin, navMeshBoundsMax, cellSize, &gridWidth, &gridHeight);
const int tileSize = static_cast<int>(m_tileSize);
const int tileWidth = (gridWidth + tileSize - 1) / tileSize;
const int tileHeight = (gridHeight + tileSize - 1) / tileSize;
const float tileCellSize = m_tileSize * m_cellSize;
const float tileCellSize = m_tileSize * cellSize;
// Start the build process.
m_buildContext->startTimer(RC_TIMER_TEMP);
buildContext->startTimer(RC_TIMER_TEMP);
for (int y = 0; y < tileHeight; ++y)
{
@@ -780,9 +780,9 @@ void Sample_TileMesh::buildAllTiles()
}
// Remove any previous data (navmesh owns and deletes the data).
m_navMesh->removeTile(m_navMesh->getTileRefAt(x, y, 0), 0, 0);
navMesh->removeTile(navMesh->getTileRefAt(x, y, 0), 0, 0);
// Let the navmesh own the data.
const dtStatus status = m_navMesh->addTile(tileMeshData, tileMeshDataSize, DT_TILE_FREE_DATA, 0, 0);
const dtStatus status = navMesh->addTile(tileMeshData, tileMeshDataSize, DT_TILE_FREE_DATA, 0, 0);
if (dtStatusFailed(status))
{
dtFree(tileMeshData);
@@ -791,26 +791,26 @@ void Sample_TileMesh::buildAllTiles()
}
// Record the total build time.
m_buildContext->stopTimer(RC_TIMER_TEMP);
m_totalBuildTimeMs = static_cast<float>(m_buildContext->getAccumulatedTime(RC_TIMER_TEMP)) / 1000.0f;
buildContext->stopTimer(RC_TIMER_TEMP);
m_totalBuildTimeMs = static_cast<float>(buildContext->getAccumulatedTime(RC_TIMER_TEMP)) / 1000.0f;
}
void Sample_TileMesh::removeAllTiles() const
{
if (m_inputGeometry == nullptr)
if (inputGeometry == nullptr)
{
return;
}
if (m_navMesh == nullptr)
if (navMesh == nullptr)
{
return;
}
const float* navMeshBoundsMin = m_inputGeometry->getNavMeshBoundsMin();
const float* navMeshBoundsMax = m_inputGeometry->getNavMeshBoundsMax();
const float* navMeshBoundsMin = inputGeometry->getNavMeshBoundsMin();
const float* navMeshBoundsMax = inputGeometry->getNavMeshBoundsMax();
int gridWidth = 0;
int gridHeight = 0;
rcCalcGridSize(navMeshBoundsMin, navMeshBoundsMax, m_cellSize, &gridWidth, &gridHeight);
rcCalcGridSize(navMeshBoundsMin, navMeshBoundsMax, cellSize, &gridWidth, &gridHeight);
const int tileSize = static_cast<int>(m_tileSize);
const int tileWidth = (gridWidth + tileSize - 1) / tileSize;
const int tileHeight = (gridHeight + tileSize - 1) / tileSize;
@@ -819,7 +819,7 @@ void Sample_TileMesh::removeAllTiles() const
{
for (int tileX = 0; tileX < tileWidth; ++tileX)
{
m_navMesh->removeTile(m_navMesh->getTileRefAt(tileX, tileY, 0), 0, 0);
navMesh->removeTile(navMesh->getTileRefAt(tileX, tileY, 0), 0, 0);
}
}
}
@@ -831,9 +831,9 @@ unsigned char* Sample_TileMesh::buildTileMesh(
const float* boundsMax,
int& outDataSize)
{
if (!m_inputGeometry || !m_inputGeometry->getMesh() || !m_inputGeometry->getChunkyMesh())
if (!inputGeometry || !inputGeometry->getMesh() || !inputGeometry->getChunkyMesh())
{
m_buildContext->log(RC_LOG_ERROR, "buildNavigation: Input mesh is not specified.");
buildContext->log(RC_LOG_ERROR, "buildNavigation: Input mesh is not specified.");
return 0;
}
@@ -842,30 +842,30 @@ unsigned char* Sample_TileMesh::buildTileMesh(
cleanup();
const float* verts = m_inputGeometry->getMesh()->getVerts();
const int numVerts = m_inputGeometry->getMesh()->getVertCount();
const int numTris = m_inputGeometry->getMesh()->getTriCount();
const rcChunkyTriMesh* chunkyMesh = m_inputGeometry->getChunkyMesh();
const float* verts = inputGeometry->getMesh()->getVerts();
const int numVerts = inputGeometry->getMesh()->getVertCount();
const int numTris = inputGeometry->getMesh()->getTriCount();
const rcChunkyTriMesh* chunkyMesh = inputGeometry->getChunkyMesh();
// Init build configuration from GUI
memset(&m_config, 0, sizeof(m_config));
m_config.cs = m_cellSize;
m_config.ch = m_cellHeight;
m_config.walkableSlopeAngle = m_agentMaxSlope;
m_config.walkableHeight = static_cast<int>(ceilf(m_agentHeight / m_config.ch));
m_config.walkableClimb = static_cast<int>(floorf(m_agentMaxClimb / m_config.ch));
m_config.walkableRadius = static_cast<int>(ceilf(m_agentRadius / m_config.cs));
m_config.maxEdgeLen = static_cast<int>(m_edgeMaxLen / m_cellSize);
m_config.maxSimplificationError = m_edgeMaxError;
m_config.minRegionArea = static_cast<int>(rcSqr(m_regionMinSize)); // Note: area = size*size
m_config.mergeRegionArea = static_cast<int>(rcSqr(m_regionMergeSize)); // Note: area = size*size
m_config.maxVertsPerPoly = static_cast<int>(m_vertsPerPoly);
m_config.cs = cellSize;
m_config.ch = cellHeight;
m_config.walkableSlopeAngle = agentMaxSlope;
m_config.walkableHeight = static_cast<int>(ceilf(agentHeight / m_config.ch));
m_config.walkableClimb = static_cast<int>(floorf(agentMaxClimb / m_config.ch));
m_config.walkableRadius = static_cast<int>(ceilf(agentRadius / m_config.cs));
m_config.maxEdgeLen = static_cast<int>(edgeMaxLen / cellSize);
m_config.maxSimplificationError = edgeMaxError;
m_config.minRegionArea = static_cast<int>(rcSqr(regionMinSize)); // Note: area = size*size
m_config.mergeRegionArea = static_cast<int>(rcSqr(regionMergeSize)); // Note: area = size*size
m_config.maxVertsPerPoly = static_cast<int>(vertsPerPoly);
m_config.tileSize = static_cast<int>(m_tileSize);
m_config.borderSize = m_config.walkableRadius + 3; // Reserve enough padding.
m_config.width = m_config.tileSize + m_config.borderSize * 2;
m_config.height = m_config.tileSize + m_config.borderSize * 2;
m_config.detailSampleDist = m_detailSampleDist < 0.9f ? 0 : m_cellSize * m_detailSampleDist;
m_config.detailSampleMaxError = m_cellHeight * m_detailSampleMaxError;
m_config.detailSampleDist = detailSampleDist < 0.9f ? 0 : cellSize * detailSampleDist;
m_config.detailSampleMaxError = cellHeight * detailSampleMaxError;
// Expand the heightfield bounding box by border size to find the extents of geometry we need to build this tile.
//
@@ -896,14 +896,14 @@ unsigned char* Sample_TileMesh::buildTileMesh(
m_config.bmax[2] += static_cast<float>(m_config.borderSize) * m_config.cs;
// Reset build times gathering.
m_buildContext->resetTimers();
buildContext->resetTimers();
// Start the build process.
m_buildContext->startTimer(RC_TIMER_TOTAL);
buildContext->startTimer(RC_TIMER_TOTAL);
m_buildContext->log(RC_LOG_PROGRESS, "Building navigation:");
m_buildContext->log(RC_LOG_PROGRESS, " - %d x %d cells", m_config.width, m_config.height);
m_buildContext->log(
buildContext->log(RC_LOG_PROGRESS, "Building navigation:");
buildContext->log(RC_LOG_PROGRESS, " - %d x %d cells", m_config.width, m_config.height);
buildContext->log(
RC_LOG_PROGRESS,
" - %.1fK verts, %.1fK tris",
static_cast<float>(numVerts) / 1000.0f,
@@ -913,11 +913,11 @@ unsigned char* Sample_TileMesh::buildTileMesh(
m_heightfield = rcAllocHeightfield();
if (!m_heightfield)
{
m_buildContext->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'solid'.");
buildContext->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'solid'.");
return 0;
}
if (!rcCreateHeightfield(
m_buildContext,
buildContext,
*m_heightfield,
m_config.width,
m_config.height,
@@ -926,7 +926,7 @@ unsigned char* Sample_TileMesh::buildTileMesh(
m_config.cs,
m_config.ch))
{
m_buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not create solid heightfield.");
buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not create solid heightfield.");
return 0;
}
@@ -936,7 +936,7 @@ unsigned char* Sample_TileMesh::buildTileMesh(
m_triareas = new unsigned char[chunkyMesh->maxTrisPerChunk];
if (!m_triareas)
{
m_buildContext->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'm_triareas' (%d).", chunkyMesh->maxTrisPerChunk);
buildContext->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'm_triareas' (%d).", chunkyMesh->maxTrisPerChunk);
return 0;
}
@@ -966,7 +966,7 @@ unsigned char* Sample_TileMesh::buildTileMesh(
memset(m_triareas, 0, numNodeTris * sizeof(unsigned char));
rcMarkWalkableTriangles(
m_buildContext,
buildContext,
m_config.walkableSlopeAngle,
verts,
numVerts,
@@ -975,7 +975,7 @@ unsigned char* Sample_TileMesh::buildTileMesh(
m_triareas);
if (!rcRasterizeTriangles(
m_buildContext,
buildContext,
verts,
numVerts,
nodeTris,
@@ -991,17 +991,17 @@ unsigned char* Sample_TileMesh::buildTileMesh(
// Once all geometry is rasterized, we do initial pass of filtering to
// remove unwanted overhangs caused by the conservative rasterization
// as well as filter spans where the character cannot possibly stand.
if (m_filterLowHangingObstacles)
if (filterLowHangingObstacles)
{
rcFilterLowHangingWalkableObstacles(m_buildContext, m_config.walkableClimb, *m_heightfield);
rcFilterLowHangingWalkableObstacles(buildContext, m_config.walkableClimb, *m_heightfield);
}
if (m_filterLedgeSpans)
if (filterLedgeSpans)
{
rcFilterLedgeSpans(m_buildContext, m_config.walkableHeight, m_config.walkableClimb, *m_heightfield);
rcFilterLedgeSpans(buildContext, m_config.walkableHeight, m_config.walkableClimb, *m_heightfield);
}
if (m_filterWalkableLowHeightSpans)
if (filterWalkableLowHeightSpans)
{
rcFilterWalkableLowHeightSpans(m_buildContext, m_config.walkableHeight, *m_heightfield);
rcFilterWalkableLowHeightSpans(buildContext, m_config.walkableHeight, *m_heightfield);
}
// Compact the heightfield so that it is faster to handle from now on.
@@ -1010,33 +1010,33 @@ unsigned char* Sample_TileMesh::buildTileMesh(
m_compactHeightfield = rcAllocCompactHeightfield();
if (!m_compactHeightfield)
{
m_buildContext->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'chf'.");
buildContext->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'chf'.");
return 0;
}
if (!rcBuildCompactHeightfield(
m_buildContext,
buildContext,
m_config.walkableHeight,
m_config.walkableClimb,
*m_heightfield,
*m_compactHeightfield))
{
m_buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not build compact data.");
buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not build compact data.");
return 0;
}
// Erode the walkable area by agent radius.
if (!rcErodeWalkableArea(m_buildContext, m_config.walkableRadius, *m_compactHeightfield))
if (!rcErodeWalkableArea(buildContext, m_config.walkableRadius, *m_compactHeightfield))
{
m_buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not erode.");
buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not erode.");
return 0;
}
// (Optional) Mark areas.
const ConvexVolume* convexVolumes = m_inputGeometry->getConvexVolumes();
for (int i = 0; i < m_inputGeometry->getConvexVolumeCount(); ++i)
const ConvexVolume* convexVolumes = inputGeometry->getConvexVolumes();
for (int i = 0; i < inputGeometry->getConvexVolumeCount(); ++i)
{
rcMarkConvexPolyArea(
m_buildContext,
buildContext,
convexVolumes[i].verts,
convexVolumes[i].nverts,
convexVolumes[i].hmin,
@@ -1071,48 +1071,48 @@ unsigned char* Sample_TileMesh::buildTileMesh(
// if you have large open areas with small obstacles (not a problem if you use tiles)
// * good choice to use for tiled navmesh with medium and small sized tiles
if (m_partitionType == SAMPLE_PARTITION_WATERSHED)
if (partitionType == SAMPLE_PARTITION_WATERSHED)
{
// Prepare for region partitioning, by calculating distance field along the walkable surface.
if (!rcBuildDistanceField(m_buildContext, *m_compactHeightfield))
if (!rcBuildDistanceField(buildContext, *m_compactHeightfield))
{
m_buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not build distance field.");
buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not build distance field.");
return 0;
}
// Partition the walkable surface into simple regions without holes.
if (!rcBuildRegions(
m_buildContext,
buildContext,
*m_compactHeightfield,
m_config.borderSize,
m_config.minRegionArea,
m_config.mergeRegionArea))
{
m_buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not build watershed regions.");
buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not build watershed regions.");
return 0;
}
}
else if (m_partitionType == SAMPLE_PARTITION_MONOTONE)
else if (partitionType == SAMPLE_PARTITION_MONOTONE)
{
// Partition the walkable surface into simple regions without holes.
// Monotone partitioning does not need distancefield.
if (!rcBuildRegionsMonotone(
m_buildContext,
buildContext,
*m_compactHeightfield,
m_config.borderSize,
m_config.minRegionArea,
m_config.mergeRegionArea))
{
m_buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not build monotone regions.");
buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not build monotone regions.");
return 0;
}
}
else // SAMPLE_PARTITION_LAYERS
{
// Partition the walkable surface into simple regions without holes.
if (!rcBuildLayerRegions(m_buildContext, *m_compactHeightfield, m_config.borderSize, m_config.minRegionArea))
if (!rcBuildLayerRegions(buildContext, *m_compactHeightfield, m_config.borderSize, m_config.minRegionArea))
{
m_buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not build layer regions.");
buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not build layer regions.");
return 0;
}
}
@@ -1121,17 +1121,17 @@ unsigned char* Sample_TileMesh::buildTileMesh(
m_contourSet = rcAllocContourSet();
if (!m_contourSet)
{
m_buildContext->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'cset'.");
buildContext->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'cset'.");
return 0;
}
if (!rcBuildContours(
m_buildContext,
buildContext,
*m_compactHeightfield,
m_config.maxSimplificationError,
m_config.maxEdgeLen,
*m_contourSet))
{
m_buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not create contours.");
buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not create contours.");
return 0;
}
@@ -1144,12 +1144,12 @@ unsigned char* Sample_TileMesh::buildTileMesh(
m_polyMesh = rcAllocPolyMesh();
if (!m_polyMesh)
{
m_buildContext->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'pmesh'.");
buildContext->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'pmesh'.");
return 0;
}
if (!rcBuildPolyMesh(m_buildContext, *m_contourSet, m_config.maxVertsPerPoly, *m_polyMesh))
if (!rcBuildPolyMesh(buildContext, *m_contourSet, m_config.maxVertsPerPoly, *m_polyMesh))
{
m_buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not triangulate contours.");
buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not triangulate contours.");
return 0;
}
@@ -1157,19 +1157,19 @@ unsigned char* Sample_TileMesh::buildTileMesh(
m_detailPolyMesh = rcAllocPolyMeshDetail();
if (!m_detailPolyMesh)
{
m_buildContext->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'dmesh'.");
buildContext->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'dmesh'.");
return 0;
}
if (!rcBuildPolyMeshDetail(
m_buildContext,
buildContext,
*m_polyMesh,
*m_compactHeightfield,
m_config.detailSampleDist,
m_config.detailSampleMaxError,
*m_detailPolyMesh))
{
m_buildContext->log(RC_LOG_ERROR, "buildNavigation: Could build polymesh detail.");
buildContext->log(RC_LOG_ERROR, "buildNavigation: Could build polymesh detail.");
return 0;
}
@@ -1180,7 +1180,7 @@ unsigned char* Sample_TileMesh::buildTileMesh(
if (m_polyMesh->nverts >= 0xffff)
{
// The vertex indices are ushorts, and cannot point to more than 0xffff vertices.
m_buildContext->log(RC_LOG_ERROR, "Too many vertices per tile %d (max: %d).", m_polyMesh->nverts, 0xffff);
buildContext->log(RC_LOG_ERROR, "Too many vertices per tile %d (max: %d).", m_polyMesh->nverts, 0xffff);
return 0;
}
@@ -1221,16 +1221,16 @@ unsigned char* Sample_TileMesh::buildTileMesh(
params.detailVertsCount = m_detailPolyMesh->nverts;
params.detailTris = m_detailPolyMesh->tris;
params.detailTriCount = m_detailPolyMesh->ntris;
params.offMeshConVerts = m_inputGeometry->getOffMeshConnectionVerts();
params.offMeshConRad = m_inputGeometry->getOffMeshConnectionRads();
params.offMeshConDir = m_inputGeometry->getOffMeshConnectionDirs();
params.offMeshConAreas = m_inputGeometry->getOffMeshConnectionAreas();
params.offMeshConFlags = m_inputGeometry->getOffMeshConnectionFlags();
params.offMeshConUserID = m_inputGeometry->getOffMeshConnectionId();
params.offMeshConCount = m_inputGeometry->getOffMeshConnectionCount();
params.walkableHeight = m_agentHeight;
params.walkableRadius = m_agentRadius;
params.walkableClimb = m_agentMaxClimb;
params.offMeshConVerts = inputGeometry->getOffMeshConnectionVerts();
params.offMeshConRad = inputGeometry->getOffMeshConnectionRads();
params.offMeshConDir = inputGeometry->getOffMeshConnectionDirs();
params.offMeshConAreas = inputGeometry->getOffMeshConnectionAreas();
params.offMeshConFlags = inputGeometry->getOffMeshConnectionFlags();
params.offMeshConUserID = inputGeometry->getOffMeshConnectionId();
params.offMeshConCount = inputGeometry->getOffMeshConnectionCount();
params.walkableHeight = agentHeight;
params.walkableRadius = agentRadius;
params.walkableClimb = agentMaxClimb;
params.tileX = tileX;
params.tileY = tileY;
params.tileLayer = 0;
@@ -1242,19 +1242,19 @@ unsigned char* Sample_TileMesh::buildTileMesh(
if (!dtCreateNavMeshData(&params, &navData, &navDataSize))
{
m_buildContext->log(RC_LOG_ERROR, "Could not build Detour navmesh.");
buildContext->log(RC_LOG_ERROR, "Could not build Detour navmesh.");
return 0;
}
}
m_tileMemUsage = static_cast<float>(navDataSize) / 1024.0f;
m_buildContext->stopTimer(RC_TIMER_TOTAL);
buildContext->stopTimer(RC_TIMER_TOTAL);
// Show performance stats.
duLogBuildTimes(*m_buildContext, m_buildContext->getAccumulatedTime(RC_TIMER_TOTAL));
m_buildContext->log(RC_LOG_PROGRESS, ">> Polymesh: %d vertices %d polygons", m_polyMesh->nverts, m_polyMesh->npolys);
duLogBuildTimes(*buildContext, buildContext->getAccumulatedTime(RC_TIMER_TOTAL));
buildContext->log(RC_LOG_PROGRESS, ">> Polymesh: %d vertices %d polygons", m_polyMesh->nverts, m_polyMesh->npolys);
m_tileBuildTime = static_cast<float>(m_buildContext->getAccumulatedTime(RC_TIMER_TOTAL)) / 1000.0f;
m_tileBuildTime = static_cast<float>(buildContext->getAccumulatedTime(RC_TIMER_TOTAL)) / 1000.0f;
outDataSize = navDataSize;
return navData;